Displaying 20 results from an estimated 220 matches for "fbo".
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2009 Jun 13
1
Terminator Salavation
...9, 1.1.19 and 1.1.23 testet, with lot of Regedit functions ( Direct3D) half and full screen, with win xp, win vista, win 2k3, win 2k the failure it's all time.
Installed is the nVidia 185.18.14 driver.
Graphic Card is an GeForce 9800 GTX+
Code from wine is:
Code:
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_O...
2009 Jul 28
1
Question about Anti Aliasing in FBO mode
Hello everyone
I would like to know how AA works in wine, i.e. if I turn on AA in any game it wont work, the only option is to force it with nvidia-settings > override application settings. This does only work in backbuffer mode, trying to force AA in the FBO mode will crash the game or I just get a black screen. How can I use AA in FBO mode ? Is this option not introduced in wine yet ? I'm using 1.1.26 and FBO works great for all games here but I would like to turn on AA.
For example: I run Red Alert 3 or Fear 2 in backbuffer mode and can use AA b...
2009 Jul 18
2
GTA: Vice City, graphical issues
....cx/gtascreenshots
You can see that the menus work fine, but during gameplay, there is nothing but a large grey rectangle and the sky texture.
It's set in compatibility mode for Windows Vista.
Here's a snippet of what's being repeated in the terminal:
Code:
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1b5f888) WINED3DFMT_R5G6B5 32x32
fixme:d3d:context_check_fbo_status Depth attachment: (0x1b5f9f8) WINED3DFMT_D15S1 32x32
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status Color attachme...
2011 Jun 19
1
Evil Genius Crashes unexpectedly
...turned off my autosaving yet this persists. Here's what my terminal (The first bit repeated for a much longer time, but I figured you'd get the point) reads:
Code:
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:swapch...
2010 Jul 10
2
TIME_MMTimeStop Timer still active?! on Wolfenstein & Fly!2
...sted more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapCha...
2010 May 21
2
[Mesa-dev] RFC: gallium-msaa branch merge
On Tue, May 18, 2010 at 7:04 PM, Roland Scheidegger <sroland at vmware.com> wrote:
> Hi,
>
> I plan to merge the gallium-msaa branch to master soon.
> It's actually a bit of a misnomer since the conceptually more important
> changes in there are about blits...
>
> Here's a short summary what this is about:
> blits now operate on resources, not surfaces
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
..." of all the attachments
> must be the same. (Whether a surface is linear or not is _generally_
> dictated by its w/h, but not always -- POT textures can sometimes end
> up allocated linearly by e.g. the ddx, or something else.) The
> different sizes are handled by not exposing ARB_fbo. However the rest
> of the cases remain.
>
> Now that I kinda understand how things are structured, I was thinking
> of doing the following:
>
> When rendering (i.e. draw_vbo & co) and the fbo has changed (and has
> one of the problems above), I would instead put in a tempo...
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...t;>> must be the same. (Whether a surface is linear or not is _generally_
>>> dictated by its w/h, but not always -- POT textures can sometimes end
>>> up allocated linearly by e.g. the ddx, or something else.) The
>>> different sizes are handled by not exposing ARB_fbo. However the rest
>>> of the cases remain.
>>>
>>> Now that I kinda understand how things are structured, I was thinking
>>> of doing the following:
>>>
>>> When rendering (i.e. draw_vbo & co) and the fbo has changed (and has
>>> on...
2014 May 21
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...ame. (Whether a surface is linear or not is _generally_
>>>>> dictated by its w/h, but not always -- POT textures can sometimes end
>>>>> up allocated linearly by e.g. the ddx, or something else.) The
>>>>> different sizes are handled by not exposing ARB_fbo. However the rest
>>>>> of the cases remain.
>>>>>
>>>>> Now that I kinda understand how things are structured, I was thinking
>>>>> of doing the following:
>>>>>
>>>>> When rendering (i.e. draw_vbo & co)...
2011 May 26
4
Steam crashes upon launching (Mint Katya)
I had just installed Linux Mint katya on my Dell Dimension 5000 computer because Windows kept making it lag and so on.
I installed Wine and Steam soon after installing it, but whenever I tried to launch Steam it always crashes and quits as soon as the welcome and update screens pop up. I've googled for solutions to this problem and they have come to nil.
2010 Feb 20
0
MapZone 2, OpenGL errors + crash
...mation in
the registry for bias 180, std (d/m/y): 21/02/2010, dlt (d/m/y): 17/10/2010
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled,
most likely your OpenGL drivers haven't been installed correctly
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with
rendertarget flag is not supported as FBO color attachment, and no
fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with
rendertarget flag is not supported as FBO color attachment, and no
fallback specified.
fixme:d3d:che...
2014 May 20
2
RFC: Fixing nv30 fbo attachments
...the "linearity" of all the attachments
must be the same. (Whether a surface is linear or not is _generally_
dictated by its w/h, but not always -- POT textures can sometimes end
up allocated linearly by e.g. the ddx, or something else.) The
different sizes are handled by not exposing ARB_fbo. However the rest
of the cases remain.
Now that I kinda understand how things are structured, I was thinking
of doing the following:
When rendering (i.e. draw_vbo & co) and the fbo has changed (and has
one of the problems above), I would instead put in a temporary texture
as the depth attachm...
2010 Jan 07
1
Splinter Cell Double Agent crash on start up
...aying Wine caused the crash. I've looked in the AppDB and have replaced one of the dll files it said to for the game...
Here's the Terminal code... any chance anyone knows how to get this working? Many thanks!
wine SCDAAutoRun.exe
fixme:imm:ImmDisableTextFrameService Stub
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compa...
2019 Jun 20
0
[PATCH 5/6] drm/ttm: use gem vma_node
...drivers/gpu/drm/ttm/ttm_bo_util.c b/drivers/gpu/drm/ttm/ttm_bo_util.c
index 3d2617dd63e3..59f1b979b0da 100644
--- a/drivers/gpu/drm/ttm/ttm_bo_util.c
+++ b/drivers/gpu/drm/ttm/ttm_bo_util.c
@@ -510,7 +510,7 @@ static int ttm_buffer_object_transfer(struct ttm_buffer_object *bo,
INIT_LIST_HEAD(&fbo->base.io_reserve_lru);
mutex_init(&fbo->base.wu_mutex);
fbo->base.moving = NULL;
- drm_vma_node_reset(&fbo->base.vma_node);
+ drm_vma_node_reset(&fbo->base.base.vma_node);
atomic_set(&fbo->base.cpu_writers, 0);
kref_init(&fbo->base.list_kref);
diff...
2014 May 21
1
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...r a surface is linear or not is _generally_
>>>>>> dictated by its w/h, but not always -- POT textures can sometimes end
>>>>>> up allocated linearly by e.g. the ddx, or something else.) The
>>>>>> different sizes are handled by not exposing ARB_fbo. However the rest
>>>>>> of the cases remain.
>>>>>>
>>>>>> Now that I kinda understand how things are structured, I was thinking
>>>>>> of doing the following:
>>>>>>
>>>>>> When rendering (...
2014 May 20
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...e attachments
>> must be the same. (Whether a surface is linear or not is _generally_
>> dictated by its w/h, but not always -- POT textures can sometimes end
>> up allocated linearly by e.g. the ddx, or something else.) The
>> different sizes are handled by not exposing ARB_fbo. However the rest
>> of the cases remain.
>>
>> Now that I kinda understand how things are structured, I was thinking
>> of doing the following:
>>
>> When rendering (i.e. draw_vbo & co) and the fbo has changed (and has
>> one of the problems above), I...
2011 Sep 14
0
Star Trek Bridge Commander on Ubuntu 10.04 LTS
...53230, last error 0x591
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location.
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x132860) WINED3DFMT_B5G6R5_UNORM 800x600
fixme:d3d:context_check_fbo_status Depth attachment: (0x16aa58) WINED3DFMT_S...
2006 Dec 04
1
(no subject)
...o work with the new DRM
memory manager and finally succeeded. Unfortunately it seems to break compiz
which errors out complaining that there are no GLXFBConfigs for the default
depth.
I was able to trace the problem to the following block of code in
src/screen.c, starting on line 1897:
if (s->fbo)
{
(*s->getFBConfigAttrib) (dpy,
fbConfigs[j],
GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
&value);
if (value < mipmap)
continue;
mipmap = value;
}
From what I understand the contents of the if block where never executed when
running with the i915 DRI module because it didn'...
2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
Hello,
I've been tracking down a regression in fbo-generatemipmap-formats
with ARB_depth_texture on nouveau (nv50 and nvc0 are affected) since
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0a1479c829ed34a65e60c6619a8164e1b079aaee
FTR, the test I'm running is:
bin/fbo-generatemipmap-formats GL_ARB_depth_texture -fbo -auto
Looking at the di...
2011 Oct 25
4
Civilization 4 OpenGL problem, Wine 1.3.31 on Mac OS Lion
...lization 4 Complete Edition.
I've made dll substitution specific for this game using winetrics
(msxml3, vcrun2005).
On Snowleopard installation game runs just fine, but on Lion it produces
a lot of d3d errors after intro movie/logo are shown.
Most of problems reported are:
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
err:d3d:buffer_create_buffer_object Failed to create a VBO with error GL_NO_ERROR (0)
The begining of errors log is:
?
Code:
Mac:~/.wine/drive_c/Relax/Civilization4.Complete/Beyond the Sword$ wine Civ4BeyondSword.exe &
[1] 809
fixme:system:SystemParamet...