Displaying 16 results from an estimated 16 matches for "glreadpixels".
2019 Jan 12
7
[Bug 109330] New: GL_ALPHA_BITS set to non-zero with EGL_PLATFORM_GBM_MESA
...s/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: contact at emersion.fr
QA Contact: nouveau at lists.freedesktop.org
When creating an EGL context with EGL_PLATFORM_GBM_MESA and EGL_ALPHA_SIZE=1,
Nouveau produces completely transparent images when using glReadPixels. Note
that my code works with other drivers (i915, amdgpu), only Nouveau is affected.
How to reproduce:
1. Create an EGL context with these attribs:
static const EGLint config_attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 1,...
2011 Aug 22
1
OpenGL + DIB
Hello,
I am testing some OpenGL software that uses a DIB backed device
context followed by a BitBlt operation to draw graphics on to an
on-screen canvas.
Unfortunately this does not seem to work.? I have tried to patch the
latest wine with DIB engine patches (bug 421), but, was unable to get
it working still.
My question(s) are:
1) Is this a known issue?
2) Is it in the scope of the DIB engine
2008 May 12
1
Double Buffer in Medieval II ?
Hi
total wine noob here - please spell things out a bit...
the error i get that stops me from from loading medieval II is
> fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
and the how-to for this game says to go to
2009 Jan 30
3
NFS Undercover & WINE
Hi, i'm will play NFS Undercover under Ubuntu 8.10.
System:
Intel Core 2 Quad Q6600
4GB RAM
ATI Radeon 3800 HD
NFS doesn't start.
LOG:
Code:
wine .wine/drive_c/Programme/EA\ Games/Need\ for\ Speed\ Undercover/nfs.exe
fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x236aa0c,0x00000004,0x236aa08) Unknown information class
fixme:ntdll:NtQuerySystemInformation
2016 Jan 11
2
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
...de has not changed in a long time, so it's likely, although not certain, that the problem lies with CentOS 7.
I know very little about graphics, but it seems to me from looking at the rgl source code that the fundamental work of rgl.snapshot is done by calls to glReadBuffer, glPixelStorei, and glReadPixels, which seem to be functions in the OpenGL library.
Can anyone take a look at this or advise me on how to proceed?
Thanks very much in advance.
-Ben
-----Original Message-----
From: Duncan Murdoch [mailto:murdoch.duncan at gmail.com]
Sent: Friday, January 08, 2016 8:13 PM
To: Wittner, Ben, Ph.D...
2014 Mar 26
2
[PATCH 00/12] drm/nouveau: support for GK20A, cont'd
...using ttm_bo_ioremap(), so it really seems to be
unhappy with the WC mapping itself.
Note that if I go ahead and force the use of pgprot_writecombine() in
ttm_io_prot() to get writecombined user-space mappings, pure DRM
programs that map a buffer and try to read it fail similarly, while
Mesa's glReadPixels() seems to be happy. I'm not sure what it does
differently here.
Cheers,
Alex.
2016 Jan 11
0
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
...changed in a long time, so it's likely, although not certain, that the problem lies with CentOS 7.
>
> I know very little about graphics, but it seems to me from looking at the rgl source code that the fundamental work of rgl.snapshot is done by calls to glReadBuffer, glPixelStorei, and glReadPixels, which seem to be functions in the OpenGL library.
>
> Can anyone take a look at this or advise me on how to proceed?
Are you using the EPEL R 3.2.3 builds? What version of Centos 7? 7.2? Is
the NVIDIA driver in play? What version of the NVIDIA driver are you using?
~tom
==
Red Hat
2014 Mar 26
0
[PATCH 00/12] drm/nouveau: support for GK20A, cont'd
...really seems to be
> unhappy with the WC mapping itself.
>
> Note that if I go ahead and force the use of pgprot_writecombine() in
> ttm_io_prot() to get writecombined user-space mappings, pure DRM
> programs that map a buffer and try to read it fail similarly, while
> Mesa's glReadPixels() seems to be happy. I'm not sure what it does
> differently here.
>
> Cheers,
> Alex.
--
Pengutronix e.K. | Lucas Stach |
Industrial Linux Solutions | http://www.pengutronix.de/ |
Peiner Str. 6-8, 31137 Hildesheim, Germa...
2016 Jun 05
4
[Bug 96391] New: Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391
Bug ID: 96391
Summary: Payday: The Heist has rendering issues when
anti-aliasing enabled
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
2016 Jun 26
2
Should I expect nouveau on 4.6 to work on a GM206?
On Sun, Jun 26, 2016 at 1:49 PM, Andy Lutomirski <luto at amacapital.net> wrote:
> On Sun, May 29, 2016 at 12:27 PM, Andy Lutomirski <luto at kernel.org> wrote:
>> On Sun, May 29, 2016 at 12:22 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>> On Sun, May 29, 2016 at 3:07 PM, Andy Lutomirski <luto at kernel.org> wrote:
>>>> On Sat, May 28,
2016 Jan 08
5
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
Hello,
As an example, I ran the following code:
library("rgl")
example(plot3d)
rgl.snapshot("test.png")
The full plot is visible in the window titled RGL device 1 [Focus], but only a small
2016 Jan 08
5
rgl.snapshot only captures a small portion what's visible in the RGL device window on CentOS 7
Hello,
As an example, I ran the following code:
library("rgl")
example(plot3d)
rgl.snapshot("test.png")
The full plot is visible in the window titled RGL device 1 [Focus], but only a small
2006 Nov 10
0
Wine release 0.9.25
...code / glxGetProcAddress protection.
opengl32: Remove glx context.
wgl: Fix WoW screen flickering.
opengl32: Use HKCU instead of HKLM.
Saulius Krasuckas (1):
loader: Use plain binary name of git-describe to avoid junk in version output.
Stefan D?singer (3):
wined3d: glReadPixels corrections.
d3d9/tests: Add refcount test for binding objects.
wined3d: ScissorRect correction.
Stefan Leichter (1):
msi: Added stub for MsiGetFeatureValidStatesA/W.
Stephen R. Veit (1):
iphlpapi: Fix GetAdaptersInfo return value for IpMask.
--
Alexandre Julliard
julliar...
2009 Jan 02
0
Wine release 1.1.12
...o.
cabinet: Don't cast the return value of PF[CD]I_ALLOC; those are void pointers.
dnsapi/tests: Remove superfluous casts.
Mike Ruprecht (1):
wininet/tests: Add test for FtpFindFirstFile.
Nick Burns (3):
wined3d: Fix a couple of typos in wined3d_gl.h
wined3d: Fix glReadPixels call from read_from_framebuffer.
ddraw: Fix surface version setting.
Nikolay Sivov (4):
ole32: Fix return value for IDataObject_GetData.
gdiplus: Stub for GdipResetPenTransform.
gdiplus: Stub for GdipScalePenTransform.
gdiplus: Stub for GdipRotateLineTransform.
Paul...
2007 Aug 10
0
Wine release 0.9.43
...Use correct types and pixelformats for pbuffers.
wgl: Enable WGL_EXT_swap_control by default even when the GLX version isn't there.
wgl: Add WGL_ATI_pixel_format_float/WGL_ARB_pixel_format_float support.
wgl: wglBindTexImageARB should return TRUE on success.
wgl: Replace glReadPixels in wglBindTexImage2D by the MUCH faster glCopyTexImage2D.
wgl: Fix compilation on systems without GLX_RGBA_FLOAT_ARB.
wined3d: Compile against standard GL headers.
wgl: Silence an error in ConvertPixelFormatWGLtoGLX.
wgl: GetPixelFormat fix for offscreen formats.
wgl:...
2014 Mar 24
27
[PATCH 00/12] drm/nouveau: support for GK20A, cont'd
Hi everyone,
Here is the second batch of patches to add GK20A support to Nouveau. This time
we are adding the actual chip support, and this series brings the driver to a
point where a slightly-tweaked Mesa successfully runs shaders and renders
triangles on GBM! Many thanks to Thierry Reding and the people on the
#nouveau IRC channel for their help without which we would not have reached
this