OK I downloaded and compiled Mesa 3.4.1, the gears demo runs at about 140 fps so thats not looking like real hw accel ;) I downloaded a prebuilt gears from the dri webpage and I get 1300 fps even after I uninstalled my Mesa because it did not work together with Quake3 (always told me no hardware accel available) So I reverted to the libGL.so that came with my X4.0.2 binary tars. My glide3 is compiled with dri support as without it quake will run at lets say 0.5fps. Now why does the prebuilt demo run so fast ? I suppose as my selfbuilt demos run without hw accel wine does not use hw accel either tho i compiled it with opengl. Anyone have an idea how to get wine to compile so it uses hw accel like the prebuilt gears demo does ? Alex
In article <9af8rp$v1b$07$1@news.t-online.com>, Alexander Gretencord wrote:>Anyone have an idea how to get wine to compile so it uses hw accel like the >prebuilt gears demo does ?If you have a 3DFX card, the maximum frame rate you should get from any OpenGL app is the vertical refresh rate of your monitor. There's an environment variable that you can switch to disable this if you really want to generate 10 times as many frames as you can display and so waste huge amounts of CPU time, which ought to be mentioned on the DRI website somewhere (I'm afraid I can't remember what it is off-hand) -- Matthew Garrett | mjg59-comp.emulators.ms-windows.wine@srcf.ucam.org