Displaying 10 results from an estimated 10 matches for "gl_nv_fragment_program2".
2009 Jun 24
0
Fwd: Shameless call for game testing
...6/24
Subject: Shameless call for game testing
To: wine-devel at winehq.org
Hi,
I need some help for people who spectate this list and use Wine mostly for
gaming.
In the past weeks, I have improved our ARB shader backend to support Shader
Model 3.0 on cards that support GL_NV_vertex_program3 and
GL_NV_fragment_program2(Geforce 6+), and 2.0 on other cards that have support
for the needed shader constants(ATI Radeon 9500+, intel chips).
What is this good for:
*) Works better on platforms with bad GLSL support, like Macs and Mesa
*) Deal with some corner cases, like texldd support on dx9 nvidia cards
*) Slightly b...
2008 Jul 23
4
Fedora 9 32-bit WARNING: No OpenGL library found
...GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflectio...
2009 May 23
0
Wine & Wow
...> GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
> GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
> GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
> GL_NV_fragment_program, GL_NV_fragment_program_option,
> GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
> GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
> GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
> GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
>...
2012 Nov 16
2
[Bug 57211] New: nvidia GTS 360M: hangs during boot
...GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_mul...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
Same with me. But I have an older nvidia card.
NVidia GeForce Go 7200
Driver: 173.14.09
Tested versions:
wine 1.1.0 + 3D mark patch without dll overides
wine 1.1.1 + 3D mark patch with and without dll overrides
Compiled with gcc 3.3.6
It first shows a dialog:
It appears that Call of Duty 4: Modern Warfare did not quit properly the last time it ran. Do you want to run the game in the safe mode?
2011 Mar 11
3
wine and wine-preloader segfault when running Evernote 4.2.2
...n, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample,
GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_N...
2008 Jul 06
0
mulitple OpenGL contexts in single window
...M_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_buffer_float, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_N...
2007 Nov 27
2
WOW won't start
Just installed WOW, Burning Crusade, patch. Won't go past the first startup
screen. Looked at AppDB, found bug 8774. Sounds like that could be (or be
related to) what I'm getting. Ran 'glxgears' and got the following:
volunteer at bigkona:~$ glxgears
Xlib: extension "GLX" missing on display ":0.0".
Error: couldn't get an RGB, Double-buffered visual
2009 Jun 05
0
Wine release 1.1.23
...the handler table.
wined3d: Emulate if(bool) in ARB shaders.
wined3d: Allocate the proper size for the lconst map.
wined3d: Remove a MESA hack.
wined3d: Use DP2A or X2D for dp2add if available.
wined3d: Avoid the TMP_COLOR mov in some cases.
wined3d: Use NRM from GL_NV_fragment_program2 if available.
wined3d: Use Rx registers for sRGB correction if possible.
wined3d: Revert "WineD3D: use CMP instead of SLT and SGE in sRGB correction".
wined3d: Write result.color in one mov.
wined3d: Don't enable the NV frag extensions if we don't need them...
2009 Jul 03
0
Wine release 1.1.25
...of NV_vp2 clipplanes.
wined3d: Find the clip texcoord before compiling.
wined3d: Use a local parameter for the position fixup.
wined3d: Fix pixelshader ifc.
winebuild: Open resource files in binary mode.
wined3d: Beware of double negations.
wined3d: IFC requires GL_NV_fragment_program2.
wined3d: POW and LOG operate on the absolute value.
wined3d: Unclamp vertex colors for 3.0 shaders in ARB if needed.
wined3d: Initialize the used clip planes even if no clip emulation is used.
wined3d: Support writemasks on texkill in ARB.
wined3d: Jump to the else br...