I've thought about it for a hile, but I have no ideal solution. One
problem for that might be that I don't like the whole SwfdecShape
structure and always wanted to clean it up. ;)
Anyway, what I would do right now is implement it by using
SwfdecShapeVec structures. Create a new ShapeVec and pattern for every
begin* function and the fill the path in while the moveTo and lineTo
functions get called.
You'll probably need to add functions that allow ou creation of
SwfdecStroke and SwfdecPattern objects, since now they're all just
created by parsing. And you'll probably want to add some drawing API
to swfdec_shape.[ch] like swfdec_shape_vec_paint () or something.
And don't forget to put tests in test/image/ ;)
Benjamin
On 7/1/07, Nguyen Thai Ngoc Duy <pclouds at gmail.com>
wrote:> Hi,
>
> I would like to implement MovieClip.{moveTo,lineTo,lineStyle}. I
> initially thought I could place an SwfdecShape inside an
> SwfdecSpriteMovie created by createEmptyMovieClip then call
> swfdec_shape_ counterparts when MovieClip.{moveTo,lineTo,lineStyle}
> were called. It wasn't as easy as I had thought. All the functions are
> highly tied to swf bitstream, even adding an SwfdecShapeMovie to
> SwfdecSpriteMovie.
>
> Do you have any suggestion? Should I just use ming to generate swf
> bitstream and feed it to swfdec?
>
> Thanks
> --
> Duy
> _______________________________________________
> Swfdec mailing list
> Swfdec at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/swfdec
>