Zachary Turner via llvm-dev
2019-Jul-07 17:23 UTC
[llvm-dev] Linker errors after installing/compiling LLVM/CLANG
I’m not saying you can’t use Xcode, I’m just saying that instead of *building* in Xcode, just type “ninja” on the command line to do your build and then use Xcode as you normally would. I don’t think it’s the case that LLVM does not intend to support Xcode, just that its a community driven project, so unless someone is sufficiently motivated to fix whatever this problem is, it might stay this way for some time. On that note, patches are certainly welcome, but if you just want to unblock yourself, the easiest way is going to be to type a command on the command line to do your build instead of pressing a button in the UI (and you could still use the UI for everything else) On Sun, Jul 7, 2019 at 9:40 AM Joan Lluch <joan.lluch at icloud.com> wrote:> > Hi zturner, > > I understand what you say and I have been suggested this a couple of > times, but I really don’t want to make the switch to ninja. I’m a retired > senior software developer and I just use LLVM for a custom backend that I > have already almost completed in LLVM 7.0. I’m not really into LLVM-project > development, and Xcode is both familiar and fast enough for incremental > builds of ‘llc’ or ‘clang’ alone including my target backend, (or it used > to be in 7.0). It’s just the right tool for me. > > On the other hand I think that in case there’s no intention to fully > support Xcode in the future, then it should be removed from de doc > descriptions to prevent deceptive information. Otherwise, at least major > issues like this one, should be taken care of. > > John > > > > On 7 Jul 2019, at 17:08, Zachary Turner <zturner at roblox.com> wrote: > > Try using ninja generator, most people do not use Xcode for building, so > since it lesser-used, it also lesser tested. Note that it’s perfectly > possible to use Xcode for code browsing, debugging, editing while using > ninja for building, which is what I think most people do > > On Sun, Jul 7, 2019 at 4:20 AM Joan Lluch via llvm-dev < > llvm-dev at lists.llvm.org> wrote: > >> I also filled a bug report. I think this is actually a bug >> >> https://bugs.llvm.org/show_bug.cgi?id=42528 >> >> John >> >> >> On 7 Jul 2019, at 09:27, Joan Lluch via llvm-dev <llvm-dev at lists.llvm.org> >> wrote: >> >> I understand that a difference between ninja and xcode is they use a >> different way to determine code dependencies. So to my understanding xcode >> needs dependencies to be properly created whereas ninja just doesn’t care. >> Maybe this is why ninja is able to find what it needs for the compilation >> to succeed, but not xcode. >> >> So I have now looked at the CMakeLists.txt files and found that all the >> missing libraries are defined in files under the ‘clang’ directory. >> >> The llvm_project clone has the following structure: >> >> llvm-project >> llvm >> clang >> (others) >> >> Everything under ‘llvm’ is properly compiled with no issues, however >> what is under ‘clang’ fails to compile (with linker errors) even if >> -DLLVM_ENABLE_PROJECTS=“clang” is specified. >> >> I suspect now that there may be some kind of bug in the llvm project that >> prevents this to work properly, or maybe something else needs to be done to >> get clang compiled on xcode. I also suspect that this may pass unnoticed >> when using ninja because it simply uses it’s own way to find dependencies >> (but I don’t really know anything about ninja). >> >> Maybe this may help somebody to figure out what could be happening and >> hopefully help me to narrow the issue? I honestly am totally lost on what >> to try next. This is kind of ridiculous. >> >> Thanks >> >> >> On 6 Jul 2019, at 23:49, Neil Nelson <nnelson at infowest.com> wrote: >> >> Joan, >> >> Just completed a good clang compile built from a mostly vanilla Xubuntu >> 19.04 VM, installed the llvm-needed Ubuntu packages, downloaded a new copy >> of llvm using the noted llvm install page, configured using >> >> cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_USE_LINKER=lld >> -DCMAKE_BUILD_TYPE="Release" >> -DCMAKE_INSTALL_PREFIX=/home/nnelson/Documents/llvm/install ../llvm &> >> cmake.log >> >> which is primarily different from yours where I am using a 'Release' >> build to avoid the much larger memory and disk usage of a 'Debug' build. >> The 'ninja install' command put everything in llvm/install as expected >> including clang. I look through cmake.log to see if there are errors >> that need to be corrected. >> >> My differences appear to be Xubuntu, the packages, ninja, and the cmake >> line. >> >> On Linux I can use >> >> ninja &> ninja_compile.log >> >> to look at the compile history and see if something went wrong. >> >> Neil >> On 7/6/19 12:00 AM, Joan Lluch wrote: >> >> Hi Nelson, >> >> Thanks for your reply. >> >> The “build/Debug/lib” and "build/Release/lib” directories is where all >> the libraries go. Similarly, the executables go to “build/Debug/bin” and >> “build/Release/bin” before they are moved to the install directory. This is >> expected and normal. However, the problem is that a small number of >> libraries (exactly 20 in total) are not created at all for the LLVM 9.0 >> version that I cloned from gitHub. These libraries are in fact not created >> anywhere!. >> >> I still have LLVM 7.0 installed in my computer and the libraries for that >> version are all there in the right places under the LLMV 7.0 directory, but >> in that case I installed it all in a different way as I said, loosing the >> benefits of git. >> >> I forgot to mention that “llc” alone compiles and links correctly without >> any issue. The problem is only when I try to get ‘clang’ compiled. >> >> You mention that you enabled a lot of projects: >> "clang;clang-tools-extra;compiler-rt;debuginfo-tests;libclc;libcxx;libcxxabi;libunwind;lld;lldb;llvm;openmp;parallel-libs;polly;pstl”. >> I only really need the basic installation of “clang”, and I do not need any >> testing tools because all I want is to add my custom target to it. I also >> tried "clang;libclc;libcxx” but the problem with the missing libraries is >> exactly the same. >> >> Just as a matter of information: I successfully implemented a custom >> target backend, and have it almost finished and running perfectly on LLVM >> 7.0. Now, I just want to move it to LLVM 9.0, but got stuck in what is >> supposed to be the easiest part which is just compiling it (??), but I do >> not understand why it doesn’t compile! >> >> Any ideas? >> >> Joan >> >> John, I compiled and installed to /usr/local all the projects under llvm >> except llgo yesterday. The three files you noted are in >> ../llvm-project/build/lib >> I do not have a llvm-project/build/Debug directory. >> Xubuntu 19.04. llvm downloaded from github on 6/18 using instructions >> from the page you note. >> cmake -G Ninja >> -DLLVM_ENABLE_PROJECTS="clang;clang-tools-extra;compiler-rt;debuginfo-tests;libclc;libcxx;libcxxabi;libunwind;lld;lldb;llvm;openmp;parallel-libs;polly;pstl" >> -DLLVM_USE_LINKER=lld -DCMAKE_BUILD_TYPE="Release" ../llvm >> Installed additional packages as needed. >> Neil >> On 7/5/19 6:46 AM, Joan Lluch via llvm-dev wrote: >> >> Hi All, >> >> I am looking for the best way to install LLVM+clang, but I do not seem >> to find a way that works for me. >> >> I followed the steps in this document Getting Started with the LLVM >> System — LLVM 9 documentation <https://llvm.org/docs/GettingStarted.html> except >> that I created the following folder structure as I do not want clang and >> llc to go to /usr/local >> >> LLVM-9 >> llvm-project (cloned from github) >> install >> >> I ran the following command line from the build directory in llvm-project >> as described in the doc, but added the DLLVM_OPTIMIZED_TABLEGEN=On variable >> : >> >> cmake -G Xcode -DLLVM_ENABLE_PROJECTS=clang >> -DCMAKE_INSTALL_PREFIX=/Users/joan/LLVM-9/install >> -DLLVM_OPTIMIZED_TABLEGEN=On ../llvm >> >> The cmake command above seems to work ok, but after that, when I compile >> the “install” or “build_all” schemes I get a lot of linker errors. Such as >> these ones and more: >> >> clang: error: no such file or directory: >> '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangAST.a' >> clang: error: no such file or directory: >> '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangLex.a' >> clang: error: no such file or directory: >> '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangBasic.a' >> >> Up until recently, I have worked with LLVM 7.0 and all what I did was >> downloading both llvm and clang from llvm.org, copied clang into >> llvm/tools, and ran the cmake application (not command line). That kind of >> worked except for some minor glitches but of course I didn’t get the >> benefits of git. >> >> So what am I doing wrong now? Why I’m getting such linker errors? >> >> It seems that a few required libraries are not created, but I do not >> understand why. Any ideas? >> >> Thanks, >> >> John >> >> >> >> _______________________________________________ >> LLVM Developers mailing list >> llvm-dev at lists.llvm.org >> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev >> >> >> _______________________________________________ >> LLVM Developers mailing list >> llvm-dev at lists.llvm.org >> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev >> >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20190707/431a4a4a/attachment-0001.html>
Joan Lluch via llvm-dev
2019-Jul-07 18:59 UTC
[llvm-dev] Linker errors after installing/compiling LLVM/CLANG
Hi zturner Please, would you describe me step by step how do I get both a Xcode project and a Ninja setup for compiling the same? I have downloaded the Ninja-mac binary from here https://github.com/ninja-build/ninja/releases <https://github.com/ninja-build/ninja/releases> and have setup system path to it. What’s next? Thanks> On 7 Jul 2019, at 19:23, Zachary Turner <zturner at roblox.com> wrote: > > I’m not saying you can’t use Xcode, I’m just saying that instead of *building* in Xcode, just type “ninja” on the command line to do your build and then use Xcode as you normally would. > > I don’t think it’s the case that LLVM does not intend to support Xcode, just that its a community driven project, so unless someone is sufficiently motivated to fix whatever this problem is, it might stay this way for some time. On that note, patches are certainly welcome, but if you just want to unblock yourself, the easiest way is going to be to type a command on the command line to do your build instead of pressing a button in the UI (and you could still use the UI for everything else) > > On Sun, Jul 7, 2019 at 9:40 AM Joan Lluch <joan.lluch at icloud.com <mailto:joan.lluch at icloud.com>> wrote: > > Hi zturner, > > I understand what you say and I have been suggested this a couple of times, but I really don’t want to make the switch to ninja. I’m a retired senior software developer and I just use LLVM for a custom backend that I have already almost completed in LLVM 7.0. I’m not really into LLVM-project development, and Xcode is both familiar and fast enough for incremental builds of ‘llc’ or ‘clang’ alone including my target backend, (or it used to be in 7.0). It’s just the right tool for me. > > On the other hand I think that in case there’s no intention to fully support Xcode in the future, then it should be removed from de doc descriptions to prevent deceptive information. Otherwise, at least major issues like this one, should be taken care of. > > John > > > > On 7 Jul 2019, at 17:08, Zachary Turner <zturner at roblox.com <mailto:zturner at roblox.com>> wrote: > >> Try using ninja generator, most people do not use Xcode for building, so since it lesser-used, it also lesser tested. Note that it’s perfectly possible to use Xcode for code browsing, debugging, editing while using ninja for building, which is what I think most people do >> >> On Sun, Jul 7, 2019 at 4:20 AM Joan Lluch via llvm-dev <llvm-dev at lists.llvm.org <mailto:llvm-dev at lists.llvm.org>> wrote: >> I also filled a bug report. I think this is actually a bug >> >> https://bugs.llvm.org/show_bug.cgi?id=42528 <https://bugs.llvm.org/show_bug.cgi?id=42528> >> >> John >> >> >>> On 7 Jul 2019, at 09:27, Joan Lluch via llvm-dev <llvm-dev at lists.llvm.org <mailto:llvm-dev at lists.llvm.org>> wrote: >>> >>> I understand that a difference between ninja and xcode is they use a different way to determine code dependencies. So to my understanding xcode needs dependencies to be properly created whereas ninja just doesn’t care. Maybe this is why ninja is able to find what it needs for the compilation to succeed, but not xcode. >>> >>> So I have now looked at the CMakeLists.txt files and found that all the missing libraries are defined in files under the ‘clang’ directory. >>> >>> The llvm_project clone has the following structure: >>> >>> llvm-project >>> llvm >>> clang >>> (others) >>> >>> Everything under ‘llvm’ is properly compiled with no issues, however what is under ‘clang’ fails to compile (with linker errors) even if -DLLVM_ENABLE_PROJECTS=“clang” is specified. >>> >>> I suspect now that there may be some kind of bug in the llvm project that prevents this to work properly, or maybe something else needs to be done to get clang compiled on xcode. I also suspect that this may pass unnoticed when using ninja because it simply uses it’s own way to find dependencies (but I don’t really know anything about ninja). >>> >>> Maybe this may help somebody to figure out what could be happening and hopefully help me to narrow the issue? I honestly am totally lost on what to try next. This is kind of ridiculous. >>> >>> Thanks >>> >>> >>>> On 6 Jul 2019, at 23:49, Neil Nelson <nnelson at infowest.com <mailto:nnelson at infowest.com>> wrote: >>>> >>>> Joan, >>>> >>>> Just completed a good clang compile built from a mostly vanilla Xubuntu 19.04 VM, installed the llvm-needed Ubuntu packages, downloaded a new copy of llvm using the noted llvm install page, configured using >>>> >>>> cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_USE_LINKER=lld -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX=/home/nnelson/Documents/llvm/install ../llvm &> cmake.log >>>> >>>> which is primarily different from yours where I am using a 'Release' build to avoid the much larger memory and disk usage of a 'Debug' build. The 'ninja install' command put everything in llvm/install as expected including clang. I look through cmake.log to see if there are errors that need to be corrected. >>>> >>>> My differences appear to be Xubuntu, the packages, ninja, and the cmake line. >>>> >>>> On Linux I can use >>>> >>>> ninja &> ninja_compile.log >>>> >>>> to look at the compile history and see if something went wrong. >>>> >>>> Neil >>>> >>>> On 7/6/19 12:00 AM, Joan Lluch wrote: >>>>> Hi Nelson, >>>>> >>>>> Thanks for your reply. >>>>> >>>>> The “build/Debug/lib” and "build/Release/lib” directories is where all the libraries go. Similarly, the executables go to “build/Debug/bin” and “build/Release/bin” before they are moved to the install directory. This is expected and normal. However, the problem is that a small number of libraries (exactly 20 in total) are not created at all for the LLVM 9.0 version that I cloned from gitHub. These libraries are in fact not created anywhere!. >>>>> >>>>> I still have LLVM 7.0 installed in my computer and the libraries for that version are all there in the right places under the LLMV 7.0 directory, but in that case I installed it all in a different way as I said, loosing the benefits of git. >>>>> >>>>> I forgot to mention that “llc” alone compiles and links correctly without any issue. The problem is only when I try to get ‘clang’ compiled. >>>>> >>>>> You mention that you enabled a lot of projects: "clang;clang-tools-extra;compiler-rt;debuginfo-tests;libclc;libcxx;libcxxabi;libunwind;lld;lldb;llvm;openmp;parallel-libs;polly;pstl”. I only really need the basic installation of “clang”, and I do not need any testing tools because all I want is to add my custom target to it. I also tried "clang;libclc;libcxx” but the problem with the missing libraries is exactly the same. >>>>> >>>>> Just as a matter of information: I successfully implemented a custom target backend, and have it almost finished and running perfectly on LLVM 7.0. Now, I just want to move it to LLVM 9.0, but got stuck in what is supposed to be the easiest part which is just compiling it (??), but I do not understand why it doesn’t compile! >>>>> >>>>> Any ideas? >>>>> >>>>> Joan >>>>> >>>>>> John, I compiled and installed to /usr/local all the projects under llvm except llgo yesterday. The three files you noted are in >>>>>> ../llvm-project/build/lib >>>>>> I do not have a llvm-project/build/Debug directory. >>>>>> Xubuntu 19.04. llvm downloaded from github on 6/18 using instructions from the page you note. >>>>>> cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang;clang-tools-extra;compiler-rt;debuginfo-tests;libclc;libcxx;libcxxabi;libunwind;lld;lldb;llvm;openmp;parallel-libs;polly;pstl" -DLLVM_USE_LINKER=lld -DCMAKE_BUILD_TYPE="Release" ../llvm >>>>>> Installed additional packages as needed. >>>>>> Neil >>>>>> On 7/5/19 6:46 AM, Joan Lluch via llvm-dev wrote: >>>>>>> Hi All, >>>>>>> >>>>>>> I am looking for the best way to install LLVM+clang, but I do not seem to find a way that works for me. >>>>>>> >>>>>>> I followed the steps in this document Getting Started with the LLVM System — LLVM 9 documentation <https://llvm.org/docs/GettingStarted.html> except that I created the following folder structure as I do not want clang and llc to go to /usr/local >>>>>>> >>>>>>> LLVM-9 >>>>>>> llvm-project (cloned from github) >>>>>>> install >>>>>>> >>>>>>> I ran the following command line from the build directory in llvm-project as described in the doc, but added the DLLVM_OPTIMIZED_TABLEGEN=On variable : >>>>>>> >>>>>>> cmake -G Xcode -DLLVM_ENABLE_PROJECTS=clang -DCMAKE_INSTALL_PREFIX=/Users/joan/LLVM-9/install -DLLVM_OPTIMIZED_TABLEGEN=On ../llvm >>>>>>> >>>>>>> The cmake command above seems to work ok, but after that, when I compile the “install” or “build_all” schemes I get a lot of linker errors. Such as these ones and more: >>>>>>> >>>>>>> clang: error: no such file or directory: '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangAST.a' >>>>>>> clang: error: no such file or directory: '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangLex.a' >>>>>>> clang: error: no such file or directory: '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangBasic.a' >>>>>>> >>>>>>> Up until recently, I have worked with LLVM 7.0 and all what I did was downloading both llvm and clang from llvm.org <http://llvm.org/>, copied clang into llvm/tools, and ran the cmake application (not command line). That kind of worked except for some minor glitches but of course I didn’t get the benefits of git. >>>>>>> >>>>>>> So what am I doing wrong now? Why I’m getting such linker errors? >>>>>>> >>>>>>> It seems that a few required libraries are not created, but I do not understand why. Any ideas? >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> John >>>>> >>> >>> _______________________________________________ >>> LLVM Developers mailing list >>> llvm-dev at lists.llvm.org <mailto:llvm-dev at lists.llvm.org> >>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev <https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev> >> >> _______________________________________________ >> LLVM Developers mailing list >> llvm-dev at lists.llvm.org <mailto:llvm-dev at lists.llvm.org> >> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev <https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev>-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20190707/a530e5e0/attachment.html>
Neil Nelson via llvm-dev
2019-Jul-07 19:48 UTC
[llvm-dev] Linker errors after installing/compiling LLVM/CLANG
Joan, For ninja here I would do the following, noting https://llvm.org/docs/GettingStarted.html cd llvm-project rm -rf build mkdir build cd build Your cmake line might be cmake -G Ninja -DLLVM_ENABLE_PROJECTS=clang -DCMAKE_INSTALL_PREFIX=/Users/joan/LLVM-9/install -DLLVM_OPTIMIZED_TABLEGEN=On ../llvm I would use cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_USE_LINKER=lld -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX=/Users/joan/LLVM-9/install ../llvm ninja ninja install I am not familiar with Xcode. But if the above works you might be in a position to use the executables and libraries in the just installed directory in an Xcode project. Neil On 7/7/19 12:59 PM, Joan Lluch via llvm-dev wrote:> Hi zturner > > Please, would you describe me step by step how do I get both a Xcode > project and a Ninja setup for compiling the same? > > I have downloaded the Ninja-mac binary from here > https://github.com/ninja-build/ninja/releases and have setup system > path to it. What’s next? > > Thanks-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20190707/4cb67c37/attachment.html>
Zachary Turner via llvm-dev
2019-Jul-07 20:25 UTC
[llvm-dev] Linker errors after installing/compiling LLVM/CLANG
I don’t personally develop on Mac (i use Windows), but I have an analogous setup there where i use ninja to build and Visual Studio for editing, debugging, etc. What i do, and I assume it will be the same or very similar for Xcode, is to run cmake twice, once with Ninja, and once with VS (Xcode for you), from separate directories. I build with the ninja one (“ninja clang” on command line), and I change the debugger target from the default to point directly into my ninja directory , so VS is debugging the thing that was built with ninja. Hopefully that makes sense On Sun, Jul 7, 2019 at 11:59 AM Joan Lluch <joan.lluch at icloud.com> wrote:> Hi zturner > > Please, would you describe me step by step how do I get both a Xcode > project and a Ninja setup for compiling the same? > > I have downloaded the Ninja-mac binary from here > https://github.com/ninja-build/ninja/releases and have setup system path > to it. What’s next? > > Thanks > > > > > On 7 Jul 2019, at 19:23, Zachary Turner <zturner at roblox.com> wrote: > > I’m not saying you can’t use Xcode, I’m just saying that instead of > *building* in Xcode, just type “ninja” on the command line to do your build > and then use Xcode as you normally would. > > I don’t think it’s the case that LLVM does not intend to support Xcode, > just that its a community driven project, so unless someone is sufficiently > motivated to fix whatever this problem is, it might stay this way for some > time. On that note, patches are certainly welcome, but if you just want to > unblock yourself, the easiest way is going to be to type a command on the > command line to do your build instead of pressing a button in the UI (and > you could still use the UI for everything else) > > On Sun, Jul 7, 2019 at 9:40 AM Joan Lluch <joan.lluch at icloud.com> wrote: > >> >> Hi zturner, >> >> I understand what you say and I have been suggested this a couple of >> times, but I really don’t want to make the switch to ninja. I’m a retired >> senior software developer and I just use LLVM for a custom backend that I >> have already almost completed in LLVM 7.0. I’m not really into LLVM-project >> development, and Xcode is both familiar and fast enough for incremental >> builds of ‘llc’ or ‘clang’ alone including my target backend, (or it used >> to be in 7.0). It’s just the right tool for me. >> >> On the other hand I think that in case there’s no intention to fully >> support Xcode in the future, then it should be removed from de doc >> descriptions to prevent deceptive information. Otherwise, at least major >> issues like this one, should be taken care of. >> >> John >> >> >> >> On 7 Jul 2019, at 17:08, Zachary Turner <zturner at roblox.com> wrote: >> >> Try using ninja generator, most people do not use Xcode for building, so >> since it lesser-used, it also lesser tested. Note that it’s perfectly >> possible to use Xcode for code browsing, debugging, editing while using >> ninja for building, which is what I think most people do >> >> On Sun, Jul 7, 2019 at 4:20 AM Joan Lluch via llvm-dev < >> llvm-dev at lists.llvm.org> wrote: >> >>> I also filled a bug report. I think this is actually a bug >>> >>> https://bugs.llvm.org/show_bug.cgi?id=42528 >>> >>> John >>> >>> >>> On 7 Jul 2019, at 09:27, Joan Lluch via llvm-dev < >>> llvm-dev at lists.llvm.org> wrote: >>> >>> I understand that a difference between ninja and xcode is they use a >>> different way to determine code dependencies. So to my understanding xcode >>> needs dependencies to be properly created whereas ninja just doesn’t care. >>> Maybe this is why ninja is able to find what it needs for the compilation >>> to succeed, but not xcode. >>> >>> So I have now looked at the CMakeLists.txt files and found that all the >>> missing libraries are defined in files under the ‘clang’ directory. >>> >>> The llvm_project clone has the following structure: >>> >>> llvm-project >>> llvm >>> clang >>> (others) >>> >>> Everything under ‘llvm’ is properly compiled with no issues, however >>> what is under ‘clang’ fails to compile (with linker errors) even if >>> -DLLVM_ENABLE_PROJECTS=“clang” is specified. >>> >>> I suspect now that there may be some kind of bug in the llvm project >>> that prevents this to work properly, or maybe something else needs to be >>> done to get clang compiled on xcode. I also suspect that this may pass >>> unnoticed when using ninja because it simply uses it’s own way to find >>> dependencies (but I don’t really know anything about ninja). >>> >>> Maybe this may help somebody to figure out what could be happening and >>> hopefully help me to narrow the issue? I honestly am totally lost on what >>> to try next. This is kind of ridiculous. >>> >>> Thanks >>> >>> >>> On 6 Jul 2019, at 23:49, Neil Nelson <nnelson at infowest.com> wrote: >>> >>> Joan, >>> >>> Just completed a good clang compile built from a mostly vanilla Xubuntu >>> 19.04 VM, installed the llvm-needed Ubuntu packages, downloaded a new copy >>> of llvm using the noted llvm install page, configured using >>> >>> cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_USE_LINKER=lld >>> -DCMAKE_BUILD_TYPE="Release" >>> -DCMAKE_INSTALL_PREFIX=/home/nnelson/Documents/llvm/install ../llvm &> >>> cmake.log >>> >>> which is primarily different from yours where I am using a 'Release' >>> build to avoid the much larger memory and disk usage of a 'Debug' build. >>> The 'ninja install' command put everything in llvm/install as expected >>> including clang. I look through cmake.log to see if there are errors >>> that need to be corrected. >>> >>> My differences appear to be Xubuntu, the packages, ninja, and the cmake >>> line. >>> >>> On Linux I can use >>> >>> ninja &> ninja_compile.log >>> >>> to look at the compile history and see if something went wrong. >>> >>> Neil >>> On 7/6/19 12:00 AM, Joan Lluch wrote: >>> >>> Hi Nelson, >>> >>> Thanks for your reply. >>> >>> The “build/Debug/lib” and "build/Release/lib” directories is where all >>> the libraries go. Similarly, the executables go to “build/Debug/bin” and >>> “build/Release/bin” before they are moved to the install directory. This is >>> expected and normal. However, the problem is that a small number of >>> libraries (exactly 20 in total) are not created at all for the LLVM 9.0 >>> version that I cloned from gitHub. These libraries are in fact not created >>> anywhere!. >>> >>> I still have LLVM 7.0 installed in my computer and the libraries for >>> that version are all there in the right places under the LLMV 7.0 >>> directory, but in that case I installed it all in a different way as I >>> said, loosing the benefits of git. >>> >>> I forgot to mention that “llc” alone compiles and links correctly >>> without any issue. The problem is only when I try to get ‘clang’ compiled. >>> >>> You mention that you enabled a lot of projects: >>> "clang;clang-tools-extra;compiler-rt;debuginfo-tests;libclc;libcxx;libcxxabi;libunwind;lld;lldb;llvm;openmp;parallel-libs;polly;pstl”. >>> I only really need the basic installation of “clang”, and I do not need any >>> testing tools because all I want is to add my custom target to it. I also >>> tried "clang;libclc;libcxx” but the problem with the missing libraries is >>> exactly the same. >>> >>> Just as a matter of information: I successfully implemented a custom >>> target backend, and have it almost finished and running perfectly on LLVM >>> 7.0. Now, I just want to move it to LLVM 9.0, but got stuck in what is >>> supposed to be the easiest part which is just compiling it (??), but I do >>> not understand why it doesn’t compile! >>> >>> Any ideas? >>> >>> Joan >>> >>> John, I compiled and installed to /usr/local all the projects under llvm >>> except llgo yesterday. The three files you noted are in >>> ../llvm-project/build/lib >>> I do not have a llvm-project/build/Debug directory. >>> Xubuntu 19.04. llvm downloaded from github on 6/18 using instructions >>> from the page you note. >>> cmake -G Ninja >>> -DLLVM_ENABLE_PROJECTS="clang;clang-tools-extra;compiler-rt;debuginfo-tests;libclc;libcxx;libcxxabi;libunwind;lld;lldb;llvm;openmp;parallel-libs;polly;pstl" >>> -DLLVM_USE_LINKER=lld -DCMAKE_BUILD_TYPE="Release" ../llvm >>> Installed additional packages as needed. >>> Neil >>> On 7/5/19 6:46 AM, Joan Lluch via llvm-dev wrote: >>> >>> Hi All, >>> >>> I am looking for the best way to install LLVM+clang, but I do not seem >>> to find a way that works for me. >>> >>> I followed the steps in this document Getting Started with the LLVM >>> System — LLVM 9 documentation >>> <https://llvm.org/docs/GettingStarted.html> except that I created the >>> following folder structure as I do not want clang and llc to go to >>> /usr/local >>> >>> LLVM-9 >>> llvm-project (cloned from github) >>> install >>> >>> I ran the following command line from the build directory in >>> llvm-project as described in the doc, but added the >>> DLLVM_OPTIMIZED_TABLEGEN=On variable : >>> >>> cmake -G Xcode -DLLVM_ENABLE_PROJECTS=clang >>> -DCMAKE_INSTALL_PREFIX=/Users/joan/LLVM-9/install >>> -DLLVM_OPTIMIZED_TABLEGEN=On ../llvm >>> >>> The cmake command above seems to work ok, but after that, when I compile >>> the “install” or “build_all” schemes I get a lot of linker errors. Such as >>> these ones and more: >>> >>> clang: error: no such file or directory: >>> '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangAST.a' >>> clang: error: no such file or directory: >>> '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangLex.a' >>> clang: error: no such file or directory: >>> '/Users/joan/LLVM-9/llvm-project/build/Debug/lib/libclangBasic.a' >>> >>> Up until recently, I have worked with LLVM 7.0 and all what I did was >>> downloading both llvm and clang from llvm.org, copied clang into >>> llvm/tools, and ran the cmake application (not command line). That kind of >>> worked except for some minor glitches but of course I didn’t get the >>> benefits of git. >>> >>> So what am I doing wrong now? Why I’m getting such linker errors? >>> >>> It seems that a few required libraries are not created, but I do not >>> understand why. Any ideas? >>> >>> Thanks, >>> >>> John >>> >>> >>> >>> _______________________________________________ >>> LLVM Developers mailing list >>> llvm-dev at lists.llvm.org >>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev >>> >>> >>> _______________________________________________ >>> LLVM Developers mailing list >>> llvm-dev at lists.llvm.org >>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev >>> >> >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20190707/524254fe/attachment.html>
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