Alexander MacDonald
2011-Apr-26 01:01 UTC
[LLVMdev] big bitcode files producing bad ARM asm
I have a rather large bitcode file which when run through "llc -march arm -O0" produces an asm file of about 500Mb. Trying to assemble this file with the ios assembler on osx gives me lots of "branch out of range" errors thanks to jump instructions overflowing the +/-32Mb relative jump limit. I've tried running llc with the hidden "-arm-long-calls" option, which solves the problem but forces everything to be an indirect branch. That feels a bit like overkill, does anybody have a suggestion for what the right solution might be? Thanks, Alex Mac
On Apr 25, 2011, at 6:01 PM, Alexander MacDonald wrote:> I have a rather large bitcode file which when run through "llc -march arm -O0" produces an asm file of about 500Mb. Trying to assemble this file with the ios assembler on osx gives me lots of "branch out of range" errors thanks to jump instructions overflowing the +/-32Mb relative jump limit. > > I've tried running llc with the hidden "-arm-long-calls" option, which solves the problem but forces everything to be an indirect branch. That feels a bit like overkill, does anybody have a suggestion for what the right solution might be?I think that writing smaller functions or optimize it to be smaller are about your only options. We have a constant island pass in the compiler that'll let it figure out constant displacements, but the branch island bits is only in the linker - and if you've got branches inside a single function of more than 32MB you're just asking for trouble on the architecture. -eric
Jakob Stoklund Olesen
2011-Apr-26 01:20 UTC
[LLVMdev] big bitcode files producing bad ARM asm
On Apr 25, 2011, at 6:01 PM, Alexander MacDonald wrote:> I have a rather large bitcode file which when run through "llc -march arm -O0" produces an asm file of about 500Mb. Trying to assemble this file with the ios assembler on osx gives me lots of "branch out of range" errors thanks to jump instructions overflowing the +/-32Mb relative jump limit. > > I've tried running llc with the hidden "-arm-long-calls" option, which solves the problem but forces everything to be an indirect branch. That feels a bit like overkill, does anybody have a suggestion for what the right solution might be?I don't think any other solutions are currently supported. One problem is that the linker can move functions around as it pleases, so there is no way of knowing which functions are going to be far away. /jakob
Alexander MacDonald
2011-Apr-26 02:53 UTC
[LLVMdev] big bitcode files producing bad ARM asm
On 25 Apr 2011, at 18:17, Eric Christopher wrote:> On Apr 25, 2011, at 6:01 PM, Alexander MacDonald wrote: > >> I have a rather large bitcode file which when run through "llc -march arm -O0" produces an asm file of about 500Mb. Trying to assemble this file with the ios assembler on osx gives me lots of "branch out of range" errors thanks to jump instructions overflowing the +/-32Mb relative jump limit. >> >> I've tried running llc with the hidden "-arm-long-calls" option, which solves the problem but forces everything to be an indirect branch. That feels a bit like overkill, does anybody have a suggestion for what the right solution might be? > > I think that writing smaller functions or optimize it to be smaller are about your only options. We have a constant island pass in the compiler that'll let it figure out constant displacements, but the branch island bits is only in the linker - and if you've got branches inside a single function of more than 32MB you're just asking for trouble on the architecture. > > -ericI don't think it's branches within a single function that are a problem, it's branches between functions that are far apart in the same object file... I guess our only option is to split the bitcode file before codegenning, is there any existing code that would help with that approach?
Alexander MacDonald
2011-Apr-26 03:17 UTC
[LLVMdev] big bitcode files producing bad ARM asm
On 25 Apr 2011, at 18:20, Jakob Stoklund Olesen wrote:> On Apr 25, 2011, at 6:01 PM, Alexander MacDonald wrote: > >> I have a rather large bitcode file which when run through "llc -march arm -O0" produces an asm file of about 500Mb. Trying to assemble this file with the ios assembler on osx gives me lots of "branch out of range" errors thanks to jump instructions overflowing the +/-32Mb relative jump limit. >> >> I've tried running llc with the hidden "-arm-long-calls" option, which solves the problem but forces everything to be an indirect branch. That feels a bit like overkill, does anybody have a suggestion for what the right solution might be? > > I don't think any other solutions are currently supported. > > One problem is that the linker can move functions around as it pleases, so there is no way of knowing which functions are going to be far away.But the linker will fix branches that become "long-calls" after it's shuffled things around right? so it would still be reasonable to try to get LLVM to at least codegen a single object file correctly, assuming that the codegen phase has some knowledge of roughly how big the branches will have to be when it is generating the asm, which on second thought it probably doesn't unless it knows the size of all functions before writing out the asm (I'm not too familiar with the codegen phase).
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