Nicolai Hähnle via llvm-dev
2016-Oct-24 19:38 UTC
[llvm-dev] RFC: (Co-)Convergent functions and uniform function parameters
Hi all, Some brain-storming on an issue with SPMD/SIMT backend support where I think some additional IR attributes would be useful. Sorry for the somewhat long mail; the short version of my current thinking is that I would like to have the following: 1) convergent: a call to a function with this attribute cannot be moved to have additional control dependencies; i.e., moving it from A to B is only possible if B dominates or post-dominates A. 2) co-convergent (divergent? for lack of a better name...): a call to a function with this attribute cannot be moved to have _fewer_ control dependencies; i.e., moving it from A to B is only possible if A dominates or post-dominates B. 3) uniform (for function arguments): transformations are not allowed to introduce additional non-uniformity in this argument. I'd appreciate input on this proposal, e.g. if this can be solved in an easier way or if there are obvious problems with this approach. Thanks, Nicolai .......... In a nutshell, the problem that this intends to solve is that: %v1 = texelFetch(%sampler, %coord0) %v2 = texelFetch(%sampler, %coord1) %v = select i1 %cond, vType %v1, %v2 is logically equivalent to and could benefit from being transformed to, %coord = select i1 %cond, cType %coord0, %coord1 %v = texelFetch(%sampler, %coord) but on the other hand %v1 = texelFetch(%sampler0, %coord) %v2 = texelFetch(%sampler1, %coord) %v = select i1 %cond, vType %v1, %v2 _must_not_ be transformed to %s = select i1 %cond, sType %sampler0, %sampler1 %v = texelFetch(%s, %coord) because of uniformity restrictions on the first argument of texelFetch. We currently have a shader that is mis-compiled in the wild because something much like the latter transform is done by SimplifyCFG.[1] There, the equivalent thing happens with phi nodes: if: %v.if = texelFetch(%sampler0, %coord) br label %end else: %v.else = texelFetch(%sampler1, %coord) br label %end end: %v = phi [ %v.if, %if ], [ %v.else, %else ] becomes ... end: %s = phi [ %sampler0, %if ], [ %sampler1, %else ] %v = texelFetch(%s, %coord) I have collected some more examples at [2] The distinctions between all three attribute types mentioned above makes sense, because there are OpenGL shader intrinsics that naturally carry almost all of the possible combinations of those attributes. That said, a pass that is not SPMD/SIMT-aware must treat every function call that has a uniform argument as if it were co-convergent, because the input to the uniform argument could have non-uniformity whose structure correlates with control dependencies; see [2] for an example. Furthermore, I have not yet found an operation that needs the co-convergent attribute without also having uniform arguments. So for the purposes of LLVM, it may be sufficient to add the 'uniform' attribute for function arguments. [1] https://bugs.freedesktop.org/show_bug.cgi?id=97988 [2] http://nhaehnle.blogspot.de/2016/10/compiling-shaders-dynamically-uniform.html
Mehdi Amini via llvm-dev
2016-Oct-24 19:54 UTC
[llvm-dev] RFC: (Co-)Convergent functions and uniform function parameters
> On Oct 24, 2016, at 12:38 PM, Nicolai Hähnle via llvm-dev <llvm-dev at lists.llvm.org> wrote: > > Hi all, > > Some brain-storming on an issue with SPMD/SIMT backend support where I think some additional IR attributes would be useful. Sorry for the somewhat long mail; the short version of my current thinking is that I would like to have the following: > > 1) convergent: a call to a function with this attribute cannot be moved to have additional control dependencies; i.e., moving it from A to B is only possible if B dominates or post-dominates A. > > 2) co-convergent (divergent? for lack of a better name...): a call to a function with this attribute cannot be moved to have _fewer_ control dependencies; i.e., moving it from A to B is only possible if A dominates or post-dominates B. > > 3) uniform (for function arguments): transformations are not allowed to introduce additional non-uniformity in this argument.Can you describe it in terms that are non-SPMD/SIMT? I.e. I’m not sure that “uniformity” refers to an existing LLVM IR concept. Thanks, — Mehdi> > I'd appreciate input on this proposal, e.g. if this can be solved in an easier way or if there are obvious problems with this approach. > > Thanks, > Nicolai > > .......... > In a nutshell, the problem that this intends to solve is that: > > %v1 = texelFetch(%sampler, %coord0) > %v2 = texelFetch(%sampler, %coord1) > %v = select i1 %cond, vType %v1, %v2 > > is logically equivalent to and could benefit from being transformed to, > > %coord = select i1 %cond, cType %coord0, %coord1 > %v = texelFetch(%sampler, %coord) > > but on the other hand > > %v1 = texelFetch(%sampler0, %coord) > %v2 = texelFetch(%sampler1, %coord) > %v = select i1 %cond, vType %v1, %v2 > > _must_not_ be transformed to > > %s = select i1 %cond, sType %sampler0, %sampler1 > %v = texelFetch(%s, %coord) > > because of uniformity restrictions on the first argument of texelFetch. > > We currently have a shader that is mis-compiled in the wild because something much like the latter transform is done by SimplifyCFG.[1] There, the equivalent thing happens with phi nodes: > > if: > %v.if = texelFetch(%sampler0, %coord) > br label %end > > else: > %v.else = texelFetch(%sampler1, %coord) > br label %end > > end: > %v = phi [ %v.if, %if ], [ %v.else, %else ] > > becomes > > ... > end: > %s = phi [ %sampler0, %if ], [ %sampler1, %else ] > %v = texelFetch(%s, %coord) > > I have collected some more examples at [2] > > The distinctions between all three attribute types mentioned above makes sense, because there are OpenGL shader intrinsics that naturally carry almost all of the possible combinations of those attributes. > > That said, a pass that is not SPMD/SIMT-aware must treat every function call that has a uniform argument as if it were co-convergent, because the input to the uniform argument could have non-uniformity whose structure correlates with control dependencies; see [2] for an example. Furthermore, I have not yet found an operation that needs the co-convergent attribute without also having uniform arguments. So for the purposes of LLVM, it may be sufficient to add the 'uniform' attribute for function arguments. > > > [1] https://bugs.freedesktop.org/show_bug.cgi?id=97988 > [2] http://nhaehnle.blogspot.de/2016/10/compiling-shaders-dynamically-uniform.html > _______________________________________________ > LLVM Developers mailing list > llvm-dev at lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
Nicolai Hähnle via llvm-dev
2016-Oct-24 23:11 UTC
[llvm-dev] RFC: (Co-)Convergent functions and uniform function parameters
On 24.10.2016 21:54, Mehdi Amini wrote:>> On Oct 24, 2016, at 12:38 PM, Nicolai Hähnle via llvm-dev <llvm-dev at lists.llvm.org> wrote: >> Some brain-storming on an issue with SPMD/SIMT backend support where I think some additional IR attributes would be useful. Sorry for the somewhat long mail; the short version of my current thinking is that I would like to have the following: >> >> 1) convergent: a call to a function with this attribute cannot be moved to have additional control dependencies; i.e., moving it from A to B is only possible if B dominates or post-dominates A. >> >> 2) co-convergent (divergent? for lack of a better name...): a call to a function with this attribute cannot be moved to have _fewer_ control dependencies; i.e., moving it from A to B is only possible if A dominates or post-dominates B. >> >> 3) uniform (for function arguments): transformations are not allowed to introduce additional non-uniformity in this argument. > > Can you describe it in terms that are non-SPMD/SIMT? > I.e. I’m not sure that “uniformity” refers to an existing LLVM IR concept.Yeah, that's actually the key problem I've been struggling with. The first example I sent shows the gist of it. It also shows that the concept can't be expressed in terms of the CFG, which makes this tricky. In a way it's the data-flow analog of the convergent attribute: the argument cannot be changed to have additional dependencies in its computation. That captures the basic intention, but I'm not completely sure that it works. Thanks, Nicolai> > Thanks, > > — > Mehdi > >> >> I'd appreciate input on this proposal, e.g. if this can be solved in an easier way or if there are obvious problems with this approach. >> >> Thanks, >> Nicolai >> >> .......... >> In a nutshell, the problem that this intends to solve is that: >> >> %v1 = texelFetch(%sampler, %coord0) >> %v2 = texelFetch(%sampler, %coord1) >> %v = select i1 %cond, vType %v1, %v2 >> >> is logically equivalent to and could benefit from being transformed to, >> >> %coord = select i1 %cond, cType %coord0, %coord1 >> %v = texelFetch(%sampler, %coord) >> >> but on the other hand >> >> %v1 = texelFetch(%sampler0, %coord) >> %v2 = texelFetch(%sampler1, %coord) >> %v = select i1 %cond, vType %v1, %v2 >> >> _must_not_ be transformed to >> >> %s = select i1 %cond, sType %sampler0, %sampler1 >> %v = texelFetch(%s, %coord) >> >> because of uniformity restrictions on the first argument of texelFetch. >> >> We currently have a shader that is mis-compiled in the wild because something much like the latter transform is done by SimplifyCFG.[1] There, the equivalent thing happens with phi nodes: >> >> if: >> %v.if = texelFetch(%sampler0, %coord) >> br label %end >> >> else: >> %v.else = texelFetch(%sampler1, %coord) >> br label %end >> >> end: >> %v = phi [ %v.if, %if ], [ %v.else, %else ] >> >> becomes >> >> ... >> end: >> %s = phi [ %sampler0, %if ], [ %sampler1, %else ] >> %v = texelFetch(%s, %coord) >> >> I have collected some more examples at [2] >> >> The distinctions between all three attribute types mentioned above makes sense, because there are OpenGL shader intrinsics that naturally carry almost all of the possible combinations of those attributes. >> >> That said, a pass that is not SPMD/SIMT-aware must treat every function call that has a uniform argument as if it were co-convergent, because the input to the uniform argument could have non-uniformity whose structure correlates with control dependencies; see [2] for an example. Furthermore, I have not yet found an operation that needs the co-convergent attribute without also having uniform arguments. So for the purposes of LLVM, it may be sufficient to add the 'uniform' attribute for function arguments. >> >> >> [1] https://bugs.freedesktop.org/show_bug.cgi?id=97988 >> [2] http://nhaehnle.blogspot.de/2016/10/compiling-shaders-dynamically-uniform.html >> _______________________________________________ >> LLVM Developers mailing list >> llvm-dev at lists.llvm.org >> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev >
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