Hello. I'm trying to get Dungeon Siege to run with wine 0.9.26. When the menu firt appears, there is an error as soon as the mouse is moved; if I don't move the mouse, there is no error, but I can't play the game. I did a WINEDEBUG=+relay, and I found this: 000b:Call user32.SystemParametersInfoA(00000015,ffffffff,00000000,00000000) ret=7ebc5b0b 000b:Ret user32.SystemParametersInfoA() retval=00000001 ret=7ebc5b0b 000b:Call user32.SetDeskWallPaper(code=c0000005 flags=0 addr=0xb7d1978b trace:seh:raise_exception info[0]=00000000 trace:seh:raise_exception info[1]=ffffffff trace:seh:raise_exception eax=ffffffff ebx=b7efa99c ecx=00000003 edx=ffffffff esi=0034f880 edi=ffffffff trace:seh:raise_exception ebp=0034f708 esp=0034f6dc cs=0073 ds=007b es=007b fs=0033 gs=003b flags=00010206 trace:seh:call_stack_handlers calling handler at 0x7efaba90 code=c0000005 flags=0 trace:seh:__regs_RtlUnwind code=c0000005 flags=2 trace:seh:__regs_RtlUnwind calling handler at 0x7efab940 code=c0000005 flags=2 trace:seh:__regs_RtlUnwind handler at 0x7efab940 returned 1 ffffffff (invalid)) ret=7ebc5b1a 000b:Call winex11.drv.GetDCEx(00010022,00000000,00000003) ret=7eb152b2 000b:Ret winex11.drv.GetDCEx() retval=000001e8 ret=7eb152b2 Am I right thinking that the exception occurs in thread number 0b, in the SetDeskWallPaper funtion, in user32.dll? -- Fabrice DELENTE