search for: gldrawpixels

Displaying 4 results from an estimated 4 matches for "gldrawpixels".

2008 May 12
1
Double Buffer in Medieval II ?
Hi total wine noob here - please spell things out a bit... the error i get that stops me from from loading medieval II is > fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible and the how-to for this game says to go to
2008 Jun 02
2
Call of Duty 4 black screen and error
...lTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 384 fixme:d3d:IWineD3DVolumeImpl_LockBox (0x18960df8) : pBox=(nil) stub fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1006 fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, m...
2016 Jun 05
4
[Bug 96391] New: Payday: The Heist has rendering issues when anti-aliasing enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96391 Bug ID: 96391 Summary: Payday: The Heist has rendering issues when anti-aliasing enabled Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau
2010 Feb 26
5
[PATCH 0/5] renouveau: nv30/nv40 unification
This patchset applies some minor fixes to renouveau.xml and then unifies the nv30 and nv40 register definitions. nv30 and nv40 are very similar and have the same offsets for the registers they share. The major differences are: 1. Texture setup is different due to full NPOT support on nv40 2. More advanced blending/render targets on nv40 3. NV30 has fixed function registers, which NV40 lacks The