Chris Lattner
2011-Oct-28 16:56 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
On Oct 28, 2011, at 12:54 AM, Óscar Fuentes wrote:> A good measure of how fast a set of Makefile are is to run the build > with all targets up-to-date. Both builds takes a few seconds (3 or so) > on my Linux quad core box. Whatever improvement can be achieved on this > seems pretty insignificant.There are different overheads in different scenarios. The makefiles get really poor utilization out of a 8 or 16-way machine because of implicit synchronization between different sublibraries.> Furthermore, recursive make is necessary for automatic generation of > header dependencies, among other things. The makefiles generated by > cmake are "partially" recursive for that reason: > > http://www.cmake.org/Wiki/CMake_FAQ#Why_does_CMake_generate_recursive_Makefiles.3FI don't understand, what does having one makefile per directory have to do with header file generation?>>>> 2. The build system generated by cmake is absolute garbage, at least >>>> for Xcode. The build times of it are really bad, and having to work >>>> with it in the IDE is even more terrible. >>> >>> AFAIK there is a Xcode project file on the LLVM source tree. >> >> Nope, there was once but it was removed a long time ago though. >> >>> Are the >>> LLVM makefiles used by the Xcode project? >> >> No, it is generated by Cmake. > > So, the cmake-generated Xcode file was considered good enough or… ?No, not at all. It's awful.> Anyways, if you wish to avoid duplicating info on both Makefile and > CMakeLists.txt there is a simple solution: read and parse the Makefile > from the corresponding CMakeLists.txt. For instance, if you put the > library dependencies on the Makefile like this: > > LLVMLIBDEPS := foo zoo barI don't see how that is any better than what is being proposed. You're just moving the complexity from one place to the other, and blocking future improvements that will build on this. -Chris
Daniel Dunbar
2011-Oct-28 17:25 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
I'm going to briefly summarize my responses here. On Fri, Oct 28, 2011 at 9:56 AM, Chris Lattner <clattner at apple.com> wrote:> On Oct 28, 2011, at 12:54 AM, Óscar Fuentes wrote: >> Anyways, if you wish to avoid duplicating info on both Makefile and >> CMakeLists.txt there is a simple solution: read and parse the Makefile >> from the corresponding CMakeLists.txt. For instance, if you put the >> library dependencies on the Makefile like this: >> >> LLVMLIBDEPS := foo zoo bar > > I don't see how that is any better than what is being proposed. You're just moving the complexity from one place to the other, and blocking future improvements that will build on this.I believe this is one of the key points. In LLVM, we have a lot of domain specific structure in the project. *Any* build system is going to have to codify that information. Codifying it *informally* inside CMake / Make / anything else is no different than codifying it in a new system, but: (a) a clear, explicit system makes it easier to understand exactly what is supported (b) it provides a good place to hang documentation. Users can clearly differentiate between the domain specific LLVM structure and the CMake implementation details or the make implementation details. The *ONLY* good reason to put this information inside CMake instead of external files is as a way to avoid a Python dependency at build time. However, the cost of doing so is incredibly high: * code to use this information in CMake must be written in CMake, a horrible horrible language which I in no way whatsoever believe should be inflicted on any more LLVM developers than necessary. * other tools to use this information must parse CMake files. Either they parse some incomplete subset (which then must be documented, etc.) or they have to deal more with the (see above) horrible horrible CMake language. The only other argument on this thread I consider to have significant weight is whether we should standardize on CMake. I am strongly against this: * CMake is a very heavy dependency to standardize on. Adding external files that clearly codify how to build the project allows anyone to reimplement tools to build the project, if necessary, but that is not at all true of dealing with CMake. * I don't think CMake is good enough. I agree it solves problems, but I want to use great tools, not ones that work. In particular: (a) The Xcode projects are horrible. (b) The language is horrible. (c) This doesn't solve any other nice problems: (i) It doesn't make it easier to play with other build systems (like Ninja, or gyp). (ii) It doesn't make it easier to write tools for LLVM. For example, my system would make it easy to add tools to operate on all the source files. For example, to add tools to run style checkers on all the code, or add static analyzer build steps. * many many large projects end up with meta build systems, and they usually are happy with it, and they usually have good reasons for doing so. * This is largely a separate (but related) topic. If you really want to seriously argue for it, please move it to a different thread (where I will continue to strongly oppose it) and try to convince Chris it is the Right Thing (tm). Otherwise, we are as today maintaining multiple build systems. Even if we wanted to move to CMake, lots of users have dependencies on the current Makefiles so we will still have to keep them working for some time to come. Overall, I believe that my system will *reduce the work* and *improve the experience* of the majority of LLVM developers. The cost we are paying for this gain is (a) my time, and (b) a python dependency. As I said before, we already have (b) for running tests, which no one who has complained about this have given credence to. In my opinion, although this adds a new system, but it is actually reducing complexity because the system becomes (a) better documented, (b) more understandable, and (c) more explicit. - Daniel> -Chris > >
Eric Christopher
2011-Oct-28 17:47 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
On Oct 28, 2011, at 10:25 AM, Daniel Dunbar wrote:> Overall, I believe that my system will *reduce the work* and *improve > the experience* of the majority of LLVM developers. The cost we are > paying for this gain is (a) my time, and (b) a python dependency. As I > said before, we already have (b) for running tests, which no one who > has complained about this have given credence to. In my opinion, > although this adds a new system, but it is actually reducing > complexity because the system becomes (a) better documented, (b) more > understandable, and (c) more explicit.FWIW as "the other guy who works on the build system that isn't cmake" I'm all for this. I have no problem with a python dependency and ultimately replacing two build systems with a single well documented and more understandable one is such a worthy goal that some short term change is worth it. -eric -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20111028/7e66e030/attachment.html>
Jeffrey Yasskin
2011-Oct-28 17:50 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
On Fri, Oct 28, 2011 at 10:25 AM, Daniel Dunbar <daniel at zuster.org> wrote:> * I don't think CMake is good enough. I agree it solves problems, but > I want to use great tools, not ones that work. In particular: > (c) This doesn't solve any other nice problems: > (i) It doesn't make it easier to play with other build > systems (like Ninja, or gyp).Speaking of ninja and gyp, gyp is actually a build system generator like what you're proposing, while ninja is a replacement `make` intended for use with build system generators. What are the reasons you want to write a new generator rather than using gyp? I believe someone's now written a ninja backend for cmake, although I'm not sure where they put it, so cmake might actually provide an easier way to play with ninja than your new system. Similarly, cmake's xcode generator is nominally open source (http://cmake.org/gitweb?p=cmake.git;a=blob;f=Source/cmGlobalXCodeGenerator.cxx;h=32eaef837e2d79c286ea7651d1ee3f69eb5f0f6a;hb=HEAD). How come there's no interest in improving it? Not that I really want to defend cmake. I hate its language as much as anyone. Jeffrey
Óscar Fuentes
2011-Oct-28 19:43 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
Chris Lattner <clattner at apple.com> writes:> On Oct 28, 2011, at 12:54 AM, Óscar Fuentes wrote: >> A good measure of how fast a set of Makefile are is to run the build >> with all targets up-to-date. Both builds takes a few seconds (3 or so) >> on my Linux quad core box. Whatever improvement can be achieved on this >> seems pretty insignificant. > > There are different overheads in different scenarios. The makefiles > get really poor utilization out of a 8 or 16-way machine because of > implicit synchronization between different sublibraries.BTW, adding explicit library dependencies will make the parallel builds worse, because you know when a dependency is missing (the build fails) but you don't know when a dependency is superfluous.>> Furthermore, recursive make is necessary for automatic generation of >> header dependencies, among other things. The makefiles generated by >> cmake are "partially" recursive for that reason: >> >> http://www.cmake.org/Wiki/CMake_FAQ#Why_does_CMake_generate_recursive_Makefiles.3F > > I don't understand, what does having one makefile per directory have > to do with header file generation?No one makefile per directory, but recursive make. Automatic header dependencies are usually supported by recursively invoking `make', which is the slow part. Having one makefile per directory may require recursive invocation or not, depending on how the build was written. [snip]>> Anyways, if you wish to avoid duplicating info on both Makefile and >> CMakeLists.txt there is a simple solution: read and parse the Makefile >> from the corresponding CMakeLists.txt. For instance, if you put the >> library dependencies on the Makefile like this: >> >> LLVMLIBDEPS := foo zoo bar > > I don't see how that is any better than what is being proposed. > You're just moving the complexity from one place to the other,What I propose requires about 20 lines in the cmake build. And what Dan proposes will require changes on the cmake build as well, I'm pretty sure that those changes would be much more intrusive.> and blocking future improvements that will build on this.Dan proposes to have a file with the info and processing that file for generating stuff for cmake and `make' (after making the necessary changes on both builds.) What I propose is to read that info from cmake itself. No python required. How is that blocking future improvements?
Óscar Fuentes
2011-Oct-28 20:31 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
Daniel Dunbar <daniel at zuster.org> writes:> I'm going to briefly summarize my responses here. > > On Fri, Oct 28, 2011 at 9:56 AM, Chris Lattner <clattner at apple.com> wrote: >> On Oct 28, 2011, at 12:54 AM, Óscar Fuentes wrote: >>> Anyways, if you wish to avoid duplicating info on both Makefile and >>> CMakeLists.txt there is a simple solution: read and parse the Makefile >>> from the corresponding CMakeLists.txt. For instance, if you put the >>> library dependencies on the Makefile like this: >>> >>> LLVMLIBDEPS := foo zoo bar >> >> I don't see how that is any better than what is being >> proposed. You're just moving the complexity from one place to the >> other, and blocking future improvements that will build on this. > > I believe this is one of the key points. > > In LLVM, we have a lot of domain specific structure in the project. > *Any* build system is going to have to codify that information.Both builds systems already support that information. So...?> Codifying it *informally* inside CMake / Make / anything else is no > different than codifying it in a new system, but: > (a) a clear, explicit system makes it easier to understand exactly > what is supportedYou are assuming that your .ini or json (or, why not? xml!) will be more clear than what we can put on the CMakeLists.txt or Makefile. I strongly doubt that. It is true that `make' has difficulties for handling info unless you abide to its rules. That's not the case of cmake. Put the info in the Makefile, or in a external file if you wish, and cmake will handle it without the help of an external script. No Python needed.> (b) it provides a good place to hang documentation. Users can clearly > differentiate between the domain specific LLVM structure and the CMake > implementation details or the make implementation details.There are no such "cmake implementation details" on CMakeLists.txt! Those files pretty much contains the strictly required information for describing the sub-project. If you find a case where the CMakeLists.txt contains annoying "implementation details" while your system would avoid them, the situation can be improved from within the cmake build.> The *ONLY* good reason to put this information inside CMake instead of > external files is as a way to avoid a Python dependency at build time. > However, the cost of doing so is incredibly high: > * code to use this information in CMake must be written in CMake, a > horrible horrible language which I in no way whatsoever believe should > be inflicted on any more LLVM developers than necessary.So you can't stand the cmake language and love Python. Fair enough. It is true that the language is far from pretty. Anyways, what I propose will require less code in cmake (and more simple) than your Python scripts would need... for interfacing with cmake!> * other tools to use this information must parse CMake files. Either > they parse some incomplete subset (which then must be documented, > etc.) or they have to deal more with the (see above) horrible horrible > CMake language.Please describe the requirements of any of those "other tools". Appeals to mythical unspecified entities does not help the discussion.> The only other argument on this thread I consider to have significant > weight is whether we should standardize on CMake. I am strongly > against this: > > * CMake is a very heavy dependency to standardize on. Adding external > files that clearly codify how to build the project allows anyone to > reimplement tools to build the project, if necessary, but that is not > at all true of dealing with CMake.Again, mythical entities.> * I don't think CMake is good enough. I agree it solves problems, but > I want to use great tools, not ones that work. In particular: > (a) The Xcode projects are horrible.Ok.> (b) The language is horrible.Not pretty, yes, but every time I needed to implement something on it, the work was done in a surprisingly small amount of time.> (c) This doesn't solve any other nice problems: > (i) It doesn't make it easier to play with other build > systems (like Ninja, or gyp).Do we need them?> (ii) It doesn't make it easier to write tools for LLVM. For > example, my system would make it easy to add tools to operate on all > the source files. For example, to add tools to run style checkers on > all the code, or add static analyzer build steps.Adding support for your hypothetical case is a few lines of cmake code. And even implemented on a generic way if you wish, for the case where you want to run an arbitrary command on every file. Although for your case a one-line bash script will do too. That's pretty weak.> * many many large projects end up with meta build systems, and they > usually are happy with it, and they usually have good reasons for > doing so.And have we good reasons? CMake is not `make'. You can write complex logic on it. Actually, the LLVM CMake build is the LLVM meta-build system. Oh, wait, you don't like the CMake language. So, why not file feature requests and let others do the work? That's what I do when I need a feature on LLVM ;-)> * This is largely a separate (but related) topic. If you really want > to seriously argue for it, please move it to a different thread (where > I will continue to strongly oppose it) and try to convince Chris it is > the Right Thing (tm). Otherwise, we are as today maintaining multiple > build systems. Even if we wanted to move to CMake, lots of users have > dependencies on the current Makefiles so we will still have to keep > them working for some time to come. > > Overall, I believe that my system will *reduce the work* and *improve > the experience* of the majority of LLVM developers.I strongly disagree.> The cost we are paying for this gain is (a) my time,No. It's the time of anybody who wants to work or maintain the build system(s). For years I maintained the cmake build knowing only cmake. With your proposal I would need to know your meta-system, be fluent on Python, know the Makefile build, the cmake build and how everything fits together.> and (b) a python > dependency. As I said before, we already have (b) for running tests, > which no one who has complained about this have given credence to. In > my opinion, although this adds a new system, but it is actually > reducing complexity because the system becomes (a) better documented, > (b) more understandable, and (c) more explicit.Strong disagreement on this too.
Daniel Dunbar
2011-Oct-28 20:52 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
On Fri, Oct 28, 2011 at 12:43 PM, Óscar Fuentes <ofv at wanadoo.es> wrote:> Chris Lattner <clattner at apple.com> writes: > >> On Oct 28, 2011, at 12:54 AM, Óscar Fuentes wrote: >>> A good measure of how fast a set of Makefile are is to run the build >>> with all targets up-to-date. Both builds takes a few seconds (3 or so) >>> on my Linux quad core box. Whatever improvement can be achieved on this >>> seems pretty insignificant. >> >> There are different overheads in different scenarios. The makefiles >> get really poor utilization out of a 8 or 16-way machine because of >> implicit synchronization between different sublibraries. > > BTW, adding explicit library dependencies will make the parallel builds > worse, because you know when a dependency is missing (the build fails) > but you don't know when a dependency is superfluous. > >>> Furthermore, recursive make is necessary for automatic generation of >>> header dependencies, among other things. The makefiles generated by >>> cmake are "partially" recursive for that reason: >>> >>> http://www.cmake.org/Wiki/CMake_FAQ#Why_does_CMake_generate_recursive_Makefiles.3F >> >> I don't understand, what does having one makefile per directory have >> to do with header file generation? > > No one makefile per directory, but recursive make. Automatic header > dependencies are usually supported by recursively invoking `make', which > is the slow part. Having one makefile per directory may require > recursive invocation or not, depending on how the build was written. > > [snip] > >>> Anyways, if you wish to avoid duplicating info on both Makefile and >>> CMakeLists.txt there is a simple solution: read and parse the Makefile >>> from the corresponding CMakeLists.txt. For instance, if you put the >>> library dependencies on the Makefile like this: >>> >>> LLVMLIBDEPS := foo zoo bar >> >> I don't see how that is any better than what is being proposed. >> You're just moving the complexity from one place to the other, > > What I propose requires about 20 lines in the cmake build. And what Dan > proposes will require changes on the cmake build as well, I'm pretty > sure that those changes would be much more intrusive. > >> and blocking future improvements that will build on this. > > Dan proposes to have a file with the info and processing that file for > generating stuff for cmake and `make' (after making the necessary > changes on both builds.) What I propose is to read that info from cmake > itself. No python required. How is that blocking future improvements?FWIW, I'm fine with reading that information from CMake, but I imagine that over time as more stuff moves into shared files the burden of implementing the CMake logic to deal with that data is just not worth it (as opposed to leveraging a shared tool). - Daniel>
Rafael Ávila de Espíndola
2011-Oct-28 21:17 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
> BTW, adding explicit library dependencies will make the parallel builds > worse, because you know when a dependency is missing (the build fails) > but you don't know when a dependency is superfluous.Computing the dependencies creates a point in the build that depends on all libraries and all tools depend on it. The explicit dependencies would have to be in a really bad state to be this bad. Cheers, Rafael
Eric Christopher
2011-Oct-28 21:20 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
On Oct 28, 2011, at 2:16 PM, Óscar Fuentes wrote:> Eric Christopher <echristo at apple.com> > writes: > >> FWIW as "the other guy who works on the build system that isn't cmake" >> I'm all for this. I have no problem with a python dependency and ultimately >> replacing two build systems with a single well documented and more >> understandable one is such a worthy goal that some short term change is worth it. > > He is not replacing anything. He is *adding* one layer on top of both.Yes I know. And it's a layer underneath. By build I largely meant dependencies etc. My poor choice of words. -eric
David A. Greene
2011-Nov-01 19:20 UTC
[LLVMdev] [cfe-dev] RFC: Upcoming Build System Changes
Óscar Fuentes <ofv at wanadoo.es> writes:> Chris Lattner <clattner at apple.com> writes: > >> There are different overheads in different scenarios. The makefiles >> get really poor utilization out of a 8 or 16-way machine because of >> implicit synchronization between different sublibraries. > > BTW, adding explicit library dependencies will make the parallel builds > worse,No they won't, for exactly the reason Chris stated.> because you know when a dependency is missing (the build fails) > but you don't know when a dependency is superfluous.That's true but is not a show-stopper IME. It's easier to remove superfluous dependencies than try to track down a missing one in a recursive make build. -Dave
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