Displaying 20 results from an estimated 73 matches for "videomemorysize".
2010 Nov 05
3
[PATCH 36/49] drivers/video: Use vzalloc
....c
index 3ec4923..86573e2 100644
--- a/drivers/video/arcfb.c
+++ b/drivers/video/arcfb.c
@@ -515,11 +515,10 @@ static int __devinit arcfb_probe(struct platform_device *dev)
/* We need a flat backing store for the Arc's
less-flat actual paged framebuffer */
- if (!(videomemory = vmalloc(videomemorysize)))
+ videomemory = vmalloc(videomemorysize);
+ if (!videomemory)
return retval;
- memset(videomemory, 0, videomemorysize);
-
info = framebuffer_alloc(sizeof(struct arcfb_par), &dev->dev);
if (!info)
goto err;
diff --git a/drivers/video/broadsheetfb.c b/drivers/video/broadsheetfb....
2010 Nov 05
3
[PATCH 36/49] drivers/video: Use vzalloc
....c
index 3ec4923..86573e2 100644
--- a/drivers/video/arcfb.c
+++ b/drivers/video/arcfb.c
@@ -515,11 +515,10 @@ static int __devinit arcfb_probe(struct platform_device *dev)
/* We need a flat backing store for the Arc's
less-flat actual paged framebuffer */
- if (!(videomemory = vmalloc(videomemorysize)))
+ videomemory = vmalloc(videomemorysize);
+ if (!videomemory)
return retval;
- memset(videomemory, 0, videomemorysize);
-
info = framebuffer_alloc(sizeof(struct arcfb_par), &dev->dev);
if (!info)
goto err;
diff --git a/drivers/video/broadsheetfb.c b/drivers/video/broadsheetfb....
2010 Nov 05
0
[PATCH V2 36/49] drivers/video: Use vzalloc
....c
index 3ec4923..86573e2 100644
--- a/drivers/video/arcfb.c
+++ b/drivers/video/arcfb.c
@@ -515,11 +515,10 @@ static int __devinit arcfb_probe(struct platform_device *dev)
/* We need a flat backing store for the Arc's
less-flat actual paged framebuffer */
- if (!(videomemory = vmalloc(videomemorysize)))
+ videomemory = vzalloc(videomemorysize);
+ if (!videomemory)
return retval;
- memset(videomemory, 0, videomemorysize);
-
info = framebuffer_alloc(sizeof(struct arcfb_par), &dev->dev);
if (!info)
goto err;
diff --git a/drivers/video/broadsheetfb.c b/drivers/video/broadsheetfb....
2010 Nov 05
0
[PATCH V2 36/49] drivers/video: Use vzalloc
....c
index 3ec4923..86573e2 100644
--- a/drivers/video/arcfb.c
+++ b/drivers/video/arcfb.c
@@ -515,11 +515,10 @@ static int __devinit arcfb_probe(struct platform_device *dev)
/* We need a flat backing store for the Arc's
less-flat actual paged framebuffer */
- if (!(videomemory = vmalloc(videomemorysize)))
+ videomemory = vzalloc(videomemorysize);
+ if (!videomemory)
return retval;
- memset(videomemory, 0, videomemorysize);
-
info = framebuffer_alloc(sizeof(struct arcfb_par), &dev->dev);
if (!info)
goto err;
diff --git a/drivers/video/broadsheetfb.c b/drivers/video/broadsheetfb....
2011 May 28
1
[TRIVIAL PATCH next 00/15] treewide: Convert vmalloc/memset to vzalloc
Resubmittal of patches from November 2010 and a few new ones.
Joe Perches (15):
s390: Convert vmalloc/memset to vzalloc
x86: Convert vmalloc/memset to vzalloc
atm: Convert vmalloc/memset to vzalloc
drbd: Convert vmalloc/memset to vzalloc
char: Convert vmalloc/memset to vzalloc
isdn: Convert vmalloc/memset to vzalloc
md: Convert vmalloc/memset to vzalloc
media: Convert
2011 May 28
1
[TRIVIAL PATCH next 00/15] treewide: Convert vmalloc/memset to vzalloc
Resubmittal of patches from November 2010 and a few new ones.
Joe Perches (15):
s390: Convert vmalloc/memset to vzalloc
x86: Convert vmalloc/memset to vzalloc
atm: Convert vmalloc/memset to vzalloc
drbd: Convert vmalloc/memset to vzalloc
char: Convert vmalloc/memset to vzalloc
isdn: Convert vmalloc/memset to vzalloc
md: Convert vmalloc/memset to vzalloc
media: Convert
2011 May 28
1
[TRIVIAL PATCH next 00/15] treewide: Convert vmalloc/memset to vzalloc
Resubmittal of patches from November 2010 and a few new ones.
Joe Perches (15):
s390: Convert vmalloc/memset to vzalloc
x86: Convert vmalloc/memset to vzalloc
atm: Convert vmalloc/memset to vzalloc
drbd: Convert vmalloc/memset to vzalloc
char: Convert vmalloc/memset to vzalloc
isdn: Convert vmalloc/memset to vzalloc
md: Convert vmalloc/memset to vzalloc
media: Convert
2008 Aug 02
1
VideoMemorySize registry key not being applied? [wine-1.1.2]
...s game i installed, Medal of Honor Allied Assault, has a simple config utility that sets game settings based on your hardware. This utility is detecting only 64MB of video memory.
I tried setting it using wine regedit, HKCU>Software>Wine>Direct3d
Set a string value under that named "VideoMemorySize" and set it to 256, the MOHAA Config still reports 64MB. I tried setting it as a decimal DWORD value instead, same.
This could be a bug in the MOHAA config, but how do I know that other games are taking advantage of more than 64MB?
Other Details:
nVidia Proprietary Driver 173.14.09 (Installe...
2011 Feb 27
3
Out of (video?) memory!
Hello,
I have a problem with mine PC configuration. It has a lot of RAM, 4 GB for the system and 1 GB for the graphic card but when I play games I have a lot of problems like weird graphics, graphic that load very slow and some error messages.
Those games aren't complex (Mount & Blade and Titan Quest), but I continue to have problems as Wine or something else does not see all the memory
2009 Feb 27
3
Wine regedit settings
i was following this guide for LOTRO (Lord of the Rings Online) when i got to editing the reg settings edit
> http://appdb.winehq.org/objectManager.php?sClass=version&iId=14566&iTestingId=37619
>
> HKEY_CURRENT_USER/Software/Wine/Direct3D/VideoMemorySize = < amount of video memory ie 256 >
>
>Direct3D< is not there
I cannot proceed with download until resolved, please help, thank you.[/i]
2010 Jul 29
2
NWN2
Hi all
I have managed to install NWN2 and have installed DirectX9 and .Net 2.0 and the VCruntimes and also added the following to my registry
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
OffscreenRenderingMode = fbo
UseGLSL = enabled
VideoMemorySize = 256
but very clearly NWN doesn't find the graphics card as it wine about nt having 128M of graphics memory and no 3D ability.
Any ideas?
2010 Sep 23
3
460 GTX performance on SC 2
...higher settings?
Here's my setup:
GTX 460 1GB
Intel Q6600 2.40ghz Quadcore
3gb memory
nvidia 260.19.06
wine 1.3.3
screen resolution: 1920x1200
wine direct3d settings:
DirectDrawRenderer: opengl
Multisampling: disabled
OffscreenRenderingMode: fbo
UseGLSL: disabled
VertexShaderMode: hardware
VideoMemorySize: 1024
Thanks.
2010 Oct 17
2
Help with Registry Stuff
I've used the Wiki page to find and set my video memory size, but I am puzzled because it doesn't seem to be working.
The setting is HKCU.Software.Wine.Direct3D.VideoMemorySize
I set this to a string value of 128 which is the size in MB of my video memory. Have it set it to the wrong value type? Should the string value have been enclosed in quotes?
I am on UBUNTU 10.04 running wine 3.1.4
My log is showing an out of memory comment, thus:
[color=red]
err:d3d:resource_...
2011 Aug 01
6
AgeOfConan successfully started but without textures ...
[Image: http://clip2net.com/clip/m78332/thumb640/1312198861-clips32590-536kb.png ] (http://clip2net.com/s/15qO7)
I have run ConanPatcher.exe with -opengl option.
2011 Sep 08
2
Integrated Intel Card Error
...ll multiplayer games) and wine gives me this error:
Code:
failed to lock vertex buffer in CMeshDX8::LockVertexBuffer
This error was already reported 3 times, and the solution to them has been to edit the registry using 'regedit' and then editing Direct3D's folder by adding in "VideoMemorySize" and setting it equal to the MB of the given video card, so for me it was 256.
Unfortunately, even after doing so I get the same error when I try to run the program, specifically Team Fortress 2, but Left 4 Dead has given me the same error as well.
Does anybody know another solution to this?
2011 Oct 25
3
Wine recognizes GeForce GTX 560 as GeForce 8300GS
Pretty much all games and steam recognize my graphics card as GeForce 83000GS. I think this causes games to run slowly and even freeze/crash when i try to set graphic details to high. Setting VideoMemorySize from registry to the correct amount doesn't help at all. Also setting VideoPciDeviceID and VideoPciVendorID makes things even worse because then it's detected as Direct3D HAL.
Is there any way to get wine to detect my video card properly or is this a bug in wine?
2012 Mar 05
2
Assassins Creed White window
...after video.
I use wine 1.4-rc5 on Ubuntu 11.10
if someone need, my machine have a intel core i3-330M processor
with 4 GB Ram and a ATI Radeon HD5650 1GB
yesterday i used PlayonLinux with wine 1.3.5 but the same problem.
i made a regedit entry Direct3D --> "opengl" and OpenGl ---> VideoMemorySize "1024".
thank's for help
Code:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_...
2009 Apr 13
4
little fighter 2 vdragonballz 3.0 mod crashes on load sprite
...? What would be the best approach to figure out why the game is crashing? What
I have a Nvidia card with driver 177.82, but I guess at this early stage it would not matter much (well, unless the sprites are already being loaded into card memory, but I don't know if this makes sense). And I set VideoMemorySize=512.
2009 Apr 05
7
oblivion gfx problems
...playable but it should be faster..
here's my system info
ubuntu (jaunty beta)
wine version: 1.1.18
nvidia driver: 180.44
gfx card: nvidia 9600gt
cpu : quad core extreme
ram: 2gb
and i've setup these in the registry:
(HKEY_CURRENT_USER\Software\Wine\Direct3D):
OffscreenRenderingMode=fbo
VideoMemorySize=512
DirectDrawRenderer=fbo
UseGLSL=enable
RenderTargetLockMode=auto
Multisampling=enabled
PixelShaderMode=enabled
i don't know if all theses setting are necessary, i just tryed to follow advices i saw on appdb
tnx
2011 Aug 05
5
Duke Nukem Forever Demo (Steam) not launching
...8 user.reg line, added xinput1_3 (with native only) to winecfg, corefonts, tahoma installed; all done in a new wine bottle aka. WINEPREFIX). A +d3d logfile turned up that Wine detected my video RAM size wrong (it detected 256 MB, but I have 512 MB), I set HKCU->Software->Wine->Direct3D->VideoMemorySize to 512 (string) but still it keeps crashing. I tried opengl as DirectDrawRenderer value, no luck. I set BreakOnFirstChance to 0, no luck. :(
Please speak up (not just that it works, how you did it) if you know how to get the demo working.