Displaying 20 results from an estimated 79 matches for "backbuffer".
2007 Mar 16
1
[PATCH] Rendering: swap buffers and copy only needed parts
Hi,
I've been experiencing serious tearing in compiz when screen is painted only
partly. Either "Sync To Vblank" option in compiz doesn't work or copying
repainted parts from backbuffer to frontbuffer is too slow. And since many
people rely on driver's implementation of Sync to Vblank, it would be optimal
to always use glXSwapBuffers. This can be accomplished via keeping up-to-date
copy of frontbuffer in backbuffer and painting updates over it.
My patch (swap-buffers-and-c...
2010 Dec 06
1
Backbuffer problem troubles SimCity4 RH/Deluxe
SimCity 4 has a lot of problems of its own that cause it to Crash to the Desktop quite often. However, the failure to provide more than one back buffer makes it hard to run large cities, and has gotten past annoyance for me, at least.
Here is my latest log, from initiation of the game to the point where I finally killed it because the graphics had gone crazy again. My system has
MB of graphics
2005 Apr 21
6
Information disclosure?
...39;s say a privileged user (root) logs on, edit a sensitive file (e.g,
a file containing a password, running vipw, etc) .. then runs clear and
logout. Then anyone can press the scroll-lock command, scroll back up
and read the sensitive information.. Isn't "clear" ment to clear the
backbuffer instead of printing a full screen of returns? If it does, I'm
not sure how that would effect a user running "clear" on a pty (telnet,
sshd, screen, etc) ..
Best regards,
Jesper Wallin
2017 Nov 17
3
Blank console but X11 works on MCP79 - old regression since 3.8
...en you're on your shiny
> new Riva TNT with 16MB of VRAM, you don't want to go crazy allocating
> all that to a pinned fbcon - almost half of that would go to a single
> 32bpp 1600x1200 buffer, more for 1920x1200. You want to be able to
> have at least a few fb-sized buffers for backbuffer rendering, etc.
>
> The specific limits could probably use tweaking - I think they only
> consider VRAM size, not the fb size.
>
> I guess 8bpp worked prior to the change you bisected though, so we
> should figure out what we did wrong in the new code.
Yes, booted 3.7 (last worki...
2007 Dec 01
5
Tearing in my buffered animation test script...
OK, I have a basic blit demo working (thanks to Alex Fenton for his
reply, which I finally saw).
However, there''s a great deal of "tearing" on the screen - flickering
grey lines in the black background. It looks like the blit isn''t
always complete when the screen refreshes.
Can anyone look at this and tell me what I might be doing wrong? Any
help would be most
2009 Jun 12
4
Wine 1.1.23 Crash on Install
Hello All,
I have a big problem with Wine 1.1.23. When i want to install a game, Wine crash directly.
Look at this screen :
http://www.hiboox.fr/go/images/auto-moto/error,768f0a45c230b776fc0fcc47fb88566d.png.html
I have an ATI like graphic card, this is the problem?
I saw this possibily on other topic.
PS: Sorry for my english, i'm french [Wink]
2009 Jul 28
1
Question about Anti Aliasing in FBO mode
Hello everyone
I would like to know how AA works in wine, i.e. if I turn on AA in any game it wont work, the only option is to force it with nvidia-settings > override application settings. This does only work in backbuffer mode, trying to force AA in the FBO mode will crash the game or I just get a black screen. How can I use AA in FBO mode ? Is this option not introduced in wine yet ? I'm using 1.1.26 and FBO works great for all games here but I would like to turn on AA.
For example: I run Red Alert 3 or Fear 2...
2012 Mar 02
1
Open Source Radeon and S3TC?
Hi, I am trying to get Call of Duty 1 and Two Worlds working through wine.
I have searched a lot, and all I could find was that S3TC is not available in the open source driver, and to me it seems that this is why they do not start.
I have tried both games with the fglrx drivers, cod1 works fine, two worlds has graphical issues, which are probably related to the shaders or something like that(?),
2012 Jun 11
0
running diablo 3 in virtual desktop
...nly playable inside
a virtual desktop. If I run it outside a virtual desktop, I can't even
get past the login screen and the music stutters.
Inside the virtual desktop, I only get around 10-12 fps. I've found as
infernix on the "Diablo 3" app page has, that if I run wine with the
backbuffer as the render target instead of fbo, it greatly increases
framerate (up to 30-35), but I get the same visual error (his
screenshot below).
tinypic.com/view.php?pic=ay7wcz&s=6
Why would the game only function in a virtual desktop? What's
different about it? Is there a known performance is...
2008 Dec 09
4
Civilization IV refuses to run, also Morrowind problems
Hi,
I just tried to install Civ4 1.74 according to the notes on its appdb page (using the new 1.1.10 Debian 5.0 packages), but whenever I try to run the game, I get this:
matt at hayashi:~/.wine/drive_c/Program Files/Firaxis Games/Sid Meier's Civilization 4$ wine Civilization4.exe
fixme:service:QueryServiceObjectSecurity 0x141140 4 0x141828 0 0x32ef30 - semi-stub
2008 May 12
1
Double Buffer in Medieval II ?
Hi
total wine noob here - please spell things out a bit...
the error i get that stops me from from loading medieval II is
> fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
and the how-to for this game says to go to
2009 Apr 05
7
oblivion gfx problems
hi there,
i'm trying to play oblivion, the game installs and run fine but there's still some minor problems.
in nature (woods, mountains..), here and there, objects and texture seem to be missing.. kind of like if i used "noclip" and walking though objects.. so at time i can see though parts of a mountains, or run into a big rock , i cannot move forward any further but i cannot
2017 Nov 17
1
Blank console but X11 works on MCP79 - old regression since 3.8
...>> new Riva TNT with 16MB of VRAM, you don't want to go crazy allocating
>>> all that to a pinned fbcon - almost half of that would go to a single
>>> 32bpp 1600x1200 buffer, more for 1920x1200. You want to be able to
>>> have at least a few fb-sized buffers for backbuffer rendering, etc.
>>>
>>> The specific limits could probably use tweaking - I think they only
>>> consider VRAM size, not the fb size.
>>>
>>> I guess 8bpp worked prior to the change you bisected though, so we
>>> should figure out what we did wro...
2017 Nov 18
1
Blank console but X11 works on MCP79 - old regression since 3.8
...>> new Riva TNT with 16MB of VRAM, you don't want to go crazy allocating
>>> all that to a pinned fbcon - almost half of that would go to a single
>>> 32bpp 1600x1200 buffer, more for 1920x1200. You want to be able to
>>> have at least a few fb-sized buffers for backbuffer rendering, etc.
>>>
>>> The specific limits could probably use tweaking - I think they only
>>> consider VRAM size, not the fb size.
>>>
>>> I guess 8bpp worked prior to the change you bisected though, so we
>>> should figure out what we did wro...
2015 Sep 04
0
Wine release 1.7.51
...t.
Stefan D?singer (19):
wined3d: Add a slop for color keying.
ddraw/tests: Test color keying precision.
ddraw: Return the right error if range color keys are used.
wined3d: Handle multisample_quality if type == MULTISAMPLE_NON_MASKABLE.
d3d9: Validate swap effect and backbuffer count.
d3d8: Validate swap effect and backbuffer count.
d3d9/tests: Test presentation parameter combinations.
d3d8/tests: Test presentation parameter combinations.
d3d9/tests: Fix backbuffer read vs flip in test_vertex_blending.
dxgi/tests: We don't need a custom w...
2011 Dec 02
0
Wine release 1.3.34
...wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
wined3d: Don't apply fixups to converted surfaces.
wined3d: Use the correct backbuffer format in wined3d_device_reset().
wined3d: Handle changing the backbuffer format in wined3d_device_reset().
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
d3d9/tests: Test the window and backbuffer dimensions after di...
2017 Nov 17
0
Blank console but X11 works on MCP79 - old regression since 3.8
...reduction is that when you're on your shiny
new Riva TNT with 16MB of VRAM, you don't want to go crazy allocating
all that to a pinned fbcon - almost half of that would go to a single
32bpp 1600x1200 buffer, more for 1920x1200. You want to be able to
have at least a few fb-sized buffers for backbuffer rendering, etc.
The specific limits could probably use tweaking - I think they only
consider VRAM size, not the fb size.
I guess 8bpp worked prior to the change you bisected though, so we
should figure out what we did wrong in the new code.
-ilia
2017 Nov 17
0
Blank console but X11 works on MCP79 - old regression since 3.8
...your shiny
>> new Riva TNT with 16MB of VRAM, you don't want to go crazy allocating
>> all that to a pinned fbcon - almost half of that would go to a single
>> 32bpp 1600x1200 buffer, more for 1920x1200. You want to be able to
>> have at least a few fb-sized buffers for backbuffer rendering, etc.
>>
>> The specific limits could probably use tweaking - I think they only
>> consider VRAM size, not the fb size.
>>
>> I guess 8bpp worked prior to the change you bisected though, so we
>> should figure out what we did wrong in the new code.
>...
2009 Apr 29
2
[Oblivion] broken Menu Fonts
...the menu has some broken colours on its borders, but that is not serious. The big Problem are the letters! You cannot read anything. I changed several settings:
Code:
bDoImageSpaceEffects=0
Code:
bUseRefractionShader=0
e.g. remove the fonts completely. Registry settings like fbo, pbuffer and backbuffer also do not have any effect. Bloom and HDR are also working perfectly, but the fonts stay the same: unreadable. I checked the appDB and google but wasn't lucky, could somebody please help me on this?
2009 Jun 08
2
Prince of Persia Big BUG
Hello,
Sorry for my English but i'm french.
I have a big Bug when I want to play at Prince of Persia : the Sand of Time on Debian Lenny. The graphism is horrible, I can't play. Look at this image :
.http://www.hiboox.fr/go/images/jeu-video/bugpop,ae078e68a75b836f0c1ce7d83334c948.jpg.html
I don't understand why I have this problem because when i launch PoP on Ubuntu 9.04, i can play,