Well well, LLVM seems to be everywhere these days :)>From the OpenCL SDK release notes:NOTICE: Portions of the NVIDIA system software contain components licensed from third parties under the following terms: Clang & LLVM: Copyright (c) 2003-2008 University of Illinois at Urbana-Champaign. All rights reserved. Portions of LLVM's System library: Copyright (C) 2004 eXtensible Systems, Inc. Developed by: LLVM Team University of Illinois at Urbana-Champaign http://llvm.org Can anyone shed some light on how exactly NVidia is using LLVM? Thanks, Paul
On Wed, May 13, 2009 at 6:35 AM, Paul Melis <llvm at assumetheposition.nl> wrote:> Well well, LLVM seems to be everywhere these days :) > > >From the OpenCL SDK release notes: > > NOTICE: Portions of the NVIDIA system software contain components licensed > from third parties under the following terms:> > Clang & LLVM: > Copyright (c) 2003-2008 University of Illinois at Urbana-Champaign. > All rights reserved. > > Portions of LLVM's System library: > Copyright (C) 2004 eXtensible Systems, Inc. > > Developed by: > > LLVM Team > > University of Illinois at Urbana-Champaign > > http://llvm.org >Is it really missing the list of terms and conditions? If so, that would be sad ;)
Daniel Berlin wrote:> On Wed, May 13, 2009 at 6:35 AM, Paul Melis <llvm at assumetheposition.nl> wrote: > >> Well well, LLVM seems to be everywhere these days :) >> >> >From the OpenCL SDK release notes: >> >> NOTICE: Portions of the NVIDIA system software contain components licensed >> from third parties under the following terms: >> > > >> Clang & LLVM: >> Copyright (c) 2003-2008 University of Illinois at Urbana-Champaign. >> All rights reserved. >> >> Portions of LLVM's System library: >> Copyright (C) 2004 eXtensible Systems, Inc. >> >> Developed by: >> >> LLVM Team >> >> University of Illinois at Urbana-Champaign >> >> http://llvm.org >> >> > > Is it really missing the list of terms and conditions? > If so, that would be sad ;) >Nope, I didn't copy-paste all of it, as usually people are not interested in that stuff ;-) Paul