bugzilla-daemon at freedesktop.org
2019-Jun-27 13:43 UTC
[Nouveau] [Bug 111006] Adding a uniform-dependent if-statement in shader renders a different image
https://bugs.freedesktop.org/show_bug.cgi?id=111006 --- Comment #3 from Karol Herbst <karolherbst at gmail.com> --- this is caused by a "call/return stack" overflow. We know of another shader causing this issue in a game, so it's something we probably want to fix. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20190627/971b9f39/attachment.html>
Possibly Parallel Threads
- [Bug 111006] Adding a uniform-dependent if-statement in shader renders a different image
- [Bug 111006] Adding a uniform-dependent if-statement in shader renders a different image
- [Bug 111006] Adding a uniform-dependent if-statement in shader renders a different image
- [Bug 111006] Adding a uniform-dependent if-statement in shader renders a different image
- [Bug 111006] Adding a uniform-dependent if-statement in shader renders a different image