Displaying 3 results from an estimated 3 matches for "miscparams".
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dispparams
2010 Jul 13
1
Building & Co. Game. Select Pixel Format error
...og stop on the followed message:
> Added resource location '1033/Data/Models/Construction' of type 'FileSystem' to resource group 'General'
> *** Starting Win32GL Subsystem ***
> GLRenderSystem::createRenderWindow "Building & Co", 1024x768 fullscreen miscParams: FSAA=0 colourDepth=16 vsync=false
> Created Win32Window 'Building & Co' : 1024x768, 16bpp
> *-*-* OGRE Shutdown
After I'm press "OK" application shut down.
Any solution?
2011 Oct 23
2
can't run DirectX applications properly - window garbled
...FPU: yes
* PRO: yes
* HT: no
-------------------------
D3D9 : Subsystem Initialising
***************************************
*** D3D9 : Subsystem Initialised OK ***
***************************************
D3D9RenderSystem::_createRenderWindow "wxWindow100", 100x100 windowed miscParams: externalWindowHandle=65788
D3D9 : Created D3D9 Rendering Window 'wxWindow100' : 20x20, 32bpp
D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
Registering ResourceManager for type Texture
Registering...
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
...xture
Registering ResourceManager for type GpuProgram
***************************************
*** D3D9 : Subsystem Initialised OK ***
***************************************
Setting YRatio Init - 1.875
D3D9RenderSystem::_createRenderWindow "Torchlight II v.0.22.8.2", 2560x1440 fullscreen miscParams: FSAA=2 border=fixed left=0 monitorIndex=0 top=0 vsync=false
D3D9 : Created D3D9 Rendering Window 'Torchlight II v.0.22.8.2' : 2560x1440, 32bpp
D3D9: Vertex texture format supported - PF_A8R8G8B8
D3D9: Vertex texture format supported - PF_B8G8R8A8
D3D9: Vertex texture format supported - PF...