Displaying 4 results from an estimated 4 matches for "gl_arb_compute_shad".
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  gl_arb_compute_shader
  
2017 Feb 27
8
[Bug 99995] New: Dirt showdown very low fps (~3fps) after update mesa
https://bugs.freedesktop.org/show_bug.cgi?id=99995
            Bug ID: 99995
           Summary: Dirt showdown very low fps (~3fps) after update mesa
           Product: Mesa
           Version: 17.0
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
         
2016 Apr 12
2
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
Hi,
On 08-04-16 18:14, Samuel Pitoiset wrote:
>
>
> On 04/08/2016 12:17 PM, Hans de Goede wrote:
>> Hi,
>>
>> On 23-03-16 23:10, Samuel Pitoiset wrote:
>>> Are you sure this won't break compute shaders on fermi?
>>> Could you please double-check that?
>>
>> I just checked:
>>
>> lspci:
>> 01:00.0 VGA compatible
2016 Apr 14
0
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
...01:00.0 VGA compatible controller: NVIDIA Corporation GK107 [GeForce GT
> 740] (rev a1)
>
> Same result.
Sorry for the delay, I was dealing with images.
Well, you needed to override ARB_compute_shader because the extension is 
not currently exposed.
For example:
MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader 
MESA_GL_VERSION_OVERRIDE=4.2 ./piglit-run.py blabla
I tried myself to test your series but it no longer applies on top of 
master. Well, if you make a quick test with:
MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader 
MESA_GL_VERSION_OVERRIDE=4.2 ./piglit-run.py -1 --dmesg -t 
arb_compute_shader...
2017 May 26
0
Wine release 2.9
...seq objects.
      ws2_32: Added GetAddrInfoExCancel stub implementation.
Józef Kucia (46):
      gdiplus: Fix compilation on systems that don't support nameless unions.
      d3d11/tests: Remove dead assignments.
      d3d10core/tests: Introduce check_interface() helper.
      wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
      wined3d: Print FIXME() for unknown SM4+ primitive types.
      wined3d: Recognize SM5+ patch input primitive types.
      wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
      wined3d: Ignore dcl_index_range instruction in GLSL b...