Is anybody luck with Heroes of Might and Magic 4 multiplayer? All works fine but multiplayer, when I try to create game I see message box with "multiplayer_creation_failure" apper and log looks so: err:ole:CoGetClassObject couldn't load InprocServer32 dll dpnet.dll fixme:ole:CoCreateInstance no classfactory created for CLSID {934a9523-a3ca-4bc5-ada0-d6d95d979421}, hres is 0x80070005 but dpnet.dll is in c:\winnt\system32 and "system" = "C:\\winnt\\SYSTEM32". If I use native ole32, rpcrt4, oleaut32 except built in my logs looks so: fixme:ntdll:RtlGetNtProductType (0x407dee3c): stub fixme:ntdll:NtConnectPort (0x44701dd0,L"\\RPC Control\\epmapper",0x407de7c0,(nil),(nil),(nil),0x407de734,0x407de7d0 (128)),stub! I was install Heroes on Win2k after that copied Win2k with heroes to linux partition and used it by wine. Any advice for me? P.S.: Sorry for my English. BG, Pavel.
On Fri, 23 Apr 2004 21:16:16 +0400, you wrote:> Is anybody luck with Heroes of Might and Magic 4 multiplayer? > > All works fine but multiplayer, when I try to create game I see > message box with "multiplayer_creation_failure" apper and log > looks so: > > err:ole:CoGetClassObject couldn't load InprocServer32 dll dpnet.dll > fixme:ole:CoCreateInstance no classfactory created for CLSID > {934a9523-a3ca-4bc5-ada0-d6d95d979421}, hres is 0x80070005 > but dpnet.dll is in c:\winnt\system32 and "system" = > "C:\\winnt\\SYSTEM32". > > If I use native ole32, rpcrt4, oleaut32 except built in my logs > looks so: > > fixme:ntdll:RtlGetNtProductType (0x407dee3c): stub > fixme:ntdll:NtConnectPort (0x44701dd0,L"\\RPC > Control\\epmapper",0x407de7c0,(nil),(nil),(nil),0x407de734,0x407de7d0 > (128)),stub! > > > I was install Heroes on Win2k after that copied Win2k with heroes > to linux partition and used it by wine. > > Any advice for me?You cannot use native NT/W2K/XP/2K3 ole dll's. Use the dll's from win9x. Rein. -- Rein Klazes rklazes@xs4all.nl
On tangent: the statement that you can not use ole*.dll files that are NT W2k or XP native is that a universal? I have been using them from a W2K box that was available with limit success. This may be the cause of my issues. If so is their a location for Win98 versions (I do not have such an old thing. I have a CD around somewhere. Which cab are the files in?) Thanks, Jeremey Wise. -----Original Message----- From: wine-users-admin@winehq.org [mailto:wine-users-admin@winehq.org] On Behalf Of Rein Klazes Sent: Saturday, April 24, 2004 5:07 AM To: Pavel S. Khmelinsky Cc: wine-users@winehq.org Subject: Re: HoMM 4 multiplayer On Fri, 23 Apr 2004 21:16:16 +0400, you wrote:> Is anybody luck with Heroes of Might and Magic 4 multiplayer? > > All works fine but multiplayer, when I try to create game I see > message box with "multiplayer_creation_failure" apper and log > looks so: > > err:ole:CoGetClassObject couldn't load InprocServer32 dll dpnet.dll > fixme:ole:CoCreateInstance no classfactory created for CLSID > {934a9523-a3ca-4bc5-ada0-d6d95d979421}, hres is 0x80070005 > but dpnet.dll is in c:\winnt\system32 and "system" = > "C:\\winnt\\SYSTEM32". > > If I use native ole32, rpcrt4, oleaut32 except built in my logs > looks so: > > fixme:ntdll:RtlGetNtProductType (0x407dee3c): stub > fixme:ntdll:NtConnectPort (0x44701dd0,L"\\RPC > Control\\epmapper",0x407de7c0,(nil),(nil),(nil),0x407de734,0x407de7d0 > (128)),stub! > > > I was install Heroes on Win2k after that copied Win2k with heroes > to linux partition and used it by wine. > > Any advice for me?You cannot use native NT/W2K/XP/2K3 ole dll's. Use the dll's from win9x. Rein. -- Rein Klazes rklazes@xs4all.nl _______________________________________________ wine-users mailing list wine-users@winehq.org http://www.winehq.org/mailman/listinfo/wine-users