similar to: 3D stereo

Displaying 20 results from an estimated 20000 matches similar to: "3D stereo"

2009 Aug 06
5
Wine unable to find DX9 / driver version?
I updated wine to latest git (wine-1.1.26-390-g31dab8f) and upgraded my nvidia drivers to 190.18. When I attempted to test some of the DX9 and 10 games I usually test, none of them seem to be able to recognize either my DX version or the drivers. I suspect that the drivers are the issue. Here is a relevant example from a test for Assassins Creed. xavier at xavier-pc
2009 Apr 23
4
Which version of OpenGL is wine using?
Hello again. Today I got following questions: 1.Which version of OpenGL is wine written in? 3.1? 3.0? 2.1? 2.0? Lower maybe? 2.Is wine using custom OpenGL extensions? From which vendors (NVIDIA I guess, ATI, S3, INTEL or others as well?)? 3.What is the minimum OpenGL version to run DX2/3/6/7,DX8,DX8.1 and DX9.0 apps? (I guess for OpenGL apps it doesn't really matter right? You are just
2012 Jan 13
1
Guild Wars on Ubuntu 11.10 64 bit
Hello! When I start Gw.exe with the Windows 98 profile it works very good. But I only have DX8 graphics. I guess this is the reason, why the game works so good. Changing the profile to Win XP (and therefore GW uses now DX9) I have much graphic problems. Even at the lowest settings I have much errors. I have installed DX9 with winetricks and I have a ATI 4900 Card which can do DX 10 and OpenGL
2002 Jul 30
1
Why Point-Stereo at 160 kbps ?
Hi there ! I checked Vorbis' performace for mono files at approx. 64-80 kbps (it does a good job) and I'm wondering why the current OggEnc still uses Point-Stereo (>10kHz) for -q4 and -q5 I know, we're usually unable to percieve those phase correlations above 10 kHz, But a Dolby Prologic Decoder isn't. I think a future version of OggEnc which is able to use a user-selectable
2008 Apr 25
5
DX steam problems on WINE
Hello everyone, I'm new here and I need a little bit of help. I'm running WINE 0.9.59 on Ubuntu 7.04 For starters I'm trying to get steam games to work on wine. I can get steam installed, and I log in fine. but when I go to launch a game it says "the latest version of Microsoft DirectX is needed to play this game" So I look around the internet on how to installed dx on
2012 Mar 04
1
Re: No sound in Wine 1.3.37 (tried known solutions already)
I am experiencing what appears to be this same problem. However, I am already running a self-compiled Wine, so that alone cannot be the solution in this case. I am running 64-bit Debian, tracking testing. I have compiled Wine myself, from git revision b05be807583eca27dc0a4de896ba901bac54088c ("Release 1.4-rc5."). As with the previous report, winecfg reports that it's using
2013 Jan 22
2
Define 6.1 and 7.1 channel mappings
On Jan 17, 2013, at 21:41, Ralph Giles wrote: > On 13-01-17 7:26 PM, Brian Willoughby wrote: >> I vote for documenting the --channel-map option in the --help > > Do you ever use --channel-map yourself, or recommend it to clients? Professional surround mastering is delivered on very specific media, and FLAC is not an option (to my knowledge). I use FLAC for archival of original
2005 Jan 07
2
Tron 2.0 & DirectX 9.0a
Tron 2.0 starts up, offers the init menu, and works fine until you try and actually start the game. At that point, it goes blank for about 5 seconds and then says "To play tron 2.0, you need DirectX 9.0a and a supported video card with hardware TnL." If you go to the 'display' menu it says that the DX9 renderer is selected, but has nothing listed for resolutions or displays. Is
2013 Jan 18
3
Define 6.1 and 7.1 channel mappings
I vote for documenting the --channel-map option in the --help I don't like the idea of rejecting a multichannel file merely for mapping, so there should be a documented option plus an error message pointing to the option. This should compare to the WAVE and AIFF errors where the utility suggests to the user how to get the file converted safely. Brian Willoughby Sound Consulting On
2008 Aug 04
1
Re: Martin LightJockey
Hmm really nobody?
2000 Jul 07
2
True surround sound for Ogg -- a proposal
Hi everyone, Over the last two weeks or so, I've been thinking about how to add surround sound to Ogg -- and more than that, to do it in the best way possible. With this in mind, I started considering using Ambisonic surround sound. The advantages of this format are considerable: a) It was developed in the early to mid '70s, so the patents should be expired by now.
2010 May 20
8
nothing will work now
it was working fine for ubuntu 9.10 but it crapped out on me for 10.04. now i can't even play my games that are even designed got ubuntu. please help
2013 Nov 20
0
Stereo channel separation
On 11/20/2013 03:37 PM, O'Connor, Kevin wrote: > I have an application I intend to use Opus for that involves creating > recordings of two-party conversations where each party is saved as a > separate channel. Audio may be later processed or analyzed on a > per-party basis so if audio in one channel affects the other channel, it > could create problems. My question is, if I use
2013 Nov 20
2
Stereo channel separation
I have an application I intend to use Opus for that involves creating recordings of two-party conversations where each party is saved as a separate channel. Audio may be later processed or analyzed on a per-party basis so if audio in one channel affects the other channel, it could create problems. My question is, if I use a single stereo Opus stream, how well will channel separation be maintained?
2007 Feb 26
3
Decoding for ambisonic Ogg audiob
The prospect of people actually putting B-format audio (via the panner or directly input) into Ogg/Vorbis brings an interesting challenge: What do we do with the audio after decoding it? The following sane options exist: A) Simply output the B-format audio B) Produce a downmix 1) Mono. 2) Stereo blumlein crossed pairs 3) Stereo UHJ 4) binaural C) Produce speaker feeds 1) Fully
2008 Aug 19
4
Only stereo instead true 5.1 sound in World of Warcraft
Hi, Im trying to get World of Warcraft to sound the same way as in win xp - i mean in real 5.1 - no duplicating channels in alsa etc... Problem is that WoW in Wine 1.1.2 detects only stereo mode as SESound.log file in wow logs says: Code: 8/18 16:22:22.509 - Detected Control Panel Speaker Mode = STEREO 8/18 16:22:22.509 - Setting WoW Speaker Mode to STEREO but in winxp WoW detects real 5.1
2008 Mar 25
4
Wine problem with GL and directx 9.0
I've got wine 0.9.57 and installed directx 9.0 but it seems doesnt work. I've installed new ati drivers, new audio drivers. When I try to play at Assassin's Creed i got an error: Code: fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 279 there is no
2001 Nov 14
7
Multichannel files
Hi, As I´ve understood things, the Ogg Vorbis format supports more that two channels (stereo). Is there any tools to encode x sourcefiles into one .ogg file? I am a musican and am thrilled with the ide of makeing music in surround (or in more than stereo). This leads to my next question: is there (developing) any decoders for multichannel oggs to, let us say, 4.1 or 5.1 surround? Wouldn´t it
2013 Nov 26
4
Opus 1.1-rc is out
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 We just released Opus 1.1-rc, which should be the last step before the final 1.1 release. Compared to 1.1-beta, this new release further improves surround encoding quality. It also includes better tuning of surround and stereo for lower bitrates. The complexity has been reduced on all CPUs, but especially ARM, which now has Neon assembly for the
2018 Sep 16
1
[PATCH] Support for Ambisonics
Since the opusenc and opusinfo changes were independent I split them up and landed the opusinfo changes (with updated mapping family numbers). - Mark On Thu, Sep 6, 2018 at 4:22 AM, Mark Harris <mark.hsj at gmail.com> wrote: > Hi Drew, > > Sorry for the delay. > > FYI the patch that you attached is not your latest version. This > thread that you replied to is an older