search for: depth_stencil

Displaying 5 results from an estimated 5 matches for "depth_stencil".

2014 May 20
0
[PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
...25,7 +333,7 @@ nv50_clear_render_target(struct pipe_context *pipe, (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } - nv50->dirty |= NV50_NEW_FRAMEBUFFER; + nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR; } static void @@ -364,6 +372,14 @@ nv50_clear_depth_stencil(struct pipe_context *pipe, PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR); + BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); + PUSH_DATA (push, ( width << 16) | dstx); + PUSH_DATA (push, (height << 16) | dsty); + BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2...
2014 May 21
0
[Mesa-dev] [PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
...(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); >> } >> >> - nv50->dirty |= NV50_NEW_FRAMEBUFFER; >> + nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR; >> } >> >> static void >> @@ -364,6 +372,14 @@ nv50_clear_depth_stencil(struct pipe_context *pipe, >> >> PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR); >> >> + BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); >> + PUSH_DATA (push, ( width << 16) | dstx); >> + PUSH_DATA (push, (height << 16) | dsty);...
2014 May 21
2
[Mesa-dev] [PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
...t pipe_context *pipe, > (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); > } > > - nv50->dirty |= NV50_NEW_FRAMEBUFFER; > + nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR; > } > > static void > @@ -364,6 +372,14 @@ nv50_clear_depth_stencil(struct pipe_context *pipe, > > PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR); > > + BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); > + PUSH_DATA (push, ( width << 16) | dstx); > + PUSH_DATA (push, (height << 16) | dsty); > + BEGIN_NV04...
2014 May 20
14
[PATCH 00/12] Cherry-pick nv50/nvc0 patches from gallium-nine
...they make sense to me, but sending them out for public review as well in case there are any objections. Unless I hear objections, I'd like to push this by Friday. Christoph Bumiller (11): nv50,nvc0: always pull out bufctx on context destruction nv50: setup scissors on clear_render_target/depth_stencil nv50,nvc0: set constbufs dirty on pipe context switch nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result nv50/ir/opt: fix constant folding with saturate modifier nv50/ir: fix lowering of predicated instructions (without defs) nv50/ir/tgsi: optimize KIL nv50,nvc0: handle guard band defi...
2011 Jul 08
0
Wine release 1.3.24
...IterateRecords (clang). include: Add httprequestid.h and httprequest.idl. winhttp: Add a stub implementation of IWinHttpRequest. winhttp: Add a class factory implementation. winhttp: Register interfaces and add a typelib resource. Henri Verbeet (40): wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const. wined3d: Make the target parameter to generate_rt_mask_from_surface() const. wined3d: Make the generate_rt_mask_no_fbo() parameters const. wined3d: Make the rts and ds parameters to context_validate_rt_config() const. w...