Eddahbi Karim
2005-Oct-12 14:11 UTC
[Wine] [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back
Hi, It seems that the new 1.8 patch brings and old problem back. The problem is : It's impossible to target any world object without some "tricks" [1] not always usable. This problem occured the first time with the 1.5 patch. A lot of workarounds were given on the forum and, finally, the 2.6.12 kernel fixed the problem for a lot of people (like me). Now the problem comes back but the workarounds don't work this time. It's not a regression, it's a bug enhancement. The old workaround for WineX still work according to gentoo-forums [2]. If you have any idea on how to correct this problem, I would like to hear them. ----------------------------------------------------------------------- System : I'm using a Debian Etch with wine 20050725 compiled manually. I've a 2.6.12.4 configured manually. My old Debian 2.4 kernel (2.4.27) don't fix the problem either. /lib/libc.so.6 returns this : " GNU libio by Per Bothner crypt add-on version 2.1 by Michael Glad and others linuxthreads-0.10 by Xavier Leroy BIND-8.2.3-T5B libthread_db work sponsored by Alpha Processor Inc NIS(YP)/NIS+ NSS modules 0.19 by Thorsten Kukuk " I've no mod installed. [1] http://forums.gentoo.org/viewtopic-t-246098.html [2] Tricks : You can target NPC and monsters using the "V" button and clicking on the life bar which appears on them. But this bar only appears if the monster is quite near. It doesn't work on real players. You can target monster with the tab button. This way can be tricky since it targets the monster which FACEs you. Not the nearest monster. You can loot monsters only if you put the camera in a certain angle. Try to advance a bit, zoom on the monster and look progressively at the sky at the same time. The cursor should change if you hit a certain angle. Some mods can help you too if the 1.8 patch don't make them useless. Regards, -- Eddahbi Karim <thetemplar@free.fr> Freelance
Mike Hearn
2005-Oct-13 10:10 UTC
[Wine] Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back
On Wed, 12 Oct 2005 21:16:05 +0000, Eddahbi Karim wrote:> Now the mouse problem comes back but the workarounds don't work this > time. It's not a regression, it's a bug enhancement. > > The old workaround for WineX still work according to gentoo-forums [2].It seems Warcraft relies upon NULL-addressed VirtualAlloc starting allocation from above a certain range - possibly they're pulling some silly bit-twiddling hack or optimisation. The Cedega patch linked to on the forums basically hints to mmap that it should allocate at a fixed address in this case: http://lists.transgaming.org/pipermail/winex-devel/2004-May/000259.html Which for WoW they seem to set this hint to 256mb - is there some aspect of the NT kernel we're not correctly implementing here? Does Windows always allocate from 256mb upwards? Alexandre, Mike - does hinting to mmap in the port library as TransGaming do it seem like a good solution here or would it be better to adapt the preloader to block off the lowest $X megs? thanks -mike
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