BONNEL Christophe
2006-Mar-31 01:04 UTC
[Wine] new to wine, Guild Wars don't display correctly
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> Hi everyone,<br> <br> Sorry in advance not to know where to post, but I'm new to wine. <br> <br> I would play guild wars and unfortunately, as you guess, it doesn't work.<br> <br> First of all, I'm under debian stable and i'm using the debian package wine_0.9.10~winehq1-2_i386.deb. My kernel is 2.6.8 and my graphic card is an ati radeon 9000pro (I know ...ouch...)<br> <br> So i first try with the dri driver and , although my 3D was ok(openGL1.2 it seems), it was too slow to be playable and my mouse didn't appear.<br> <br> So i use now the official ati last driver(openGL 1.3 it seems). Now, most of the images doesn't appear. If you know guild wars, in the login screen, i have only rocks, the background image behind rocks and the "window" for login in front of rocks don't appear.<br> <br> I can send you the lasts many "fixmes" that appears but for some seconds, i have approximatively 1Mo file. However, i have no "err". The lasts line are :<br> <small>fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(190,15) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(191,15) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(192,15) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(193,-1) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(194,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(198,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(199,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(200,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(201,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(202,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(203,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(204,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(205,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(206,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(207,2) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(208,1) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(209,1) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(162,-1) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(163,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(164,1065353216) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(165,1) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(172,3) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(173,1) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(178,1065353216) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(179,1065353216) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(180,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(181,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(182,1065353216) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(183,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4d290020)->(184,0) not handled yet<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState>>>>>>>>>>>>>>>>>500 from glStencilOp(...) @ device.c / 3809<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState>>>>>>>>>>>>>>>>>500 from glStencilOp(...) @ device.c / 3809<br> fixme:d3d:IWineD3DDeviceImpl_SetRenderState>>>>>>>>>>>>>>>>>500 from glStencilOp(...) @ device.c / 3809</small><br> <br> There are also in the upper-middle of the log file many :<br> <small>fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x4d290020) : stub<br> </small><br> Hope this can help a bit....<br> My command line to launch the games is :<br> <small>wine "E:/toph/games/GUILD WARS/Gw.exe" 2>gw.wine</small><br> I use win98 version per default because sometimes with win2k i have some ntdll errors when connecting to internet(areanet). I don't use anything else. I try display by hardware or emulation, with simple or double buffer, in a window or in directly, with pixel shader or not, but nothing works. Per default, my screen is 1024*768*24bits<br> <br> Note that tuxracer (or ppracer) works so i don't think it comes from the driver, but i can make mistakes...<br> <br> Instead of changing my graphic card for an nvidia one, is there a solution to play guild wars ? I know cvscedega but i want to use wine (because it's fully free). I'm not a developer but i want to contribute to the project as i can. And trying to found accurately problems, i think, is the little thing i can do for wine project.<br> <br> Thanks in advance for your help :-)<br> <br> BONNEL Christophe<br> <br> <br> </body> </html>