Wow runs good on Wine, set to OpenGL. But with many people on the screen I have a dramatic performance loss. I mean, I can reach 40-50 fps with my character running alone, but with a 25 players group I cannot get any better than 5-7 fps I have a quad core processor (AMD Phenom 9650), a geforce 9500GT videocard , and I noticed that wow never uses more than one core. This is not good because I think it should (it supports two cores as far as I know). So I think it's a Wine problem. Any suggestions?
I don't think Wine has implemented multi-core support yet.. and leaves it all one a single core... someone correct me if I'm wrong.
Gert van den Berg wrote:> Its actually causing some issues for older games, such as NFS II and > Red Alert... See AppDb pages... (AFAIK these applications have issues > on multiple processors under Windows as well) > >Sim City 4 Deluxe is another one. I have to bind it to one core to keep it from crashing. So Wine definitely can use more than one core; as to why it might not for some apps, that I don't know.
I meant to change them to: #define ENTER_GL() #define LEAVE_GL()
Thanks! Found Code: /* As GLX relies on X, this is needed */ void enter_gl(void); #define ENTER_GL() enter_gl() #define LEAVE_GL() wine_tsx11_unlock_ptr() changed into: Code: /* As GLX relies on X, this is needed */ void enter_gl(void); #define ENTER_GL() #define LEAVE_GL() And compiled... Now?