Jack,
Where you able to use those patches for oggdrop I posted?
-Chris
>>This is correct. I forgot to tag win32sdk, but win32-tools wasn't
>>modified.
>>
>>> It looks like "oggdrop" in contained in win32-tools.
That module has an
>>old version
>>> of audio.c, which will only accept 16 "fmt" chunks, i.e.
only the older
>>format WAV files.
>>
>>Yes. Patches accepted if you'd like to update it before I get
around to
>>it.
>>
>>jack.
>>
>
>Jack, I initally attempted to used audio.[ch] from oggenc so that both
>utilties
>were using the same files, in order to do this there would need to be a
>moderate
>amount of refactoring done. (such as maybe creating a "common"
directory,
>unifying structure names, etc.)
>
>I hesitate to do this, especially if the work is not accepted. So for
>now, I just
>modified "win32-tools/oggdrop/audio.c". The patches and the whole
modfied
>files
>are attached. The change permits 18 byte format chunks.
>
>The change to the project file (oggdrop.dsp) is that in the preprocessor
>and linker
>settings, I changed the directory settings from absolute path names to
>relative
>path names, so that the module is not location dependent
("c:\src").
>
> -Chris
>
>BTW, I did the changes against revision 1.1 of audio.c -- not 1.1.1.1 (the
current hea revision) but they were identical
--- >8 ----
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