Hi fellas, I was searching for informations about Wine and OpenGL 3.2. I didn't find anything. What do you guys think about that. That will affect wined3d ? I mean, some functions will be optimized because now OpenGL is comparing to Direct3D ? Thank you. Jayson Reis -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090805/c80a4eea/attachment.htm>
Hi fellas, I was searching for informations about Wine and OpenGL 3.2. I didn't find anything. What do you guys think about that. That will affect wined3d ? I mean, some functions will be optimized because now OpenGL is comparing to Direct3D ? -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090805/48d9a7a7/attachment.htm>
In case of Direct3D a new version number means new functionality but OpenGL can be extended with new functionality without a new version number. OpenGL 3.2 has promoted a number of extensions of which some have been around for a while to core. A number of these extensions are already used in Wine. About a dozen of extension have been introduced the last couple of months and while they might be useful we aren't using them yet. Big code changes are needed in some cases to use extensions.