Rob Stewart
2013-Nov-02 18:48 UTC
[LLVMdev] Multimedia IO instructions & partial backend implementations for simple CPUs
Hi, I'm getting started with LLVM, with the intention of writing a DSL that compiles to LLVM IR, to target a new CPU instruction set. I have two questions: 1. Multimedia IO in LLVM In the paper "The LLVM Instruction Set and Compilation Strategy" [1], there is talk about a possible multimedia instruction set in a future LLVM release: "Note that LLVM is a virtual instruction set: it does not define runtime and operating system functions such as I/O, memory management (in particular, garbage collection), signals, and many others. Some issues that do belong in the instruction set and may be added in the future include support for multimedia instructions (e.g., packed operations), predicated instructions, and explicit parallelism." My question is a very basic one: how do I use LLVM IR code to do file IO? As a simple example, take a file with 3 tab-separated integers. How would I read this file in to an LLVM vector <3 x i32> ? Now take a more complicated example: decoding a file to an LLVM vector representation. To use the multimedia instruction set described above (though I guess not implemented yet), how do I: A) read a greyscale 3x3 pixel image file, B) translate this to an LLVM vector <9 x i8> ? 2. Implementing an LLVM backend subset. I have not yet delved deeply in to the requirements of implementing LLVM backends to target new hardware instruction sets. Given a constrained hardware implementation, is it acceptable to implement a backend subset, and throwing "Not Supported" exceptions where ever appropriate. To give a concrete example, take a simple CPU architecture that does not support floating point arithmetic, but does support simple integer arithmetic. If my LLVM frontend produces only i32 values, then `llc -march=my_new_arch` doesn't complain. If, however, my frontend produces float values, then `llc -marc=my_new_arch` would complain with the "Type 'float' Not Supported by architecture my_new_arch". Is this the philosophy of LLVM backend implementation? Must the new target architecture support all LLVM instructions, or am I able to develop an LLVM backend for an architecture that lacks features like floating point arithmetic? Any related resources would be appreciated. [1] - http://goo.gl/HA5AXU -- Rob
Sean Silva
2013-Nov-03 05:44 UTC
[LLVMdev] Multimedia IO instructions & partial backend implementations for simple CPUs
On Sat, Nov 2, 2013 at 2:48 PM, Rob Stewart <robstewart57 at gmail.com> wrote:> Hi, I'm getting started with LLVM, with the intention of writing a DSL > that compiles to LLVM IR, to target a new CPU instruction set. I have > two questions: > > 1. Multimedia IO in LLVM > > In the paper "The LLVM Instruction Set and Compilation Strategy" [1], > there is talk about a possible multimedia instruction set in a future > LLVM release: > > "Note that LLVM is a virtual instruction set: it does not define > runtime and operating system functions such as I/O, memory management > (in particular, garbage collection), signals, and many others. Some > issues that do belong in the instruction set and may be added in the > future include support for multimedia instructions (e.g., packed > operations), > predicated instructions, and explicit parallelism." >We have vectors. No predicated instructions in the LLVM IR (only in the MI layer). I'm not sure what you mean by "explicit parallelism" (do you mean something like Cilk?) but I don't think LLVM supports that (those things usually have a nontrivial runtime component).> > My question is a very basic one: how do I use LLVM IR code to do file > IO? As a simple example, take a file with 3 tab-separated integers. > How would I read this file in to an LLVM vector <3 x i32> ? Now take a > more complicated example: decoding a file to an LLVM vector > representation. To use the multimedia instruction set described above > (though I guess not implemented yet), how do I: A) read a greyscale > 3x3 pixel image file, B) translate this to an LLVM vector <9 x i8> ? >LLVM doesn't provide a runtime or "VM". You basically do these things the same way that you do them in C. Yes, this unfortunately requires knowing your target platform's system libraries and how to link to them and such; LLVM doesn't paper over this.> > > 2. Implementing an LLVM backend subset. > > I have not yet delved deeply in to the requirements of implementing > LLVM backends to target new hardware instruction sets. Given a > constrained hardware implementation, is it acceptable to implement a > backend subset, and throwing "Not Supported" exceptions where ever > appropriate. To give a concrete example, take a simple CPU > architecture that does not support floating point arithmetic, but does > support simple integer arithmetic. If my LLVM frontend produces only > i32 values, then `llc -march=my_new_arch` doesn't complain. If, > however, my frontend produces float values, then `llc > -marc=my_new_arch` would complain with the "Type 'float' Not Supported > by architecture my_new_arch". > > Is this the philosophy of LLVM backend implementation? Must the new > target architecture support all LLVM instructions, or am I able to > develop an LLVM backend for an architecture that lacks features like > floating point arithmetic? Any related resources would be appreciated. >If you don't want to merge this with trunk, then you can do whatever you want; typically when starting out you will only implement a subset of instructions (you can't implement them all simultaneously, now can you?). The state of backend documentation is pretty dire. I brain dumped basically all the backend docs I could think of in < http://thread.gmane.org/gmane.comp.compilers.llvm.devel/65898>. That thread also has some other good pointers for a person interested in writing a backend. Getting a backend intro trunk generally speaking is a large long-term commitment. I'm not sure what the exact requirements are for getting a backend into trunk (I don't think anybody really does at a deep level, other than "some critical subset of experienced LLVM developers think it looks good enough to be committed"), but the biggest hurdle (generally) with getting a backend into LLVM trunk is that it requires a demonstrated ability to work with the community and a clear investment in maintaining the backend from now into the foreseeable future (to put it bluntly, this generally will mean at least 1 or 2 people with a paycheck tied to maintaining the backend and contributing to the community, and these being people that have a history of submitting good patches and that are familiar with the community expectations). (The reason for these requirements is purely experience with other backends, which have been a maintainability nightmare without active developers responsible for maintaining them and compensating for the increase in general codebase complexity (e.g. each new backend makes refactoring the target-independent backend parts more difficult)). -- Sean Silva> > [1] - http://goo.gl/HA5AXU > > -- > Rob > > _______________________________________________ > LLVM Developers mailing list > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20131103/8538b99f/attachment.html>
Pekka Jääskeläinen
2013-Nov-03 09:08 UTC
[LLVMdev] Multimedia IO instructions & partial backend implementations for simple CPUs
On 11/03/2013 07:44 AM, Sean Silva wrote:> We have vectors. No predicated instructions in the LLVM IR (only in the MI > layer). I'm not sure what you mean by "explicit parallelism" (do you mean > something like Cilk?) but I don't think LLVM supports that (those things usually > have a nontrivial runtime component).There's some support for (usually explicit from the language at hand) data parallel loops; the parallel loop metadata: http://llvm.org/docs/LangRef.html#llvm-mem-parallel-loop-access-metadata #pragma simd and even cilk_for could use that. -- --Pekka
Rob Stewart
2013-Nov-05 14:39 UTC
[LLVMdev] Multimedia IO instructions & partial backend implementations for simple CPUs
On 3 November 2013 05:44, Sean Silva <chisophugis at gmail.com> wrote:> LLVM doesn't provide a runtime or "VM". You basically do these things the > same way that you do them in C. Yes, this unfortunately requires knowing > your target platform's system libraries and how to link to them and such; > LLVM doesn't paper over this.OK. So to be specific, I am using a Haskell language binding to LLVM, not C. With my multimedia IO examples, am I correct in thinking I have a few options: 1. Do IO in my host language, and parse bytestrings in to LLVM data structures, e.g. vectors. Then, pass these data structures to LLVM generated code for JIT compilation. 2. Write IO functions in C, and compile with -emit-llvm . Then in my LLVM code generation, I read this external function from a bitcode file generated by clang. Here, there is no IO in my host language. 3. Call libc functions within LLVM to parse bytestrings directly in to structs or vectors. If libc embedded in LLVM even possible? Is there an LLVM cookbook for interaction with IO runtime systems?> The state of backend documentation is pretty dire. I brain dumped basically > all the backend docs I could think of in > <http://thread.gmane.org/gmane.comp.compilers.llvm.devel/65898>. That thread > also has some other good pointers for a person interested in writing a > backend.That's a great resource, thanks. One thing I'd really appreciate is a cookbook on LLVM data structures. I have read the language reference http://llvm.org/docs/LangRef.html , and understand the expressivity of aggregate types. What I do not yet have a good feeling for is when to use them. To give a concrete example, I'd like to parse a greyscale image in to an LLVM data structure. At each {x,y} point, there is an Int8 value between 0 and 255. Take a small 4x3 image. I could feed my pixels in to a flat Int8 vector of length 12. I could also feed it in to an array of length 4, of Int8 arrays of length 3. Now take 2 simple functions: one does greyscale brightening, the other does a sobel filter. The first needs only to know the value of 1 pixel at a time, i.e. to increase its value. For this, the vector option would be fine, and I assume (naively) that I'd enjoy SIMD performance over this vector, executing `add x` to each element? However, the Sobel filter needs information not only about the value of a pixel, but also the values of its surrounding pixels. In this case, the 2D array would be more suitable, as the shape of the image is known. Would I lose SIMD vectorisation, probably? Or as a third option, would I use a struct with a triple of three elements: a vector, and two Int8 values indicating the X and Y lengths of the image? What I'm after is a cookbook for LLVM data structures, and how to apply them. E.g, when to use structs, when to use aggregated types, and how to hold on to SIMD vectorisation when ever is possible. -- Rob
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