Displaying 19 results from an estimated 19 matches for "clipplane".
2009 Aug 07
2
Oblivion regression exposed by video description patch
...pens very infrequently, unlike in Oblivion)
Here's the regression:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan D?singer <stefan at codeweavers.com>
Date: Fri May 8 17:24:01 2009 +0200
wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
Patch that exposes this regr...
2007 Mar 27
1
Ultime9 works - or wine more win9x compatible than NT :-)
Hi,
When I was about 17 (4 years ago) I dreamed Ultima9 would run on Wine.
No joke - I really dreamed about it. Maybe the many not very
successful tries with WineX made my brain to rebell even when I slept
;)
I thing with WineX 1.1 or 2.0 it worked but:
- 3d sound was broken.
- Colors were mixed up + some other rendering problems
- I had to hack a bit, because it crashed when it attemped to
2019 Jun 02
3
rgl install for R 3.7
I?ve installed R 3.7.0 on a new laptop running macos 10.14.5 and have managed to get most of my usual packages
to compile from source with a ~/.R/Makevars file that looks like this:
CC=/usr/local/clang8/bin/clang
CXX=/usr/local/clang8/bin/clang++
LDFLAGS=-L/usr/local/clang8/lib
CPPFLAGS=-I/usr/local/clang8/include -I/opt/X11/include/freetype2
FC=/usr/local/gfortran/bin/gfortran
2019 Jun 02
0
rgl install for R 3.7
...g:/usr/lib/pkgconfig
/usr/local/clang8/bin/clang++ -std=gnu++11 -dynamiclib
-Wl,-headerpad_max_install_names -undefined dynamic_lookup
-single_module -multiply_defined suppress -L/Users/ripley/R/R-devel/lib
-L/usr/local/clang8/lib -L/usr/local/lib -o rgl.so ABCLineSet.o
BBoxDeco.o Background.o ClipPlane.o Color.o Disposable.o Light.o
LineSet.o LineStripSet.o Material.o NULLgui.o PlaneSet.o PointSet.o
PrimitiveSet.o RenderContext.o Shape.o SphereMesh.o SphereSet.o
SpriteSet.o String.o Surface.o TextSet.o Texture.o Viewpoint.o api.o
assert.o callbacks.o device.o devicemanager.o fps.o ftgl.o geom...
2007 Mar 15
1
RE: Using the JRE
..., simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x5285e8)->((nil),00001008)
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
err:d3d:state_multisampleaa Multisample antialiasing not supported by gl
fixme:d3d:clipplane >>>>>>>>>>>>>>>>> 0x500 from glClipPlane @ state.c / 2071
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x5285e8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
err:heap:HEAP_ValidateInUseArena Heap...
2009 Jun 19
0
Wine release 1.1.24
...mplement D3DSPDM_PARTIALPRECISION support.
wined3d: Deal with instructions that do not support _SAT.
wined3d: Properly free srgb textures.
wined3d: Properly load the y correction.
wined3d: Handle SM 3.0 varyings in ARB.
wined3d: Don't run out of varyings because of clipplanes.
wined3d: Implement vertex texture fetch in ARB.
wined3d: Emulate clipplanes in ARB if the NV extensions are not available.
wined3d: Implement EvictManagedResources.
Stefan D?singer (5):
?wined3d: Store the bumpmap ARB constants in ARB structures.
wined3d: Implement...
2009 Jun 05
0
Wine release 1.1.23
...result.color in one mov.
wined3d: Don't enable the NV frag extensions if we don't need them.
wined3d: Add a comment about texbem and X2D.
wined3d: Handle LRP in vertex shaders.
wined3d: Use condition code for sRGB write correction if available.
wined3d: Update clipplanes on a shader-fixed function switch.
wined3d: Implement clipplanes in the ARB backend.
Stefan Leichter (2):
kernel32: Fix spec of QueryFullProcessImageNameW.
kernel32: Added missing newline to win_skip.
Stefan Stranz (1):
winhlp32: Fix crash on launch.
Stephan Rose (1):...
2009 Jul 03
0
Wine release 1.1.25
...work even with NV_FP2 on.
wined3d: Make the ARB index offset work with emulated MOVA.
wined3d: Enable Shader Model 2.0 in ARB.
wined3d: Advertise SM 3.0 in ARB if the extensions are available.
wined3d: GLSL 1.20 includes gl_FragData[] syntax.
wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
wined3d: Add a function to control use of NV_vp2 clipplanes.
wined3d: Find the clip texcoord before compiling.
wined3d: Use a local parameter for the position fixup.
wined3d: Fix pixelshader ifc.
winebuild: Open resource files...
2009 Sep 25
0
Wine release 1.1.30
...winex11: Add helper function for copying brushes.
winex11: Fix a null pointer bug in ToLogical in case of 8-bit. Move the code to the place where the shifts are needed.
winex11: Don't use ColorShifts for non-TrueColor bitmaps.
Stefan D?singer (8):
wined3d: Only generate the clipplane emulation KIL if a clipplane is used.
wined3d: Silence a compiler warning.
wined3d: Test and fix ddraw and d3d9 GetDC differences.
wined3d: Track GL texture states in a separate structure.
wined3d: Use the correct enum.
wined3d: Create a separate function for deleting...
2012 Dec 07
0
Wine release 1.5.19
...: Use sign fixup for the atifs bumpenv matrix.
wined3d: Add GL_ALPHA to the atifs argument replicator debug function.
d3d9/tests: Skip some texture transform tests if shaders are unsupported.
d3d9/tests: Give the texture transform test a defined colorop.
d3d9/tests: Move the clipplane + shader test inside the capability check.
Vincent Povirk (6):
gdiplus: Use clipping region in alpha_blend_pixels.
gdiplus: Add a test for drawing to HDC's backed by 32-bit alpha dibs.
gdiplus: Avoid accessing dib bits directly in GdipCreateBitmapFromHBITMAP.
gdiplus: U...
2011 Jul 08
0
Wine release 1.3.24
...rectDrawSurface reference counts.
ddraw: Separate IDirectDrawGammaControl reference count.
Stefan D?singer (8):
wined3d: Don't set FBO attachment filtering to GL_NEAREST.
wined3d: Separate stream sources and vertex declaration.
wined3d: Update the vertex shader when the clipplanes are changed.
wined3d: Rename the rt mask generation functions.
wined3d: Move FBO application into a state handler.
wined3d: Track framebuffer changes.
wined3d: Pass a struct wined3d_fb_state to device_clear_render_targets.
wined3d: Pass a struct wined3d_fb_state * to...
2009 May 22
0
Wine release 1.1.22
...ning incorrect dst register getters.
wined3d: Centralize WINED3DSPDM_SATURATE handling.
wined3d: Don't use TMP_COLOR unless srgb is enabled.
wined3d: Use local constants for bump parameters.
wined3d: Update the bump constants after a shader change.
wined3d: Support clipplanes with GLSL.
wined3d: Avoid declaring helper_const in vertex programs if possible.
WineD3D: Support more constants in ARB shaders.
wined3d: Only declare TMP_OUT in vertex shaders.
wined3d: Get rid of TMP2 and some easy TMP register uses.
wined3d: Get rid of TMP access i...
2007 Mar 16
0
Wine release 0.9.33
...comctl32/tests: Add missing '\n's in ok() calls.
wined3d: Remove space before '\n' in trace.
George Gov (1):
comctl32: Add some listview message tests.
Gerald Pfeifer (1):
cabinet: Simplify code in fdi_decomp().
H. Verbeet (19):
wined3d: Properly check the clipplane index against the limit.
wined3d: The texldl instruction takes 3 arguments.
wined3d: gl_FogFragCoord is a scalar.
wined3d: Fix a typo.
wined3d: Remove broken software shaders.
d3d9: Add a mova rounding test.
d3d8: Save the d3d8 vertex declaration.
d3d8: Imp...
2009 Jan 02
0
Wine release 1.1.12
...ly nicer loops in device_map_fixed_function_samplers().
wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture().
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES.
wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES.
Herv? Chanal (2):
shell32: A nicer icon for "folder".
shell32: A nicer icon for "open folder".
Huw Davies (1):
comdlg32: Use [G|S]etPropW instead of [G|S]etPropA.
Hwang YunSong(???) (1):
winecfg: Updated Korean resour...
2010 Sep 03
0
Wine release 1.3.2
....{length, size} implementation.
msvcp90/tests: Added basic_string<{char,wchar_t}>.size tests.
msvcp90: Added basic_string<{char, wchar_t}> equal operator implementation.
msvcp90/tests: Fix basic_string<wchar_t>.size tests.
Stefan D?singer (5):
wined3d: The clipplane mask and texcoords are unsigned.
wined3d: Use float functions in drawprim.c.
wined3d: Don't return a value from a void function.
wined3d: Fix the wined3d_event_query_supported prototype.
user32: Make GetMessage and PeekMessage patchable.
Stefan Leichter (1):
msvid...
2011 May 27
0
Wine release 1.3.21
...: Implement URL_APPLY_GUESSFILE in UrlApplyScheme.
shdocvw: Use UrlApplyScheme with URL_APPLY_GUESSFILE for local paths in create_moniker.
shdocvw: Handle local paths in navigate_url.
Stefan D?singer (24):
wined3d: Consistently store format bitcounts in BYTEs.
wined3d: Cast clipplane doubles to floats.
wined3d: Fix data types in RxGx snorm-unorm conversion.
wined3d: Heightscaled surfaces still have an integer size.
wined3d: Fix a copypaste typo.
wined3d: Make two variables unsigned.
wined3d: Remove maxConcurrentLights from the device.
d3d8: A...
2009 Aug 07
0
Wine release 1.1.27
...der_GetSrcAreaStretch compile bug for when XRender isn't around.
opengl32: Add opengl 3.2 extensions.
Stefan D?singer (12):
wined3d: Don't activate a context unless we need one.
wined3d: Set the highest dirty marker after marking shader constants dirty.
wined3d: ARB clipplane init needs the helper constant.
wined3d: Only use WINE_normalized_texrect if ARB_texture_np2 is supported.
wined3d: Preload the correct texture location.
wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
wined3d: Not all cards support float16 filtering.
ddraw: d3d7 does n...
2008 Jul 11
0
Wine release 1.1.1
...d3d: Make the stream source application a regular state function.
wined3d: Move stream source and vshader to misc and vertex pipeline tables.
wined3d: Move material application to the vertex pipeline.
wined3d: Move the frontfacing state to the misc state table.
wined3d: Move clipplanes to vertex states.
wined3d: Move the scissor rect to the misc states.
wined3d: Move lights to the vertex pipeline states.
wined3d: Move shader constants to the misc states.
wined3d: Move the viewport to the vertex and misc pipeline states.
wined3d: indexbuffer -> mi...
2008 Dec 20
0
Wine release 1.1.11
...hader and IWineD3DPixelShader IUnknown methods.
wined3d: Fix some spelling errors.
wined3d: Use the actual fixup for the stage in gen_ati_shader().
wined3d: Rename texture_stage_op.color_correction to texture_stage_op.color_fixup.
wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture().
wined3d: Make some constant arrays also static.
wined3d: Get rid of the "len" variable in shader_trace_init().
wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.
wined3d: Remove some more unused...