Displaying 8 results from an estimated 8 matches for "shader_runn".
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shader_runner
2014 Feb 14
0
Regression caused by 2e9ee44797 ("nv50/ir/ra: some register spilling fixes")
Hi Christoph,
bin/shader_runner
tests/spec/glsl-1.40/uniform_buffer/fs-struct-copy-complicated.shader_test
-auto
bin/shader_runner
tests/spec/glsl-1.40/uniform_buffer/vs-struct-copy-complicated.shader_test
-auto
bin/shader_runner
tests/spec/glsl-1.50/uniform_buffer/gs-struct-copy-complicated.shader_test
-auto
Now all segfault....
2014 May 29
1
[PATCH 2/4] nvc0/ir: Handle reverse subop for OP_EXTBF when folding constant expressions
Tested with:
MESA_EXTENSION_OVERRIDE=GL_ARB_gpu_shader5 ./shader_runner
../tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldReverse.shader_test
-> green output, so this should be ok
the test was not change though...
On 29.05.2014 21:47, Ilia Mirkin wrote:
> Can you verify that you tested how the HW handles this, as well as
> exactly ho...
2015 May 18
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
...his is output in
response to a interrupt and MP trap generated by the hardware, read
out with nv_rd32(priv, TPC_UNIT(gpc, tpc, 0x648)); (see
gf100_gr_trap_mp). I assume some of the tessellation evaluation
invocations get killed, but I have no proof of this.
I also see this: TRAP ch 5 [0x003facf000 shader_runner[19044]]
I would imagine that's some floating point number ending up in the
register instead of an address, but the fp32 value of it
(1.35107421875) does not seem familiar.
Even when all the triangles show up, I still see the error on the
GK208, so I'm not sure if they're the same is...
2015 May 26
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
...MP trap generated by the hardware, read
>> out with nv_rd32(priv, TPC_UNIT(gpc, tpc, 0x648)); (see
>> gf100_gr_trap_mp). I assume some of the tessellation evaluation
>> invocations get killed, but I have no proof of this.
>>
>> I also see this: TRAP ch 5 [0x003facf000 shader_runner[19044]]
>>
>> I would imagine that's some floating point number ending up in the
>> register instead of an address, but the fp32 value of it
>> (1.35107421875) does not seem familiar.
>
> Ben pointed out that the 0x3facf000 is a channel address, not a value
>...
2014 Jan 10
0
commit 0a1479c829 breaks glsl-fs-lots-of-tex.shader_test on nv50/nvc0
...shaders (well, related
to textures), and there are plenty of other texture2D-using tests. I
looked at the mmt traces, and they seem pretty reasonable. What's
unique about this test is that it uses a 0.01 value in the texture
rather than the more common 1/-1.
FWIW the failure looks like:
$ bin/shader_runner tests/shaders/glsl-fs-lots-of-tex.shader_test -auto
Probe color at (187,187)
Expected: 0.400000 0.000000 0.000000
Observed: 0.266667 0.000000 0.000000
PIGLIT: {'result': 'fail' }
So it's getting a value... just not the right one. The blit is being
done from RGBA32_FLOAT t...
2014 May 29
2
[PATCH 2/4] nvc0/ir: Handle reverse subop for OP_EXTBF when folding constant expressions
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index 58092f4..93f7c2a 100644
---
2013 Aug 20
5
[Bug 68348] New: [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - TP0: Unhandled ustatus 0x00000001
...bounds-06
glsl-array-bounds-08
print out success but get a kernel log entry like
[ 4653.971680] nouveau E[ PGRAPH][0000:02:00.0] TRAP_MP - TP0: Unhandled
ustatus 0x00000001
[ 4653.971688] nouveau E[ PGRAPH][0000:02:00.0] TRAP
[ 4653.971695] nouveau E[ PGRAPH][0000:02:00.0] ch 5 [0x0007814000
shader_runner[8809]] subc 3 class 0x8397 mthd 0x15e0 data 0x00000000
found with heavy use of exclude -x feature :)
Hardware:
Nvidia 8200 Onboard NVAA/NV50
nouveau [ DEVICE][0000:02:00.0] Chipset: MCP77/MCP78 (NVAA)
nouveau [ DEVICE][0000:02:00.0] Family : NV50
Software:
Linux Mint 15 + xorg-edgers + 3....
2013 Aug 20
5
[Bug 68344] New: [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
https://bugs.freedesktop.org/show_bug.cgi?id=68344
Priority: medium
Bug ID: 68344
Assignee: nouveau at lists.freedesktop.org
Summary: [piglit] shaders/glsl-fs-texture2d-dependent-4
randomly passes or fails on NVAA/NV50
QA Contact: xorg-team at lists.x.org
Severity: normal
Classification: Unclassified