similar to: NV40 Cubic Texture HW Mip Map Generation

Displaying 20 results from an estimated 700 matches similar to: "NV40 Cubic Texture HW Mip Map Generation"

2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout. First, pt->width0 is used, which is the size of the whole texture, while width, which is the size of the mipmap level, should be used. Second, the current code does not 64-byte align the pitch of swizzled textures. However, on my NV40 this causes a pgraph error regarding the pitch register (and sometimes a system lockup too), which is fixed
2009 Jan 25
0
Gallium NV40 Textures
On Sun, Jan 25, 2009 at 10:58 AM, Jimmy Rentz <jedynamic at bellsouth.net> wrote: > Hello, > I was playing around with the OpenGlSuperBible samples and > noticed some odd issues around textures. Yes, I know it won't > be perfect right now (and not supported)...I am just curious > if you see the same issues. > Well, I am seeing some
2010 Jan 08
0
Findings on pre-NV50 miptree layout
I wrote a tool for automatically finding out the texture layout for Gallium drivers. You can find it attached to http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev . Here are the findings from running it. The result is that our miptree layout code is partially broken, and overly complex. In particular:
2009 Oct 22
15
[Bug 24668] New: KMS does not work with nva8
http://bugs.freedesktop.org/show_bug.cgi?id=24668 Summary: KMS does not work with nva8 Product: xorg Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Driver/nouveau AssignedTo: nouveau at lists.freedesktop.org ReportedBy:
2006 Dec 04
1
(no subject)
Hi, I've been trying to get the new i915tex DRI module to work with the new DRM memory manager and finally succeeded. Unfortunately it seems to break compiz which errors out complaining that there are no GLXFBConfigs for the default depth. I was able to trace the problem to the following block of code in src/screen.c, starting on line 1897: if (s->fbo) { (*s->getFBConfigAttrib)
2008 May 07
3
[Bug 15861] New: Account Request For Nouveau DDX
http://bugs.freedesktop.org/show_bug.cgi?id=15861 Summary: Account Request For Nouveau DDX Product: xorg Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Driver/nouveau AssignedTo: nouveau at lists.freedesktop.org ReportedBy:
2007 Jun 26
3
[PATCH] Always use mipmaps in cube plugin
Currently, the cube plugin uses mipmapping only when cube is unfolded. When the cube is rotated, mipmaps are not used, which leads to ugly look of textures. The attached patch fixes this. This leads to another kind of artifacts, which are fixable with anisotropic filtering. http://team.pld-linux.org/~wolf/aniso.png The leftmost image is the current state of cube plugin. The center image is with
2010 Jan 13
1
nv40 mpeg2 video decode
Hello, I have been working on a kernel and a user layer for the nv40 mpeg2 video decoding hardware: * The decode hw accepts commands written to a fifo along with a set of registers for firing (put) and queries (get). * The fifo can be mapped in vram or agp (though, agp isn't working right now). * The fifo does not support dma jumps and such like the 3d fifo. Well, I have some questions about
2010 May 15
0
No subject
family having (several?) different video decode engine. The only work I know about is an initial support for mpeg2 decode engine on nv40 : http://cgit.freedesktop.org/nouveau/linux-2.6/commit/?h=3Dnvfx-vpe&id=3D538= d6ef8aac1cd861f6336e24e79a315fe58aba0 And afaik, the other engines are mostly unknown (no RE and no code). Some of these details could be wrong, in that case hopefully someone can
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
Changes: - Fixed some nv##_miptree that were not converted to nv04_miptree. - Disable swizzling on non-RGBA 2D textures, since the current 2D code is mostly broken in those cases. A later patch will fix this. Thanks to Andrew Randrianasulu who reported this. This patch rewrites all the miptree layout and transfer code in the pre-NV50 Gallium drivers. The code is also unified among them and
2014 May 18
0
[PATCH] nv50,nvc0: fix 3d blits with mipmap levels
Make sure to normalize the z coordinates as well as the x/y ones when there are mipmaps present. Fixes 3d mipmap generation, which now uses the blit path. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2" <mesa-stable at lists.freedesktop.org> --- Did a full piglit run on nva8 and nve7 without regressions. The cubemap array mipmap generation test still fails,
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
This patch rewrites all the miptree layout and transfer code in the pre-NV50 Gallium drivers. The code is also unified among them and put in the nv04 directory. The current code is broken in several ways: 1. 3D textures are laid out first by face, then by level, which is incorrect 2. Cube maps should have 128-byte aligned faces 3. Swizzled textures have a strange alignment test that seems
2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
--- Hi, this is still WIP, but already passes piglit's s3tc-teximage, s3tc-texsubimage and fbo-generatemipmap-formats(s3tc tests) and even Wolfenstein:Enemy-Territory works on my nv25. It's based on Ben's newlib branch. I have few issues though: 1) So far it needs libtxc_dxtn, but I might expose the s3tc extensions even without encoder using driconf option - Is that desirable? 2)
2007 Sep 05
2
Renouveau and GeForce 7950 GX2
Hello, I have a dual-GPU card GeForce 7950 GX2 (PCI ID 10de:0294). Unfortunately, I cannot make a dump using renouveau, because the program crashes. The backtrace looks like this: Program received signal SIGSEGV, Segmentation fault. 0x00000000004153af in read_fb_ramin (instanceMem=4, offset=2) at objects.c:4089 4089 return fb[((fb_size - (ramin_block*512*1024) + ramin_inst)/4) +
2014 Dec 31
2
[PATCH 1/2] nv50: regenerate rnndb headers
The headers hadn't been regenerated in a long time, and there were a few minor divergences. Among other things, rnndb has changed naming to G80/etc, for now I've not tackled switching that over and manually replaced the nvidia codenames back to the chip ids. However no other modifications of the headergen'd headers was done. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
2019 Feb 01
1
Render Targets and Pitch Linear Textures in Maxwell/Pascal Question
So I have been going on over the documentation trying to figure out the exact layout of Pitch Linear Textures and find some missing values. First Question: What's the correct layout of pitch linear textures in memory? Is padding of the pitch added at start or at the end? Do they have some kind of header? Currently I see them as a normal texture matrix with just pitch at the end of each row
2014 Dec 31
0
[PATCH 2/2] nvc0: regenerate rnndb headers
The headers hadn't been regenerated in a long time and had seen a number of manual modifications. A few changes: - remove nvc0_2d entirely, use the nv50 header which has the nvc0 values too - remove 3ddefs, it's identical to the nv50 file - move macros out into a separate file Also the upstream rnndb changed the overall chip naming convention; this was fixed up manually in the
2009 Dec 04
1
[Bug 25440] New: PATCH: fixes conflicting miptree definitions
http://bugs.freedesktop.org/show_bug.cgi?id=25440 Summary: PATCH: fixes conflicting miptree definitions Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at lists.freedesktop.org
2007 Jun 05
2
Direct and Indirect: Difference in rendering quality
Hi Why is the quality of scaled textures/objects using --indirect-rendering much worse than direct rendering? Also, vsync does not work with indirect-rendering. I am using an Nvidia Geforce go 7300, with 97.55 drivers. Thanks, Matt
2016 Oct 16
10
[PATCH 1/5] hwdefs: update nvc0_3d, add gm107_texture for new TIC format
These are copied directly from the mesa repository. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/hwdefs/gm107_texture.xml.h | 365 +++++++++++++++++ src/hwdefs/nvc0_3d.xml.h | 867 +++++++++++++++++++++++++---------------- 2 files changed, 892 insertions(+), 340 deletions(-) create mode 100644 src/hwdefs/gm107_texture.xml.h diff --git