Hi Geoff, I did experiment with this by setting up an icecast server on another linux machine (server B). The result was that any real player connecting to that stream died as well. It wasn't at the exact duration (45 minutes) at server A -- but consistent with any clients connecting to it. That is, they all died at the exact time - but that time varies from server to server. So, that led me back to the icecast path - rather than Real (but who knows). I think my next step is to find another source for icecast so that I can try and narrow it down between either icecast itself or it's source application - which in my case is xmms using liveice plugin. as always, if anyone has thoughts or suggestions please feel free :) edward -----Original Message----- From: Geoff Shang [SMTP:gshang@uq.net.au] Sent: Saturday, February 15, 2003 6:07 PM To: 'icecast@xiph.org' Subject: Re: [icecast] icecast vs real player Hi: A thought. Is your player sucking the stream down to disk in the process? I've seen this happen with realplayer. It's possible that the disk is filling up after 45 minutes. This would be consistant with it lasting twice as long if you halve the bitrate. Geoff. <p>--- >8 ---- List archives: http://www.xiph.org/archives/ icecast project homepage: http://www.icecast.org/ To unsubscribe from this list, send a message to 'icecast-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.