search for: make_vector

Displaying 5 results from an estimated 5 matches for "make_vector".

2007 Aug 13
1
[LLVMdev] Suspicious code for X86 target
Hi, I found some suspicious code in X86TargetLowering::getRegClassForInlineAsmConstraint, but I don't know if it's a bug or my poor understanding of what the code does. This is the code in question: (lib/Target/X86/X86ISelLowering.cpp:5064) if (VT == MVT::i32) return make_vector<unsigned>(X86::EAX, X86::EDX, X86::ECX, X86::EBX, 0); else if (VT == MVT::i16) return make_vector<unsigned>(X86::AX, X86::DX, X86::CX, X86::BX, 0); else if (VT == MVT::i8) return make_vector<unsigned>(X86::AL, X86::DL, X86::CL, X86::DL, 0); In the last vector, I would exp...
2006 Dec 05
1
[LLVMdev] possible bug in X86TargetLowering::getRegClassForInlineAsmConstraint
In file lib/Target/X86/X86ISelLowering.cpp Function X86TargetLowering::getRegClassForInlineAsmConstraint I think the second register must be X86::BL. else if (VT == MVT::i8) return make_vector<unsigned>(X86::AL, X86::DL, X86::CL, X86::DL, 0); Lauro -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20061205/3aab4bc8/attachment.html>
2005 Aug 24
1
[LLVMdev] CallInst constructor interface
Hi, Inserting a call instruction is a bit of a pain. The only way I know how to do it is to write a bunch of code like the following: std::vector<const Type*> formalArgs; formalArgs.push_back(arg1->getType()); formalArgs.push_back(arg2->getType()); ... formalArgs.push_back(argn->getType()); std::vector<Value*> args; args.push_back(arg1);
2003 Jan 28
1
[LLVMdev] Building a new struct type, etc
Hi folks, I was just wondering if someone would be willing to tell me the best way to make a new structure type in LLVM and get it inserted as a valid type into a particular Module instance? I've done the following: vector<const Type*> types; types.push_back(Type::UIntTy); types.push_back(Type::UIntTy); structType = StructType::get(types); But
2003 May 29
0
[LLVMdev] Re: recursive structs (linked list)
...eck structural equality of types. Naturally, this makes things interesting when it comes to building recursive structures. :) The trick to it is to use an Opaque type like so: // ST1 === struct ST1; OpaqueType *ST1 = OpaqueType::get(); // ST2 === { int, ST1* } StructType *ST2 = StructType::get(make_vector(Type::IntTy, PointerType::get(ST1), 0)); // ST1 === ST2, delete ST1 ST1->refineAbstractTypeTo(ST2);