search for: miscparam

Displaying 3 results from an estimated 3 matches for "miscparam".

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2010 Jul 13
1
Building & Co. Game. Select Pixel Format error
...og stop on the followed message: > Added resource location '1033/Data/Models/Construction' of type 'FileSystem' to resource group 'General' > *** Starting Win32GL Subsystem *** > GLRenderSystem::createRenderWindow "Building & Co", 1024x768 fullscreen miscParams: FSAA=0 colourDepth=16 vsync=false > Created Win32Window 'Building & Co' : 1024x768, 16bpp > *-*-* OGRE Shutdown After I'm press "OK" application shut down. Any solution?
2011 Oct 23
2
can't run DirectX applications properly - window garbled
...FPU: yes * PRO: yes * HT: no ------------------------- D3D9 : Subsystem Initialising *************************************** *** D3D9 : Subsystem Initialised OK *** *************************************** D3D9RenderSystem::_createRenderWindow "wxWindow100", 100x100 windowed miscParams: externalWindowHandle=65788 D3D9 : Created D3D9 Rendering Window 'wxWindow100' : 20x20, 32bpp D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. Registering ResourceManager for type Texture Registering...
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
...xture Registering ResourceManager for type GpuProgram *************************************** *** D3D9 : Subsystem Initialised OK *** *************************************** Setting YRatio Init - 1.875 D3D9RenderSystem::_createRenderWindow "Torchlight II v.0.22.8.2", 2560x1440 fullscreen miscParams: FSAA=2 border=fixed left=0 monitorIndex=0 top=0 vsync=false D3D9 : Created D3D9 Rendering Window 'Torchlight II v.0.22.8.2' : 2560x1440, 32bpp D3D9: Vertex texture format supported - PF_A8R8G8B8 D3D9: Vertex texture format supported - PF_B8G8R8A8 D3D9: Vertex texture format supported - P...