Hi all, A couple of days ago I decided to give wine on a mac a try caused I got bored of dual booting my mac. I ve been A linux wine user for years and I had some pretty good results with it. I figured that i would have the same results on a mac but i guess I was wrong. I got my version (wine-devel packet wine 1.1.16) from macports. Got winetricks as well. Everything were setup fine and everything was working fine. I got some windows programs running as well just for testing. So far so good. I also installed XQuartz version 2.3.2.1 When I got to the part to make a game run though that was a different deal. I decided to start with Platinum game so i got my half life retail copy out to give it a try. It installed fine no problems launched from steam as well. But then the log gave me a Code: rr:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is unsupported. Expect problems. I suspected it had something to do with X11 implementation so i checked over at xquartz site and found this ticket discussion [url] http://xquartz.macosforge.org/trac/ticket/122[/url] JeremyHu is providing a beta version of 2.3.3 that supposedly solves the issue as the ticket is set to resolved> http://static.macosforge.org/xquartz/downloads/X11-2.3.3_beta1.dmgi tried it and I can report that it is not giving the same error code however it is not working for me eitherhttp://static.macosforge.org/xquartz/downloads/X11-2.3.3_beta1.dmg. Th game launches but the x11 refuses to render the game on the screen i can hear sound though. I move windowz over the screen in order to make it render something and the Valve logo is showing it stays for a few seconds and then crashes. Bottom line it is not working. Has anyone have better luck than me with this.[/code]
mastorak <wineforum-user at winehq.org> wrote on March 11th:> >Hi all, > >A couple of days ago I decided to give wine on a mac a try caused I got bored of dual booting my mac. I ve been A linux wine user for years and I had some pretty good results with it. I figured that i would have the same results on a mac but i guess I was wrong. > >I got my version (wine-devel packet wine 1.1.16) from macports. Got winetricks as well. >Everything were setup fine and everything was working fine. I got some windows programs running as well just for testing. So far so good. > >I also installed XQuartz version 2.3.2.1 > >When I got to the part to make a game run though that was a different deal. >I decided to start with Platinum game so i got my half life retail copy out to give it a try. >It installed fine no problems launched from steam as well. But then the log gave me a > >Code: >rr:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is unsupported. Expect problems. > > > >I suspected it had something to do with X11 implementation so i checked over at xquartz site and found this ticket discussion > >JeremyHu is providing a beta version of 2.3.3 that supposedly solves the issue as the ticket is set to resolved >Is this a release from XQuartz? If not, then it is not official and should not be used.> >i tried it and I can report that it is not giving the same error code however it is not working >for me either.It is good to see the error code is gone, but the second item bothers me. See my comment below.>The game launches but the x11 refuses to render the game on the screen i can hear sound though. I >move windows over the screen in order to make it render something and the Valve logo is showing it >stays for a few seconds and then crashes. >Report this to the XQuartz team. Part of what they are trying to do is make OpenGL games work with XQuartz through Wine until a Mac specific port is developed. Please check if your game has one before reporting as the XQuartz team will tell you that as a response. One question thought, and you did not state it here. Did you rebuild Wine after installing the beta? If not, appropriate functions are not included and thus Wine will appear broken. James McKenzie
Hi James thanks for taking time to answer to me.> Is this a release from XQuartz? If not, then it is not official and should not be used.My guess is that this is not an "official" release but more of an internal development beta. It was provided by jeremyho who is developer of the xqurtaz team and maintainer of xorg on macports(from what i understand). This version was provided for testing on the thread regarding the glx wine on mac issue.> Report this to the XQuartz team. Part of what they are trying to do is make OpenGL games work with XQuartz through Wine until a Mac specific port is developed. Please check if your game has one before reporting as the XQuartz team will tell you that as a response.I have already reported this on the xquratz site on the respective ticket thread. I chose to test half life 2 because it is a Platinum wine game that is installing and running flawlessly on Linux with wine. http://appdb.winehq.org/objectManager.php?sClass=version&iId=2890> One question thought, and you did not state it here. Did you rebuild Wine after installing the beta? If not, appropriate functions are not included and thus Wine will appear broken.I actually don't remember with which order i did it so i ll try again tonight and post results..