search for: gl_arb_compute_shader

Displaying 4 results from an estimated 4 matches for "gl_arb_compute_shader".

2017 Feb 27
8
[Bug 99995] New: Dirt showdown very low fps (~3fps) after update mesa
https://bugs.freedesktop.org/show_bug.cgi?id=99995 Bug ID: 99995 Summary: Dirt showdown very low fps (~3fps) after update mesa Product: Mesa Version: 17.0 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau
2016 Apr 12
2
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
Hi, On 08-04-16 18:14, Samuel Pitoiset wrote: > > > On 04/08/2016 12:17 PM, Hans de Goede wrote: >> Hi, >> >> On 23-03-16 23:10, Samuel Pitoiset wrote: >>> Are you sure this won't break compute shaders on fermi? >>> Could you please double-check that? >> >> I just checked: >> >> lspci: >> 01:00.0 VGA compatible
2016 Apr 14
0
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
...01:00.0 VGA compatible controller: NVIDIA Corporation GK107 [GeForce GT > 740] (rev a1) > > Same result. Sorry for the delay, I was dealing with images. Well, you needed to override ARB_compute_shader because the extension is not currently exposed. For example: MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader MESA_GL_VERSION_OVERRIDE=4.2 ./piglit-run.py blabla I tried myself to test your series but it no longer applies on top of master. Well, if you make a quick test with: MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader MESA_GL_VERSION_OVERRIDE=4.2 ./piglit-run.py -1 --dmesg -t arb_compute_shader t...
2017 May 26
0
Wine release 2.9
...seq objects. ws2_32: Added GetAddrInfoExCancel stub implementation. Józef Kucia (46): gdiplus: Fix compilation on systems that don't support nameless unions. d3d11/tests: Remove dead assignments. d3d10core/tests: Introduce check_interface() helper. wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders. wined3d: Print FIXME() for unknown SM4+ primitive types. wined3d: Recognize SM5+ patch input primitive types. wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint(). wined3d: Ignore dcl_index_range instruction in GLSL bac...