search for: shader_runner

Displaying 8 results from an estimated 8 matches for "shader_runner".

2014 Feb 14
0
Regression caused by 2e9ee44797 ("nv50/ir/ra: some register spilling fixes")
Hi Christoph, bin/shader_runner tests/spec/glsl-1.40/uniform_buffer/fs-struct-copy-complicated.shader_test -auto bin/shader_runner tests/spec/glsl-1.40/uniform_buffer/vs-struct-copy-complicated.shader_test -auto bin/shader_runner tests/spec/glsl-1.50/uniform_buffer/gs-struct-copy-complicated.shader_test -auto Now all segfault. I...
2014 May 29
1
[PATCH 2/4] nvc0/ir: Handle reverse subop for OP_EXTBF when folding constant expressions
Tested with: MESA_EXTENSION_OVERRIDE=GL_ARB_gpu_shader5 ./shader_runner ../tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldReverse.shader_test -> green output, so this should be ok the test was not change though... On 29.05.2014 21:47, Ilia Mirkin wrote: > Can you verify that you tested how the HW handles this, as well as > exactly how...
2015 May 18
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
...his is output in response to a interrupt and MP trap generated by the hardware, read out with nv_rd32(priv, TPC_UNIT(gpc, tpc, 0x648)); (see gf100_gr_trap_mp). I assume some of the tessellation evaluation invocations get killed, but I have no proof of this. I also see this: TRAP ch 5 [0x003facf000 shader_runner[19044]] I would imagine that's some floating point number ending up in the register instead of an address, but the fp32 value of it (1.35107421875) does not seem familiar. Even when all the triangles show up, I still see the error on the GK208, so I'm not sure if they're the same issu...
2015 May 26
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
...MP trap generated by the hardware, read >> out with nv_rd32(priv, TPC_UNIT(gpc, tpc, 0x648)); (see >> gf100_gr_trap_mp). I assume some of the tessellation evaluation >> invocations get killed, but I have no proof of this. >> >> I also see this: TRAP ch 5 [0x003facf000 shader_runner[19044]] >> >> I would imagine that's some floating point number ending up in the >> register instead of an address, but the fp32 value of it >> (1.35107421875) does not seem familiar. > > Ben pointed out that the 0x3facf000 is a channel address, not a value > fr...
2014 Jan 10
0
commit 0a1479c829 breaks glsl-fs-lots-of-tex.shader_test on nv50/nvc0
...shaders (well, related to textures), and there are plenty of other texture2D-using tests. I looked at the mmt traces, and they seem pretty reasonable. What's unique about this test is that it uses a 0.01 value in the texture rather than the more common 1/-1. FWIW the failure looks like: $ bin/shader_runner tests/shaders/glsl-fs-lots-of-tex.shader_test -auto Probe color at (187,187) Expected: 0.400000 0.000000 0.000000 Observed: 0.266667 0.000000 0.000000 PIGLIT: {'result': 'fail' } So it's getting a value... just not the right one. The blit is being done from RGBA32_FLOAT to...
2014 May 29
2
[PATCH 2/4] nvc0/ir: Handle reverse subop for OP_EXTBF when folding constant expressions
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp index 58092f4..93f7c2a 100644 ---
2013 Aug 20
5
[Bug 68348] New: [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - TP0: Unhandled ustatus 0x00000001
...bounds-06 glsl-array-bounds-08 print out success but get a kernel log entry like [ 4653.971680] nouveau E[ PGRAPH][0000:02:00.0] TRAP_MP - TP0: Unhandled ustatus 0x00000001 [ 4653.971688] nouveau E[ PGRAPH][0000:02:00.0] TRAP [ 4653.971695] nouveau E[ PGRAPH][0000:02:00.0] ch 5 [0x0007814000 shader_runner[8809]] subc 3 class 0x8397 mthd 0x15e0 data 0x00000000 found with heavy use of exclude -x feature :) Hardware: Nvidia 8200 Onboard NVAA/NV50 nouveau [ DEVICE][0000:02:00.0] Chipset: MCP77/MCP78 (NVAA) nouveau [ DEVICE][0000:02:00.0] Family : NV50 Software: Linux Mint 15 + xorg-edgers + 3.11...
2013 Aug 20
5
[Bug 68344] New: [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
https://bugs.freedesktop.org/show_bug.cgi?id=68344 Priority: medium Bug ID: 68344 Assignee: nouveau at lists.freedesktop.org Summary: [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50 QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified