Matthijs Kooijman
2008-Jun-02 15:45 UTC
[LLVMdev] Plans considering first class structs and multiple return values
Hi Dan,> Yes, the intention is that getresult will be removed once first-class > aggregates are a ready replacement. This won't leave LLVM missing the > concept of returning multiple values; a struct can be thought of as > a container for multiple values.I'm not saying we don't have some way of modeling multiple return values, I'm sayin the explicit concept disappears. We can use a struct return type to create a function that effectively returns multiple values, but that is still a function returning a single value: A struct. In particular, it will be impossible to distinguish between a function returning a single struct and a function returning multiple values. I'm not sure this is a big problem, but it makes adding a return value to a function harder. I'm not sure this is really a problem though. Would adding a function attribute returns_multiple or something like that be useful? returns_multiple would mean to interpret the returned struct as multiple return values and in particular forbids to use the resulting value in any way but as an operand to extractvalue. The main goal of this is to make adding/removing an argument easier, because you only need to modify the extractvalues. On the other hand, this limitation sounds a lot like the current getresult approach and might not be all to useful.> > Additionally, the current form of the ret instruction is still > > useful, for > > making multiple return values readable. In particular, writing > > ret i32 1, i32 2 > > is a lot more readable than the (functionally identical) three line > > return > > statement above. However, to make the first class aggregrates even > > more > > usable, it might be better to remove the multi operand return > > instruction and > > add support for literal aggregrates. Currently, I think these are only > > supported as global constants. It would be useful if the following > > was valid: > > ret { i32, i32 } { i32 1, i32 2 } > > I think this form should be valid once first-class struct support is more > complete. If it's not accepted today it may be a conflict with the current > multiple-return-value syntax, or it may be a bug.It doesn't seem to be accepted by llvm-as. I think you might be able to build this in memory, since a ConstantStruct is just a Value*.> > Even more, one would also like to be able to build non constant structs > > in a similar manner. i.e., writing > > ret { i32, i32 } { i32 %a, i32 %b } > > would be a lot more useful than the current > > ret i32 %a, i32 %b > > form, since in the first form the ret instruction still has a single > > operand that is easy to work with. > > The current design will have it looking like this: > > %t0 = insertvalue { i32, i32 } undef, i32 %a, 0 > %t1 = insertvalue { i32, i32 } %t0, i32 %b, 1 > ret { i32, i32 } %t1 > > once first-class structs take over from the current multiple-return- value > support. It's significantly more syntax, but it's a significantly simpler > IR schema.On the other hand, anyone looking to support multiple return values but other (potentially complicated) uses for first class structs would have a harder time trying to find out what these nested insertvalues actually do. The main difference here is that using insertvalue you can do something like: %a = phi { i32, i32 } [ %a.0, %foo ], [ %a.1, %bar ] %b = insertvalue { i32, i32 } %a, i32 0, 0 which you can't do directly using a literal { } or buildagg kind of instruction. OTOH, you can still do things like this using nested structs then, so having a builddag will probably not improve things much. Anyhow, so much for my blabbering of incoherent thoughts. I think that simply using insertvalue for now and not having an explicit multiple return function attribute should work fine. Whenever I want to add a function argument, I will just let it return a struct of two elements (current value and the new value). I'll also add a feature to the sretpromotion pass that flattens out nested struct return types as much as possible, without having to reconstruct structs at the caller end (ie, preserver struct types that are used in any way other than extractvalue in any caller and flatten out all other elements). Would this be the right place for that? Or should sretpromotion really only take care of promotion sret pointer arguments to multiple return values, and have second pass for flattening them out? A problem of that seems to be that it is hard for sretpromotion to simply add return values, since it doesn't know whether to add to the existing struct return type (if any) or create a new struct return type. I guess integrating these two passes makes the most sense, then. I guess the argumentpromotion pass also needs to be adapted to promote first class struct arguments (probably handle them identical to how byval pointer-to-struct are handled now), but I don't currently have need of that. Lastly, I'll modify IPConstProp and DeadArgElim to properly handle multiple return values and do constprop/removal on each of them individually, instead of only working when all of them are constant/dead as is done currently. I'm also thinking of adding a transformation that makes return values dead if they only return an unmodified argument, this can probably go into DeadArgElim. Gr. Matthijs -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 189 bytes Desc: Digital signature URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20080602/963e1959/attachment.sig>
Dan Gohman
2008-Jun-02 18:48 UTC
[LLVMdev] Plans considering first class structs and multiple return values
On Jun 2, 2008, at 8:45 AM, Matthijs Kooijman wrote:> Hi Dan, > >> Yes, the intention is that getresult will be removed once first-class >> aggregates are a ready replacement. This won't leave LLVM missing the >> concept of returning multiple values; a struct can be thought of as >> a container for multiple values. > I'm not saying we don't have some way of modeling multiple return > values, I'm > sayin the explicit concept disappears. We can use a struct return > type to > create a function that effectively returns multiple values, but that > is still > a function returning a single value: A struct. In particular, it > will be > impossible to distinguish between a function returning a single > struct and a > function returning multiple values. > > I'm not sure this is a big problem, but it makes adding a return > value to a > function harder. I'm not sure this is really a problem though. Would > adding a > function attribute returns_multiple or something like that be useful? > returns_multiple would mean to interpret the returned struct as > multiple > return values and in particular forbids to use the resulting value > in any way > but as an operand to extractvalue. The main goal of this is to make > adding/removing an argument easier, because you only need to modify > the > extractvalues. On the other hand, this limitation sounds a lot like > the > current getresult approach and might not be all to useful.The requirement to update all callers' call instructions when a callee gets a new return value is also present in the current MRV-mechanism with getresult. It's not been a problem we've worried about so far. Can you give some background about what kinds of things you're thinking about for this?> > >>> Additionally, the current form of the ret instruction is still >>> useful, for >>> making multiple return values readable. In particular, writing >>> ret i32 1, i32 2 >>> is a lot more readable than the (functionally identical) three line >>> return >>> statement above. However, to make the first class aggregrates even >>> more >>> usable, it might be better to remove the multi operand return >>> instruction and >>> add support for literal aggregrates. Currently, I think these are >>> only >>> supported as global constants. It would be useful if the following >>> was valid: >>> ret { i32, i32 } { i32 1, i32 2 } >> >> I think this form should be valid once first-class struct support >> is more >> complete. If it's not accepted today it may be a conflict with the >> current >> multiple-return-value syntax, or it may be a bug. > It doesn't seem to be accepted by llvm-as. I think you might be able > to build > this in memory, since a ConstantStruct is just a Value*.Ok. I'll look into this after some more of the basics of first-class aggregates are in place.> > >>> Even more, one would also like to be able to build non constant >>> structs >>> in a similar manner. i.e., writing >>> ret { i32, i32 } { i32 %a, i32 %b } >>> would be a lot more useful than the current >>> ret i32 %a, i32 %b >>> form, since in the first form the ret instruction still has a single >>> operand that is easy to work with. >> >> The current design will have it looking like this: >> >> %t0 = insertvalue { i32, i32 } undef, i32 %a, 0 >> %t1 = insertvalue { i32, i32 } %t0, i32 %b, 1 >> ret { i32, i32 } %t1 >> >> once first-class structs take over from the current multiple- >> return- value >> support. It's significantly more syntax, but it's a significantly >> simpler >> IR schema. > On the other hand, anyone looking to support multiple return values > but other > (potentially complicated) uses for first class structs would have a > harder > time trying to find out what these nested insertvalues actually do. > The main > difference here is that using insertvalue you can do something like: > > %a = phi { i32, i32 } [ %a.0, %foo ], [ %a.1, %bar ] > %b = insertvalue { i32, i32 } %a, i32 0, 0 > > which you can't do directly using a literal { } or buildagg kind of > instruction. OTOH, you can still do things like this using nested > structs > then, so having a builddag will probably not improve things much. > > Anyhow, so much for my blabbering of incoherent thoughts. I think > that simply > using insertvalue for now and not having an explicit multiple return > function > attribute should work fine.Ok. And as I mentioned before, we can add buildagg (maybe with a different name ;-)) later if we find it would be of significant use or convenience. In any case, I'm glad to have someone with a different perspective thinking about this feature :-).> > > Whenever I want to add a function argument, I will just let it > return a struct > of two elements (current value and the new value).> > I'll also add a feature to the sretpromotion pass that flattens out > nested > struct return types as much as possible, without having to > reconstruct structs > at the caller end (ie, preserver struct types that are used in any > way other > than extractvalue in any caller and flatten out all other elements). > Would > this be the right place for that? Or should sretpromotion really > only take > care of promotion sret pointer arguments to multiple return values, > and have > second pass for flattening them out? A problem of that seems to be > that it is > hard for sretpromotion to simply add return values, since it doesn't > know > whether to add to the existing struct return type (if any) or create > a new > struct return type. I guess integrating these two passes makes the > most sense, > then.I'm not sure what you're saying here. What do you mean by flattening out nested structs? If you mean moving all the members in nested structs to be members of a single non-nested struct, that doesn't really buy anything, because extractvalue and insertvalue can index directly into nested structs.> > I guess the argumentpromotion pass also needs to be adapted to > promote first > class struct arguments (probably handle them identical to how byval > pointer-to-struct are handled now), but I don't currently have need > of that. > > Lastly, I'll modify IPConstProp and DeadArgElim to properly handle > multiple > return values and do constprop/removal on each of them individually, > instead > of only working when all of them are constant/dead as is done > currently. > > I'm also thinking of adding a transformation that makes return > values dead if > they only return an unmodified argument, this can probably go into > DeadArgElim.Sounds interesting. One thing to keep in mind here is the tradeoff between teaching existing optimizations special things about aggregate values, versus having a separate pass that just promotes first-class aggregate arguments to a bunch of individual non-aggregate arguments. The latter would let many existing passes achieve many of the same results as the former without having to be burdened with special aggregate knowledge, which would be nice. But it might be less aggressive in some cases. Dan
Matthijs Kooijman
2008-Jun-02 20:03 UTC
[LLVMdev] Plans considering first class structs and multiple return values
Hi Dan,> The requirement to update all callers' call instructions when a callee > gets a new return value is also present in the current MRV-mechanism > with getresult. It's not been a problem we've worried about so far.I didn't mean you can get away without updating your calllers, I'm just saying it could be a bit easier.> Can you give some background about what kinds of things you're thinking > about for this?For example, when I have a function returning {i32, i32} and I want to add another i32 to that. If this was a function that simply returns two i32 values, any caller will only use extractvalue on the result to get the seperate values (since the struct as a whole has no meaning). In this case, I can make the function return {i32, i32, i32}, add an extra extractvalue in each caller and be done. If, on the other hand, the struct currently returns a complex number, for example (or any other struct of two elements), things get more interesting. In particular, there will probably be callers that don't only use the individual values, but also the struct as a whole (for example to pass the resulting complex number to another function. Now assume we add another i32 using the same approach as above. Then we make the function return {i32, i32, i32}. Now assume we just modified foo and there is some caller that does something like: %complex = @foo () ; {i32, i32} @bar ( {i32, i32 } %complex) Then after adding an argument we get something like: %tmp = @foo () ; {i32, i32, i32} %im = extractvalue {i32, i32, i32} %tmp, 0 %re = extractvalue {i32, i32, i32} %tmp, 1 %c0 = insertvalue {i32, i32} undef, %im, 0 %c1 = insertvalue {i32, i32} %c0, %re, 1 @bar ( {i32, i32 } %c1) Which isn't pretty code and needs quite some lines of code to generate. In this case, we're better off creating a new struct, so a function that returns { {i32, i32}, i32}, which means we get something like: %tmp = @foo () ; { {i32, i32}, i32} %complex = extractvalue { {i32, i32}, i32} %tmp, 0 @bar ( {i32, i32 } %complex) which is a lot nicer and (a bit) easier to generate. It would be nice if, to add an argument to a function, you wouldn't need to support both of the above ways (since the former way is a lot better for a function that returns two seperate i32's as I described in the first example). However, the only way to really do this is to make all functions return a struct, possibly of only a single element. This also requires a guarantee that nothing special happens to the return value as a whole, but only the individual elements are accessed through extractvalue. Alternatively, by adding a function attribute like multiple_return, you could making the choice between the two ways above easier. Anyway, I don't think any of the above suggestions are really worth implementing, I'm just trying to explain my thought process now. In practice, I guess the second way can be used pretty much everywhere (i.e., to add a return values, you simply make the function return a struct of two elements, regardless of what it returned before [with the exception of void functions, of course...]). This approach could possibly result in ugly nested structs like {{{{i32},i32},i32},i32} after adding three values, for example. Considering that adding return values is really not used anywhere except for sretpromotion (and there not really either), this is probably not a big deal. However, for our particular applications we like the function results to be as flat as possible, to simplify our codegeneration.> Ok. And as I mentioned before, we can add buildagg (maybe with a > different name ;-))Yeah, builddag is an ugly name :-p> later if we find it would be of significant use or convenience.By then, we will probably have though our backend to read insertvalue chains, so it won't be really necessary anymore :-) But let's keep it in mind.> In any case, I'm glad to have someone with a different perspective thinking > about this feature :-).:-)> > Whenever I want to add a function argument, I will just let it > > return a struct > > of two elements (current value and the new value). > > > > I'll also add a feature to the sretpromotion pass that flattens out > > nested > > struct return types as much as possible, without having to > > reconstruct structs > > at the caller end (ie, preserver struct types that are used in any > > way other > > than extractvalue in any caller and flatten out all other elements). > > Would > > this be the right place for that? Or should sretpromotion really > > only take > > care of promotion sret pointer arguments to multiple return values, > > and have > > second pass for flattening them out? A problem of that seems to be > > that it is > > hard for sretpromotion to simply add return values, since it doesn't > > know > > whether to add to the existing struct return type (if any) or create > > a new > > struct return type. I guess integrating these two passes makes the > > most sense, > > then. > > I'm not sure what you're saying here. What do you mean by flattening out > nested structs? If you mean moving all the members in nested structs to > be members of a single non-nested struct, that doesn't really buy > anything, because extractvalue and insertvalue can index directly into > nested structs.Yeah, that is what I meant. I hadn't thought about the multiple indexing, good that you mention it. Still, for our backend, having structs flat whenever possible will probably make things easier, not sure if that also holds for other backends? I guess this depends a bit on what codegenerators (will) do with (nested) struct returns, but I'm not really into that. Reconsidering, the sretpromotion pass might not be the best place for this. It currently promotes the special sret pointer arguments to multiple return values (I should probably modify it to use a struct return and insertvalue instead?). Since an sret function will, by definition, have a void return type, the new return values will never have to be merged. In that light, I will be probably building an internal (i.e., to our company) pass that flattens struct return values.> > I guess the argumentpromotion pass also needs to be adapted to > > promote first > > class struct arguments (probably handle them identical to how byval > > pointer-to-struct are handled now), but I don't currently have need > > of that. > > > > Lastly, I'll modify IPConstProp and DeadArgElim to properly handle > > multiple > > return values and do constprop/removal on each of them individually, > > instead > > of only working when all of them are constant/dead as is done > > currently. > > > > I'm also thinking of adding a transformation that makes return > > values dead if > > they only return an unmodified argument, this can probably go into > > DeadArgElim. > > Sounds interesting. One thing to keep in mind here is the tradeoff > between teaching existing optimizations special things about > aggregate values, versus having a separate pass that just promotes > first-class aggregate arguments to a bunch of individual > non-aggregate arguments.Promoting struct arguments to multiple seperate values is exactly what I said that needed happening (but since I'm currently using byval struct* arguments, which are already handled by argpromotion) I'm probably not going to change this. However, that will not help for return values, as the passes I mentioned (IPConstProp and DeadArgElim) do not look at individual return values currently, only the returned struct as a whole. I do not intend to modify the argument propagation/elimination of these passes, for I agree that that should be handled by running argumentpromotion first. Thanks for your insights! Matthijs -------------- next part -------------- A non-text attachment was scrubbed... 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