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2007 Jul 01
1
implementing MovieClip drawing API
...ally thought I could place an SwfdecShape inside an SwfdecSpriteMovie created by createEmptyMovieClip then call swfdec_shape_ counterparts when MovieClip.{moveTo,lineTo,lineStyle} were called. It wasn't as easy as I had thought. All the functions are highly tied to swf bitstream, even adding an SwfdecShapeMovie to SwfdecSpriteMovie. Do you have any suggestion? Should I just use ming to generate swf bitstream and feed it to swfdec? Thanks -- Duy