search for: gamecub

Displaying 12 results from an estimated 12 matches for "gamecub".

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2020 Aug 25
3
[TableGen] What to do if there are overlapping instruction patterns?
...support for a (semi-proprietary) extension for PowerPC called "Paired-Singles". It's a SIMD instruction set supporting various operations on a vector of 2 32-bit floating point numbers. The Extension is found in the PowerPC 750CL, modified variants of it are used in the Nintendo GameCube (Gekko), the Nintendo Wii (Broadway) and the Nintendo Wii U (Espresso) It's been going pretty well so far, however the biggest hurdle I have encountered was that the testsuite is failing because the instruction space for Paired Singles has been reused for ISA 3.1 and VMX. Is there a way t...
2011 Feb 23
1
[LLVMdev] Can I use Clang to parse snippets of C++ code?
...d to debug just-in-time generated code with the version of gdb that ships with Xcode (it repeatedly crashed on me); the sheer number of cases to treat is, in itself, rebuking enough: a NES 6502 is 'fine' with just less than 60 distinct operations, but the full-fledged PowerPC you get with a GameCube has roughly 6 times more; when faced with subtle bugs, it's much easier to deal with C++ code representing what you want to do (like interpreter code) than IRBuilder::Create* calls. I figured that while I can't do much about the first, if I could get LLVM to generate code that would gener...
2006 Sep 14
2
theora on the nintendo wii
As anyone considered contacting nintendo regarding theora and ogg support to the upcoming nintendo wii console? apparently they won't be including dvd support out of the box due to licensing costs so it could be a good move both for theora and ogg to gain more widespread acceptance and nintendo to add media center capabilities to their next gen console
2006 Sep 14
2
theora on the nintendo wii
As anyone considered contacting nintendo regarding theora and ogg support to the upcoming nintendo wii console? apparently they won't be including dvd support out of the box due to licensing costs so it could be a good move both for theora and ogg to gain more widespread acceptance and nintendo to add media center capabilities to their next gen console
2010 Apr 09
0
Fix for rm -r
...-rwould stop after a few minutes say "filesystem full'', but a subsequent rm -r would clear the filesystem. Now, it acts as it should, and removed all the files and directories the first time. -- Andy Carlson --------------------------------------------------------------------------- Gamecube:$150,PSO:$50,Broadband Adapter: $35, Hunters License: $8.95/month, The feeling of seeing the red box with the item you want in it:Priceless. -- To unsubscribe from this list: send the line "unsubscribe linux-btrfs" in the body of a message to majordomo@vger.kernel.org More majordomo info...
2014 Oct 23
2
[Bug 85352] New: [NVC0/Gallium] Scaling/centering issue in shadertoy shader
...Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at lists.freedesktop.org Reporter: imirkin at alum.mit.edu https://www.shadertoy.com/view/4sf3Dj The GameCube logo should be centered. Instead of a NVC1 + 10.3 (and also -git) it appears to be centered around the upper left corner and scaled/stretched. Confirmed to work OK on i965 and radeonsi, so most likely a nouveau issue. -- You are receiving this mail because: You are the assignee for the bug. ----...
2011 Feb 22
0
[LLVMdev] Can I use Clang to parse snippets of C++ code?
On Feb 21, 2011, at 6:31 PM, FĂ©lix Cloutier wrote: > Hello guys, > > I'd like to use Clang to parse snippets of (and emit bytecode for) C++ code that come from larger files that don't contain only C++, but looking at the clang interpreter example, either I didn't get it, or it looks like the driver expects only files, and not strings or char buffers. > > Is there a
2011 Sep 06
3
btrfs-delalloc - threaded?
...1 CPU worth of time. Is btrfs-delalloc threaded, to where it can use more than 1 CPU worth of time? Is there a threshold where it would start using more CPU? Thanks for any information you can provide. -- Andy Carlson --------------------------------------------------------------------------- Gamecube:$150,PSO:$50,Broadband Adapter: $35, Hunters License: $8.95/month, The feeling of seeing the red box with the item you want in it:Priceless. -- To unsubscribe from this list: send the line "unsubscribe linux-btrfs" in the body of a message to majordomo@vger.kernel.org More majordomo info...
2011 Sep 10
6
[Phantasy Star Online: Blue Burst] gurus & advice needed..
...39;gold' in the Wine app database. Blue Burst was the second PC release and is an enhanced version containing all of the content of the original as well as the new (and exclusive) Episode IV. It was the last version of a series that started way back in 2000 on the Dreamcast and see ports to the GameCube and Xbox. The official servers have long since been closed although the game lives on through various fansites. Why you should care: - The original game has an 89 rating on Metacritic. It's a fun game and can be played solo or with others. - The game client was a free download on SEGA's o...
2011 Feb 22
4
[LLVMdev] Can I use Clang to parse snippets of C++ code?
Hello guys, I'd like to use Clang to parse snippets of (and emit bytecode for) C++ code that come from larger files that don't contain only C++, but looking at the clang interpreter example, either I didn't get it, or it looks like the driver expects only files, and not strings or char buffers. Is there a simple way to achieve this? Do I have to split my input into small files and
2000 Oct 26
8
Vorbis licensing...
We spent a little time here taking a look at the Vorbis licensing scheme and ran into some possible issues. In particular, the Vorbis FAQ page here says that the LGPL license applies to Vorbis libraries and GPL applies to source code (at least that's what I gather). http://www.vorbis.com/faq.html#flic http://www.fsf.org/copyleft/lesser.html Reading the text of these Gnu
2011 Feb 23
0
[LLVMdev] LLVMdev Digest, Vol 80, Issue 37-Help to unsubscribe
...d to debug just-in-time generated code with the version of gdb that ships with Xcode (it repeatedly crashed on me); the sheer number of cases to treat is, in itself, rebuking enough: a NES 6502 is 'fine' with just less than 60 distinct operations, but the full-fledged PowerPC you get with a GameCube has roughly 6 times more; when faced with subtle bugs, it's much easier to deal with C++ code representing what you want to do (like interpreter code) than IRBuilder::Create* calls. I figured that while I can't do much about the first, if I could get LLVM to generate code that would gener...