search for: ttblkbl

Displaying 9 results from an estimated 9 matches for "ttblkbl".

2015 Jul 06
10
[Bug 91247] New: Tomb Raider: Underworld renders lots of artefacts on models and objects
...these warnings in the terminal: >WARNING: out of code space, evicting all shaders. and >WARNING: value %505 not uniquely defined >WARNING: value %440 not uniquely defined >WARNING: value %503 not uniquely defined >... Trace (uncompressed 350 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc Fedora 22 32-bit VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Kernel 4.0.6-300.fc22.i686+PAE libdrm, nouveau ddx, Mesa from git -- You are receiving this mail because: You are the QA Contact for the bug. You are the...
2016 Jun 05
2
[Bug 96388] New: This War of Mine (Wine) has rendering issues (screen filled with black rectangles)
...s the following problem: when I get in the game lots of objects are hidden behind black boxes (see attached screenshot). The problem doesn't occur when using the software renderer: LIBGL_ALWAYS_SOFTWARE=1 Trace file created with apitrace (uncompressed 247M): https://drive.google.com/open?id=0B-tTbLKBl-tOYzhpS3ZOZTNGOTg Fedora 23 32-bit Linux kernel: 4.6 Libdrm 2.4.68 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel (git-fd6bbc2) OpenGL core profile shading language version string: 3.30 -- You are...
2015 Jul 11
3
[Bug 91306] New: Axis Game Factory v3.0 (native) renders black ground
...n objects (rocks, vegetation) are rendered properly, but ground textures are black. Disabling shader optimization doesn't help. Ground looks OK with the llvmpipe driver/ Nvidia binary drivers. Tested and reproduced in Mesa 10.1 and 10.4 as well. Trace file: https://drive.google.com/open?id=0B-tTbLKBl-tOQ25kNE80VjY3alk VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Mesa from git Kernel 4.1.2 Fedora 22 32-bit -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- ne...
2016 Jun 05
4
[Bug 96391] New: Payday: The Heist has rendering issues when anti-aliasing enabled
...always uses AA on the loading screen, or it is a different issue). If I start the game with the software renderer (LIBGL_ALWAYS_SOFTWARE=1) then both the loading screen and the actual game are rendered properly. Trace created with apitrace (uncompressed 185M): https://drive.google.com/open?id=0B-tTbLKBl-tOOG9fNklaYzZUekE Fedora 23 32-bit Linux kernel: 4.6 Libdrm 2.4.68 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel (git-fd6bbc2) OpenGL core profile shading language version string: 3.30 -- You are...
2015 Dec 08
4
[Bug 93300] New: Two Worlds 2 renders water incorrectly
...gpr inst bytes helped 0 417 4195 4195 hurt 0 280 0 0 Reverting the commit on current Mesa git resolves the problem here. Apitrace log (uncompressed 150 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOQ0xNMFJlSS00S1E The trace replays correctly on Nvidia binary drivers 340.96. Fedora 23 32-bit Kernel 4.4.0-rc4 X Server 1.18.0 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel (git-f61ceeb) OpenGL c...
2016 Jun 17
6
[Bug 96565] New: Clive Barker's Jericho displays strange, vivid colors when motion blur enabled
...he texture might complete later and overwrite that value. This fixes Unreal Elemental demo on GK110/GK208, flightgear on GK10x, and likely other random-looking failures. The game renders properly with the previous commit. Trace (uncompressed 138M): https://drive.google.com/open?id=0B-tTbLKBl-tOaVRvNmMwQW8zYlk OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV106 OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel (git-5a64549) OpenGL core profile shading language version string: 4.30 Fedora 23 Libdrm 2.4.68+git Linux kernel 4.7.0-rc3 -- You...
2015 Jul 01
8
[Bug 91170] New: World of Zoo (in Wine) has rendering issues
...een is scrambled with flashing polygons. This doesn't occur with the binary drivers (340.76) or when starting the game with the software renderer.Disabling shader optimization doesn't resolve the problem. Screenshot: http://imgur.com/xro8Ixr Trace file: https://drive.google.com/open?id=0B-tTbLKBl-tOdTJxT1o0c2dZMmc The problem is first visible in frame #152, when the second splash screen is displayed. Demo version is available on Steam (needs Wine to run): http://store.steampowered.com/app/43100/ Fedora 22 32-bit Mesa 10.6-branchpoint-773-g1de93f9 Kernel 4.0.6-300.fc22.i686+PAE Xorg 1.17.2...
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
...tware GL implementation is the preferred solution in that case though." The problem doesn't occur with the binary drivers. When using the software renderer (LIBGL_ALWAYS_SOFTWARE=1) 2 out of the 4 intro videos and the menu is displayed properly. Trace: https://drive.google.com/open?id=0B-tTbLKBl-tOOGEwLXMtdmt2T1U The trace consists of only a single frame which contains >100k calls. Fedora 22 32-bit VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Mesa 10.6-branchpoint-773-g1de93f9 Kernel 4.0.6-300.fc22.i686+PAE Xorg 1.17.2 libdr...
2015 Jun 07
43
[Bug 90887] New: PhiMovesPass in register allocator broken
https://bugs.freedesktop.org/show_bug.cgi?id=90887 Bug ID: 90887 Summary: PhiMovesPass in register allocator broken Product: Mesa Version: git Hardware: All OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at