I'm mainly writing this in hopes that it gets picked up by Google in case anyone else runs into this problem. I was going to distribute the source & binaries for the first sneaky- peek at Swfdec for Mac OS X today. But yesterday, when I tried running my player application within Mac OS X's PowerPC emulator (Rosetta), I noticed it was crashing in some animations with the following stderr output: GThread-ERROR **: file gthread-posix.c: line 197 (g_mutex_trylock_posix_impl): error 'Invalid argument' during 'pthread_mutex_trylock' Of course, this wasn't happening in the Intel build, only PPC. And I can't ship a binary that's going to be unstable on many users' computers. So I searched Google and found several other people who had run into this problem, but no one had a solution. Then I remembered that glib writes out one very CPU-specific header file, glibconfig.h, that includes everything from byte-swapping macros to the structure of a pthread mutex. I knew from previous experience that the file was very different when building for X86-64 than it was on X86, but then I forgot that it was probably different between X86 and PPC as well. One of the more interesting features of Mac OS X's Mach-O ABI is the ability to include code for multiple architectures in a single executable. But the GNU build system was set up under the assumption that nobody ever did this, which was probably a safe assumption to make in the early '90s, but is kind of dated now. Nevertheless, I was building glib by setting multiple architectures in CFLAGS and disabling autoconf dependencies, trying to weasel around this restriction, which resulted in a glibconfig.h file with a little- endian mutex format, which is what was causing the crash. So I had to build glib manually three times, once for PPC, once for X86, and once for X86-64, and then manually mash the glibconfig.h and binaries together. Which is incredibly tedious, since it can't be automated (at least, not the glibconfig.h part). I didn't even bother with a PPC64 build. But once I did this, then the player quit crashing, and world peace was realized. If you're reading this through Google, I hope this helped you... Oh, yes, and I'll now release the source & binaries next Monday during prime-time. Maybe now I'll have some time to figure out how to decode video with ffmpeg directly... Nick Zitzmann <http://seiryu.home.comcast.net/> S/MIME signature available upon request