On Fri, Apr 17, 2009 at 1:59 AM, jb17bsome <jedynamic at bellsouth.net>
wrote:> Hello,
> ? ? ? ?I have been looking at cubic texture mapping for a bit, and I
> ? ? ? ?have found that hw mipmap generation doesn't work at all or
> ? ? ? ?the textures are all messed up (normal 2d work fine). This is
> ? ? ? ?with linear textures. ?Also of note is that software mipmap
> ? ? ? ?generation works fine.
>
> ? ? ? ?I have done sanity checks for the miptree pitches, offsets, etc
> ? ? ? ?and everything seems to match up fine for both the hw and sw
> ? ? ? ?paths.
>
> ? ? ? ?Any thoughts on what could be wrong?
>
> jb17bsome
I was going to take a look, but apparently we don't have the cube_map
extensions hooked up, and I'm not sure how to do that with Mesa and
Gallium, and also there are no cube map tests in progs. Do you have a
patch and some test code? I don't know why it wouldn't work, cube maps
should work with the auto mipmap generation method they're using in
Mesa currently.