On Sun, Mar 9, 2008 at 4:05 AM, Dr.Drej <wineforum-user at winehq.org>
wrote:> Surveillance-room in bloodbank calls forth major performance-issues due to
blitting surface.
> (fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy
from the framebuffer to a texture, expect major performance issues)
>
> Now I just wanted to ask if there is any way to fix this yet? I'm
running Wine ver. 0.9.46
As Sylvain said, please update to 0.9.57. But I think that
bug persists. We need to add a difficult new feature to Wine
to fix that. See http://bugs.winehq.org/show_bug.cgi?id=421
- Dan