bugzilla-daemon at freedesktop.org
2015-Dec-08 19:18 UTC
[Nouveau] [Bug 93300] New: Two Worlds 2 renders water incorrectly
https://bugs.freedesktop.org/show_bug.cgi?id=93300
Bug ID: 93300
Summary: Two Worlds 2 renders water incorrectly
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Keywords: regression
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: gyebro69 at gmail.com
QA Contact: nouveau at lists.freedesktop.org
CC: imirkin at alum.mit.edu
Created attachment 120416
--> https://bugs.freedesktop.org/attachment.cgi?id=120416&action=edit
screenshot
In Two Worlds 2 (running in Wine 1.8-rc3) water is not rendered properly: it
looks as if textures are "split up" into several pieces, as it can be
seen in
the attached screenshot.
The problem doesn't occur with the software renderer
(LIBGL_ALWAYS_SOFTWARE=1).
Disabling optimizations doesn't help (NV50_PROG_OPTIMIZE=0).
According to my testing the problem was introduced by
commit abd326e81b06f58797be94bd655ee06b17a34f0c
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Fri Dec 4 15:21:11 2015 -0500
nv50/ir: propagate indirect loads into instructions
This way $r1 = $r0 + 4; c1[$r1] becomes c1[$r0+4].
On SM35:
total instructions in shared programs : 6206257 -> 6185058 (-0.34%)
total gprs used in shared programs : 911045 -> 910722 (-0.04%)
total local used in shared programs : 39072 -> 39072 (0.00%)
local gpr inst bytes
helped 0 417 4195 4195
hurt 0 280 0 0
Reverting the commit on current Mesa git resolves the problem here.
Apitrace log (uncompressed 150 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOQ0xNMFJlSS00S1E
The trace replays correctly on Nvidia binary drivers 340.96.
Fedora 23 32-bit
Kernel 4.4.0-rc4
X Server 1.18.0
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
(git-f61ceeb)
OpenGL core profile shading language version string: 3.30
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bugzilla-daemon at freedesktop.org
2015-Dec-08 19:23 UTC
[Nouveau] [Bug 93300] Two Worlds 2 renders water incorrectly
https://bugs.freedesktop.org/show_bug.cgi?id=93300 --- Comment #1 from Ilia Mirkin <imirkin at alum.mit.edu> --- Thanks for testing :) I find it difficult to believe that NV50_PROG_OPTIMIZE=0 wouldn't fix the issue -- probably you just don't have a debug mesa build. However I find it easy to believe that this commit breaks something, esp on nv50, as that (a) has a lot more restrictions and (b) has separate address registers. Will investigate the trace to see what's up. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20151208/0720376c/attachment.html>
bugzilla-daemon at freedesktop.org
2015-Dec-08 20:10 UTC
[Nouveau] [Bug 93300] Two Worlds 2 renders water incorrectly
https://bugs.freedesktop.org/show_bug.cgi?id=93300 --- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> --- Created attachment 120418 --> https://bugs.freedesktop.org/attachment.cgi?id=120418&action=edit potential patch Does the attached patch help? If so I'll put something a bit more generic together. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20151208/90a01dee/attachment.html>
bugzilla-daemon at freedesktop.org
2015-Dec-08 20:36 UTC
[Nouveau] [Bug 93300] Two Worlds 2 renders water incorrectly
https://bugs.freedesktop.org/show_bug.cgi?id=93300
Béla Gyebrószki <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69 at gmail.com
--- Comment #3 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to Ilia Mirkin from comment #1)> Thanks for testing :) I find it difficult to believe that
NV50_PROG_OPTIMIZE=0 > wouldn't fix the issue -- probably you just
don't have a debug mesa build.
Yes indeed, disabling optimizations works around the problem with a debug build
(originally I tested with a non-debug Mesa build).
(In reply to Ilia Mirkin from comment #2)> Created attachment 120418 [details] [review]
> potential patch
>
> Does the attached patch help? If so I'll put something a bit more
generic
> together.
The patch fixes the problem, thank you.
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bugzilla-daemon at freedesktop.org
2015-Dec-09 04:29 UTC
[Nouveau] [Bug 93300] Two Worlds 2 renders water incorrectly
https://bugs.freedesktop.org/show_bug.cgi?id=93300
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Fix pushed:
commit 0f647bd65bae16c7a2dc7a960c96593ad6ab729c
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Tue Dec 8 16:48:06 2015 -0500
nv50/ir: check if the target supports the new offset before inlining
Fixes: abd326e81b (nv50/ir: propagate indirect loads into instructions)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93300
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Double-checked that this updated version actually fixed your trace as well.
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