search for: gl_nv_register_combin

Displaying 11 results from an estimated 11 matches for "gl_nv_register_combin".

2008 Dec 07
4
Gaming support with different hardware vendors (esp. ATI)
Hi all! I recently got an ATI Radeon HD 3850 card and now noticed that with the fglrx driver many games that look well in AppDB do not run properly on this hardware (Supreme Commander ingame: flickering static garbage, Prince of Persia SoT has several issues that completely garble ingame graphics). Older games (not using shaders among other things) seem to run fine - need to do more testing
2008 Jul 23
4
Fedora 9 32-bit WARNING: No OpenGL library found
...NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program...
2001 Mar 05
1
more halflife woes :(
...GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc GL_SGIS_multitexture GL_SGIS_texture_lod GL_RENDERER: GeForce 256/PCI GL_VENDOR: NVIDIA Corporation GLU_VERSION: 1.1 Mesa 3.3 GLU_EXTENSIONS: GL_EXT_abgr GLUT_API_VERSION: 3 GLUT_XLIB_IMP...
2009 May 23
0
Wine & Wow
...> GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, > GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, > GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, > GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, > GL_NV_register_combiners2, GL_NV_texgen_reflection, > GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, > GL_NV_texture_expand_normal, GL_NV_texture_rectangle, > GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, > GL_NV_vertex...
2012 Nov 16
2
[Bug 57211] New: nvidia GTS 360M: hangs during boot
...query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
Same with me. But I have an older nvidia card. NVidia GeForce Go 7200 Driver: 173.14.09 Tested versions: wine 1.1.0 + 3D mark patch without dll overides wine 1.1.1 + 3D mark patch with and without dll overrides Compiled with gcc 3.3.6 It first shows a dialog: It appears that Call of Duty 4: Modern Warfare did not quit properly the last time it ran. Do you want to run the game in the safe mode?
2008 Apr 26
11
Odd display problem for 0.9.59/60
I came across a problem after updating to 0.9.59 and it appears to have continued to 0.9.60. I started with gutsy, ATI 9600 with the fglrx drivers, direct rendering working as with the games i wanted (CNC3, Champ Man...) in 0.9.58 however on upgrading to .9.59 software installs and winecfg both display properly, However on running the games i get a fuzzy display a bit like a tv half tuned in to
2011 Mar 11
3
wine and wine-preloader segfault when running Evernote 4.2.2
...float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_t...
2008 Jul 06
0
mulitple OpenGL contexts in single window
...GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_arr...
2007 Nov 27
2
WOW won't start
Just installed WOW, Burning Crusade, patch. Won't go past the first startup screen. Looked at AppDB, found bug 8774. Sounds like that could be (or be related to) what I'm getting. Ran 'glxgears' and got the following: volunteer at bigkona:~$ glxgears Xlib: extension "GLX" missing on display ":0.0". Error: couldn't get an RGB, Double-buffered visual
2006 May 11
9
world of warcraft doesnÄt work (sorry if double post)
if this is a doublepost please sorry bur the first post was blocked by spamfilter because of wrong timesettings on my local computer. i reaplyed to my original post and now im not shure if the mailserver thinks the message is corrupt because of reply to a non existing message. here is the originalmessage (again?) Hi everyone, thirst of all please forgive my bad english :) i have installed wine