hm would it be best to send the packet with all lost information the time +
x
where time is your transmition time and x as a timeshake, becouse your
client need to transmit continously.
Thats becouse the jitterbuffer needs to be the double of transmition time?
> Jean-Marc Valin <Jean-Marc.Valin@USherbrooke.ca> wrote:
>>
>> > I would think you might also do better if you interleaved packets
when
>> > you did this: instead of sending packets like this: [0,1] [2,3]
[4,5]
>> > [6,7], send them like this: [0,2] [1,3] [4,6] [5,7] In this way,
if one
>> > packet is dropped you don't lose two consecutive voice frames.
>>
>> No, but you make the latency even worse. I think 01, 23, 45, ... is
>> still probably best.
>
> How about a compromise then: use 01, 23, 45, ... most of the time, but
> switch to 02, 13, 46, ... when single packets are getting dropped on a
> regular basis. But, this would only pay off if:
>
> 1) Having only one packet dropped at a time happens frequently enough
> 2) [0,2] [lost] [4,6] really sounds much better than [0,1] [lost] [4,5]
> 3) You're putting a minimal number of frames into each packet (like 2)
> 4) You have enough control of your protocol to implement such a system
>
> Still, it sounds like an interesting idea. I like the idea of a system
> that adapts to network conditions in a smart way. (This is the reason
> we use a jitter buffer, right?) What I'm worried about is the code
> complexity of such a system becoming difficult to manage as more
> features like this get combined.
>
> I almost wanted to say that even perfect correction of 40ms gaps isn't
> that useful, since humans can deal with these gaps on their own (even
> without interpolation) and not miss what was said. But it's a matter
> of smoothing over an annoyance, which could very well be worthwhile.
> And maybe it could help a little if it happened to be adjacent to a
> larger packet loss event that caused bigger problems.
>
> Tom
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