search for: d3dcompiler

Displaying 20 results from an estimated 91 matches for "d3dcompiler".

2011 Nov 29
1
avp 2010 no sound at all..
...xbc): stub fixme:gameux:GameExplorerImpl_VerifyAccess (0x12bd28, L"C:\\avp\\AvP_GDF.dll", 0x33f960) fixme:win:EnumDisplayDevicesW ((null),0,0x33f790,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3dcompiler:D3DCompile data 0x94c478, data_size 1306, filename "memory", defines (nil), include 0x33f9a0, entrypoint "main_Reflect_Normal", target "ps_2_0", sflags 0, eflags 0, shader 0x33fbb0, error_messages 0x33fbb4 stub! err:d3dcompiler:assemble_shader Asm reading failed err:d3...
2011 Mar 04
0
Wine release 1.3.15
...ousemove event. oleaut32: Implement ITypeInfo_GetNames Stub/Proxy. msxml3: Add IObjectSafety support to IXMLHTTPRequest. mshtml: Implement IHTMLAnchorElement get/put target. Amine Khaldi (3): comdlg32: Add missing break (Coverity). riched20: Add a missing break. d3dcompiler_43: Avoid an unintended fall-through. Andrew Eikum (1): dsound: Also handle two-to-six-channel conversions. Andrew Nguyen (2): configure: Check for additional libxml2 headers to reject inadequate libxml2 versions. configure: Check for a modern sched_setaffinity prototype. Andr?...
2010 Oct 15
0
Wine release 1.3.5
...ently use Map/Unmap for mapping resources. wined3d: Flip destination coordinates when blitting to an offscreen target in BltOverride(). wined3d: IWineD3DBuffer_Unmap() can't fail. d3d10core: Implement ID3D10Buffer::Unmap(). d3d10core: Implement ID3D10Buffer::Map(). d3dcompiler: Remove some stray tabs. Hwang YunSong (3): inetcpl.cpl: Update Korean resource. kernel32: Update Korean resource. taskkill: Update Korean resource. Jacek Caban (25): mshtml: Try installing Gecko from hardcoded '/usr/share/wine/gecko/' location. mshtml: Use U...
2019 Nov 15
0
Wine release 4.20
...pport RIDI_PREPARSEDDATA in GetRawInputDeviceInfo. Andrew Sheldon (1): wined3d: Add Navi 10 PCI id and device description. Biswapriyo Nath (1): include/netfw: Add INetFwRule2 and INetFwRule3 interfaces. Connor McAdams (14): d3dx10: Add D3DX10LoadTextureFromTexture() stub. d3dcompiler: Move d3d10 reflection stubs into d3dcompiler. d3dcompiler: Init reflection data in D3D10ReflectShader(). d3dcompiler: Implement d3d10 reflection GetDesc() method. d3dcompiler: Implement d3d10 reflection Get{Input, Output}ParameterDesc() methods. d3dcompiler: Implement d3d10...
2012 Jul 17
0
Wine release 1.5.9
...es using ECDH. secur32: On Mac, define modern ECDH cipher suites if the SDK doesn't. Lucas Zawacki (3): joy.cpl: Correct joystick testing thread behavior. joy.cpl: Tab for force feedback tests. joy.cpl: Added force feedback direction control. Marcus Meissner (5): d3dcompiler_43: Fixed small overread possibility (Coverity). krnl386.exe16: Do not truncate the strcmp result (Coverity). setupx.dll16: Avoid strcmp() result truncation (Coverity). shell32: Avoid memcmp result truncation (Coverity). user.exe: Avoid truncating strcmp result (Coverity)....
2012 Sep 28
0
Wine release 1.5.14
...kernel32: Replace the format_message() helper macro with a static function. kernel32: There is no need to zero-fill the FormatMessage() temporary buffer. wined3d: Remove an unwanted trailing '\n' in shader_dump_register(). jscript: Make jsval_variant() static. d3dcompiler_43: Make add_type_to_scope() static. d3dcompiler_43: Remove an unwanted trailing '\n' in debug_dump_instr(). comdlg32: Make FD31_GetFldrHeight() static. shell32/tests: Use consistent types for the ShellExecute() & co return value. shell32: Add tests for ShellExec...
2020 Mar 13
0
Wine release 5.4
....sys: Cancel outstanding requests when a handle is closed. http.sys: Translate WSAEACCES to STATUS_ACCESS_DENIED. http.sys: Handle the "+" URL wildcard. server: Make free_object() static. server: Hold a reference to the device on behalf of the device manager. d3dcompiler/tests: Add some more tests for return statements. d3dcompiler: Parse return statements without a value. d3dcompiler: Check for implicit type compatibility in implicit_conversion(). d3dcompiler: Verify a returned value against the function's type and cast it if necessary....
2019 Aug 16
0
Wine release 4.14
...for NVIDIA GTX 1660 Ti. Kristján Gerhardsson (2): wined3d: Add GPU information for AMD VEGA20. wined3d: Add GPU information for a few more Intel KBL GPUs. Matteo Bruni (9): d3dx9: Get rid of unused unlock_surface() argument. d3dx9/tests: Make the pixels array static. d3dcompiler/tests: Get rid of redundant "failed" in test strings. d3dcompiler/tests: Trace the test index in test_fail() checks. wined3d: Fix color mask 1-3 state setting. wined3d: Get rid of wined3d_max_compat_varyings(). wined3d: Clean up fallback paths in wined3d_surface_bl...
2020 Sep 11
0
Wine release 5.17
.... kernel32: Implement CopyContext(). ntdll: Implement saving AVX registers in NtGetContextThread(). ntdll/tests: Add tests for capturing context with xstate. ntdll/tests: Fix exception test failures on win10pro. ntdll/tests: Fix virtual test failures on win10pro. d3dcompiler: Support ID3D12ShaderReflection interface in D3DReflect(). d3dcompiler/tests: Add test for reflection interfaces. d3dcompiler/tests: Test d3d12 interface in test_reflection_desc_vs(). d3dcompiler: Set range id to bind point for sm < 5.1. d3dcompiler/tests: Test d3d12 inte...
2010 Dec 24
0
Wine release 1.3.10
...directory. Piotr Caban (4): sane.ds: Convert Polish translation to UTF-8. kernel32: Add support for completion routine invocation in ReadDirectoryChangesW. server: Handle more inotify mask values. kernel32: Added more ReadDirectoryChangesW tests. Rico Sch?ller (14): d3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart(). wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap. d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_blob. d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection. d3dcompiler: Parse refle...
2020 Mar 27
0
Wine release 5.5
...tcomm: Use stricmp() instead of _strnicmp(..., -1). wineps.drv: Use stricmp() instead of _strnicmp(..., -1). winhttp: Use stricmp() instead of _strnicmp(..., -1). wininet: Use stricmp() instead of _strnicmp(..., -1). mshtml: Use stricmp() instead of _strnicmp(..., -1). d3dcompiler: Use stricmp() instead of _strnicmp(..., -1). d3dx9: Use stricmp() instead of _strnicmp(..., -1). d3dxof: Use stricmp() instead of _strnicmp(..., -1). Piotr Caban (4): msvcp140: Remove custom standard streams definition. msvcp140: Don't load __processing_throw dynamical...
2020 Jun 19
0
Wine release 5.11
...origin. gdiplus: Handle rendering origin during hatch fill. Lauri Kentt? (1): po: Update Finnish translation. Louis Lenders (2): pwrshplugin: New stub dll. ws2_32: Add FreeAddrInfoEx. Martin Storsjo (1): widl: Make decl_needs_parens static. Matteo Bruni (2): d3dcompiler: Print float constants with more precision. d3dcompiler: Check shader for NULL. Nikolay Sivov (46): dwrite: Sort feature tags returned from GetTypographicFeatures(). dwrite: Remove fixme from CreateFontFallback(). dwrite: Implement CheckTypographicFeature(). dwrite: U...
2020 Jun 05
0
Wine release 5.10
...AllocatorEx9. quartz/vmr9: Don't expose IVMRSurfaceAllocatorEx9 from the default presenter. quartz/vmr9: Remove the unused "allocator_mon" field. quartz/vmr9: Get rid of CreateRenderingWindow(). quartz/vmr9: Trace argument values instead of omitting them. d3dcompiler: Store derefs as an offset to a variable. d3dcompiler: Rename HLSL_IR_DEREF to HLSL_IR_LOAD. d3dcompiler: Store some builtin types in the hlsl_ctx structure. d3dcompiler: Don't add a record deref to the instruction list twice. d3dcompiler: Create assignment instructions...
2012 Jun 08
0
Wine release 1.5.6
...t.h before using NAN. wineqtdecoder: Fix the spelling of a QTSplitter_loading_thread() variable. msvcp90: Add a trailing '\n' to a TRACE() message. Assorted spelling fixes. windowscodecs/tests: Fix compilation on systems that don't support nameless structs. d3dcompiler_43: Make debug_{base,node}_type() static. quartz: Make VMR9_{Break,Complete}Connect() static. iphlpapi: Don't rely on the HAVE_XXX macros having a numeric values. Gerald Pfeifer (2): dbghelp: Avoid unconditional use of NT_GNU_BUILD_ID. ntdll: Omit unused typedef in test...
2020 Jul 03
0
Wine release 5.12
...bcrypt/tests: Fix some failures on Windows 7. kernel32/tests: Add tests for profile struct functions. kernel32: Simplify GetPrivateProfileStringW(). kernel32: Get rid of the last parameter to PROFILE_CopyEntry(). kernel32: Open the INI file in PROFILE_GetSection. d3dcompiler: Prepend static initializers to the function body. d3dcompiler: Pass an instruction list to the load creation functions. d3dcompiler: Append the instruction to its list in new_return(). d3dcompiler: Add the assignment node to the instruction list in make_assignment(). d3dcom...
2012 Jul 31
0
Wine release 1.5.10
...iler implements interlocked* APIs as intrinsics in x86_64 mode. windowscodecs: Fix memory leak in error case. gdiplus: Improve precision of calculated pixel to units transformation. Francois Gouget (9): winex11.drv: Don't include wgl_driver.h if OpenGL is not supported. d3dcompiler_43: Add a trailing '\n' to a couple of Wine traces. d3dcompiler_43: Make some functions static. d3d10: Make get_property_info() static. kernel32/tests: Use NULL instead of casting 0. msvcp90: Make num_put__Iput() static. d3dcompiler_43: Make debug_dump_ir_expr(...
2012 Apr 12
1
Legend of Grimrock won't start
...x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3dcompiler:D3DCompile data 0x4e5c90, data_size 169, filename (null), defines (nil), include 0x33ee50, entrypoint "main", target "vs_3_0", sflags 0x8, eflags 0, shader 0x33eea4, error_messages 0x33ee60 stub! err:ole:CoInitializeEx Attempt to change threading model of this apartment from mul...
2011 Feb 18
0
Wine release 1.3.14
...t a layout. user32: Remove wrong parameter name from comment. iphlpapi: Enable non-privileged ICMP (ping) on Mac OS X. Maarten Lankhorst (2): riched20: Do not call callback when no data needs to be flushed. dsound: Forcibly lock buffers to be mixed. Matteo Bruni (3): d3dcompiler: Include the string terminator in the output blob. wined3d: Make clip planes independent from offscreen/onscreen drawing. d3d9/tests: Add a test for clip planes. Max TenEyck Woodbury (2): c2man: Search sub-directories for headers too. c2man: Add header's subdirectory an...
2020 Feb 16
0
Wine release 5.2
...Liam Middlebrook (1): winevulkan: Handle bitmask pointers for spec generation. Louis Lenders (1): vga: Add stub dll. Marcus Meissner (2): mshtml: Use ARRAY_SIZE instead of sizeof in MultiByteToWideChar. ieframe: Use ARRAY_SIZE for GetLongPathNameW. Matteo Bruni (2): d3dcompiler: Free variable definitions data on allocation errors. d3dcompiler/tests: Make test_reflection_constant_buffer() work on d3d10. Michael M?ller (1): setupapi: Implement SP_COPY_IN_USE_NEEDS_REBOOT. Michael Stefaniuc (29): bcrypt/tests: Get rid of strcmp_wa(). itss/tests: Get...
2013 Oct 11
0
Wine release 1.7.4
.... Henri Verbeet (50): wined3d: Send viewport updates through the command stream. wined3d: Call state_init_default() from state_init() when the appropriate flag is set. wined3d: Send scissor rect updates through the command stream. d3dx9: Get rid of the SPRITE typedef. d3dcompiler: Get rid of the BWRITER_COMPARISON_TYPE typedef. wined3d: Send render target binding updates through the command stream. wined3d: Send depth stencil binding updates through the command stream. wined3d: Send vertex declaration binding updates through the command stream. d3dco...