-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Fri, 23 Nov 2001, mdew wrote:>How do you force a game todo 800x600? > > >Ive specified... >"Managed" = "Y" >"Desktop" = "800x600" >"UseDGA" = "Y" >"UseXShm" = "Y" >"DXGrab" = "Y" >"DesktopDoubleBuffered" = "Y" > > >The actual game (Civ III), runs fine, its just too big for my 800x600 >setup, its some how stretched out... note the 1024x768 bit in the "Change >display setttingsA"...is there a fix around this?Not that I'm aware of. Civilisation III actually states in it's minimum specs a '1024x768' capable display (see www.civ3.com, bottom left corner). David - -- ,-. || David McBride <dwm99@doc.ic.ac.uk> oo| || http://www.doc.ic.ac.uk/~dwm99/ ,\/ \ || (( )_) || Department of Computing, (\--|7 || Imperial College, London -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iEYEARECAAYFAjv8xNoACgkQEpRwPN/Lh+mmAQCfZL4WnQj6/m7mbPLY5iz4vCuR FWIAn1568Q4OKLW0ocnv6NMqVA0XvJc0 =Uc6z -----END PGP SIGNATURE-----
Perhaps thats the only resolution the game plays in? Try it under windows to find out... (Same probz with old games, like StarCraft etc...running only at 640x480). /A On Thu, 2001-11-22 at 20:17, mdew wrote:> How do you force a game todo 800x600? > > > Ive specified... > "Managed" = "Y" > "Desktop" = "800x600" > "UseDGA" = "Y" > "UseXShm" = "Y" > "DXGrab" = "Y" > "DesktopDoubleBuffered" = "Y" > > > The actual game (Civ III), runs fine, its just too big for my 800x600 > setup, its some how stretched out... note the 1024x768 bit in the "Change > display setttingsA"...is there a fix around this? > > (using Wine Debian Sid debs 20011108) > > fixme:system:ChangeDisplaySettingsA (0x405c6d58,0x00000004), stub > flags=FULLSCREEN, > fixme:system:ChangeDisplaySettingsA bpp=16 > fixme:system:ChangeDisplaySettingsA width=1024 > fixme:system:ChangeDisplaySettingsA height=768 > fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help) > err:module:BUILTIN32_LoadLibraryExA loaded .so but dll sound.dll still not found > err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, > sorry. > err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, sorry. > fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub > fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub > err:opengl:X11DRV_ChoosePixelFormat Flag not supported ! > fixme:system:ChangeDisplaySettingsA (0x405c6c00,0x00000004), stub > flags=FULLSCREEN, > fixme:system:ChangeDisplaySettingsA bpp=16 > fixme:system:ChangeDisplaySettingsA width=640 > fixme:system:ChangeDisplaySettingsA height=480 > fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help) > fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40412b18)->(00010021,00000008) > fixme:ddraw:Main_DirectDrawClipper_Initialize (0x40413400)->(0x40412b24,0x00000000),stub! > _______________________________________________ > wine-users mailing list > wine-users@winehq.com > http://www.winehq.com/mailman/listinfo/wine-users >
How do you force a game todo 800x600? Ive specified... "Managed" = "Y" "Desktop" = "800x600" "UseDGA" = "Y" "UseXShm" = "Y" "DXGrab" = "Y" "DesktopDoubleBuffered" = "Y" The actual game (Civ III), runs fine, its just too big for my 800x600 setup, its some how stretched out... note the 1024x768 bit in the "Change display setttingsA"...is there a fix around this? (using Wine Debian Sid debs 20011108) fixme:system:ChangeDisplaySettingsA (0x405c6d58,0x00000004), stub flags=FULLSCREEN, fixme:system:ChangeDisplaySettingsA bpp=16 fixme:system:ChangeDisplaySettingsA width=1024 fixme:system:ChangeDisplaySettingsA height=768 fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help) err:module:BUILTIN32_LoadLibraryExA loaded .so but dll sound.dll still not found err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, sorry. err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, sorry. fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub err:opengl:X11DRV_ChoosePixelFormat Flag not supported ! fixme:system:ChangeDisplaySettingsA (0x405c6c00,0x00000004), stub flags=FULLSCREEN, fixme:system:ChangeDisplaySettingsA bpp=16 fixme:system:ChangeDisplaySettingsA width=640 fixme:system:ChangeDisplaySettingsA height=480 fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help) fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40412b18)->(00010021,00000008) fixme:ddraw:Main_DirectDrawClipper_Initialize (0x40413400)->(0x40412b24,0x00000000),stub!