I recently downloaded the Uru demo here: http://www.3dgamers.com/games/uru/ It's the 4th iteration in the Myst series. It appears that all their environmental sounds are compressed with Vorbis. When the game installs it creates a directory full of .ogg files that play just fine. While most of the sounds are footsteps and water splashes, the Southwestern-flavored guitar loop which plays as you wander the surface stands out as excellent music. Apparently they've even released a full length CD of this stuff. Sound designer Tim Larkin discusses some of the development process for the game here: http://rpgvault.ign.com/articles/463/463119p1.html Eric --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'vorbis-dev-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.
> I recently downloaded the Uru demo here: > > http://www.3dgamers.com/games/uru/ > > It's the 4th iteration in the Myst series. It appears that all their > environmental sounds are compressed with Vorbis. When the game installs > it creates a directory full of .ogg files that play just fine.This is cool, because when we first release 1.0 or maybe it was beta1, we just missed the deadline for the last myst game, but they said they were interested in the technology. I'm glad they actually did remember and implement Ogg in the next game :) jack. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'vorbis-dev-request@xiph.org' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.