apocalipso
2009-Sep-26 14:13 UTC
[Wine] game 'mage knight apocalypse' crash after video intro
hello, After i run 'mage knight apocalypse' need wait about 7 min till intro movie apears, but at end it crash.. there output from terminal: Code: $ wine MageKnight.exe fixme:service:QueryServiceObjectSecurity 0x139590 4 0x139848 0 0x32eee0 - semi-stub fixme:service:QueryServiceObjectSecurity 0x139590 4 0x139848 28 0x32eee0 - semi-stub fixme:advapi:SetEntriesInAclA 1 0x32ee70 0x13985c 0x32eedc fixme:service:SetServiceObjectSecurity 0x139590 4 0x32ee5c MCtGameOption::LoadConfig Can't retrive FOLLOWCAMERA MCtGameOption::_LoadConfig: Can't retrive INVERTH. MCtGameOption::LoadConfig Can't retrive HOTKEY_CENTERCAMERA MCtGameOption::LoadConfig Can't retrive HOTKEY_ROTATECAMERA LoadTable script\table\chataction 0 ok. LoadTable script\table\chataction 1 ok. LoadTable script\table\stringtable 0 ok. LoadTable script\table\questlog 0 ok. LoadTable script\table\loadingtable 0 ok. LoadTable script\table\loadingtable 1 ok. LoadTable script\table\shelltable 0 ok. LoadTable script\table\shelltable 1 ok. LoadTable script\table\shelltable 2 ok. LoadTable script\table\badwords 0 ok. LoadTable script\table\combatlogtable 0 ok. LoadTable script\table\tutorialui 0 ok. LoadTable script\table\soundfiletable 0 ok. LoadTable script\table\worldmaptable 0 ok. LoadTable script\table\multicharatable 0 ok. LoadTable script\table\sfxnametable 0 ok. LoadTable script\table\mainmenumediatable 0 ok. LoadTable script\table\paperdollattrtip 0 ok. LoadTable script\table\paperdollattrtip 1 ok. LoadTable script\table\paperdollattrtip 2 ok. LoadTable script\table\paperdollattrtip 3 ok. LoadTable script\table\paperdollattrtip 4 ok. LoadTable script\table\paperdollattrtip 5 ok. LoadTable script\table\titlemovietable 0 ok. LoadTable script\table\skill 0 ok. LoadTable script\table\skill 1 ok. LoadTable script\table\skill 3 ok. LoadTable script\table\skill 2 ok. LoadTable script\table\scenefn 0 ok. LoadTable script\table\monsterattrib 0 ok. LoadTable script\table\partnerattrib 0 ok. LoadTable script\table\npcattrib 0 ok. LoadTable script\table\character 0 ok. LoadTable script\table\character 1 ok. LoadTable script\table\character 2 ok. LoadTable script\table\character 3 ok. LoadTable script\table\character 4 ok. LoadTable script\table\character 5 ok. LoadTable script\table\item 0 ok. LoadTable script\table\cauldrontable 0 ok. LoadTable script\table\cauldrontable 1 ok. LoadTable script\table\forge 0 ok. LoadTable script\table\forge 1 ok. LoadTable script\table\sceneitem 0 ok. LoadTable script\table\selllist 0 ok. LoadTable script\table\statistic 0 ok. LoadTable script\table\sidekickbuild 0 ok. LoadTable script\table\armorset 0 ok. LoadTable script\table\suffix 0 ok. LoadTable script\table\stringtable 0 ok. LoadTable script\table\streetable 0 ok. LoadTable script\table\streetable 1 ok. LoadTable script\table\rezpoint 0 ok. LoadTable script\table\worldmaptable 1 ok. err:wininet:FTP_Connect Unable to connect (Connection timed out) err:wininet:FTP_Connect Unable to connect (Connection timed out) err:wininet:FTP_Connect Unable to connect (Connection timed out) fixme:win:EnumDisplayDevicesW ((null),0,0x32f1dc,0x00000000), stub! Load Texture fail Load Texture fail Load Texture fail Load Texture fail Load Texture fail Load Texture fail Load Texture fail Load Texture fail fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3febe90,0x3fec338): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3febe90,0x3fec338): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3febde8,0x3fec608): stub 0) Generic Software fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3febde8,0x3fec608): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3febde8,0x3fec608): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3febde8,0x3fec608): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x3febde8,0x3fec608): stub ----------------------------------------------------------------------------- APP: MCtClient, Run Loop in 60.00 RPS, System Loop in 30.00 RPS ----------------------------------------------------------------------------- GDsApp: All systems go...! fixme:d3d8:ValidateVertexShader (0x1cdfaf8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidatePixelShader (0x1cdfb20 (nil) 1 0x32f328): stub fixme:d3d8:ValidateVertexShader (0x1cdfd18 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdd8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfc78 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfb10 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfd00 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfd00 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfd00 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdc0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdc0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfaf8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdc0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfe80 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdc0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdc0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfd00 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfb20 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfaf8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdc0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfaf8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfe80 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdc0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1ce00b0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff40 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfaf8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdff30 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfbb0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfb20 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfaf8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfb78 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfdb0 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfbe8 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfc58 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfc78 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfb20 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cdfc78 (nil) (nil) 1 0x32f1d0): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdee78 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdeb88 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdee78 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdeff8 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdec48 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdeff8 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdec48 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdeff8 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdeb88 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdec48 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8c0 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdeff8 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdeff8 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cded08 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdf178 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdec48 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdec48 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde8d8 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cde978 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1cdea40 (nil) (nil) 1 0x32f1a8): stub fixme:d3d8:ValidateVertexShader (0x1d00f18 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1d00ac0 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1d00ac0 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1d00f18 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1d00ad0 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1d00e58 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1d00d70 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1d00d70 (nil) (nil) 1 0x32f268): stub fixme:d3d8:ValidateVertexShader (0x1cccef0 (nil) (nil) 1 0x32f254): stub fixme:d3d8:ValidateVertexShader (0x1cccd18 (nil) (nil) 1 0x32f254): stub fixme:d3d8:ValidateVertexShader (0x1cccda8 (nil) (nil) 1 0x32f254): stub fixme:d3d8:ValidateVertexShader (0x1ccce78 (nil) (nil) 1 0x32f254): stub fixme:d3d8:ValidateVertexShader (0x1cccef0 (nil) (nil) 1 0x32f254): stub fixme:d3d8:ValidateVertexShader (0x1ccce68 (nil) (nil) 1 0x32f254): stub fixme:d3d8:ValidateVertexShader (0x1cccda8 (nil) (nil) 1 0x32f254): stub fixme:d3d8:ValidateVertexShader (0x1cccda0 (nil) (nil) 1 0x32f254): stub Begin load SFX: filename = sfx\sfx.pak Load Texture fire0005 fail End load SFX: filename = sfx\sfx.pak CreateScene charsel bOnlyLoadGeometry 0 CScene3 **** charsel BEGIN LOADING **** CScene3 **** charsel END LOADING **** CreateScene used time: 0.59480 seconds err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x675dde My PC is with video card nvidia 250 GTS..) Any suggestions?