similar to: [Bug 111218] New: Segmentation fault in nv50_ir::NVC0LegalizeSSA::handleDIV when dividing result of textureSize

Displaying 19 results from an estimated 19 matches similar to: "[Bug 111218] New: Segmentation fault in nv50_ir::NVC0LegalizeSSA::handleDIV when dividing result of textureSize"

2019 Jul 18
3
[Bug 111167] New: Dividing zero by a uniform in loop header causes segfault in nv50_ir::NVC0LegalizeSSA::handleDIV
https://bugs.freedesktop.org/show_bug.cgi?id=111167 Bug ID: 111167 Summary: Dividing zero by a uniform in loop header causes segfault in nv50_ir::NVC0LegalizeSSA::handleDIV Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: minor
2015 Nov 26
3
[Bug 93110] New: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
https://bugs.freedesktop.org/show_bug.cgi?id=93110 Bug ID: 93110 Summary: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call Product: Mesa Version: 10.5 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal
2017 Aug 12
3
[PATCH] nvc0/ir: propagate immediates to CALL input MOVs
On using builtin functions we have to move the input to registers $0 and $1, if one of the input value is an immediate, we fail to propagate the immediate: ... mov u32 $r477 0x00000003 (0) ... mov u32 $r0 %r473 (0) mov u32 $r1 $r477 (0) call abs BUILTIN:0 (0) mov u32 %r495 $r1 (0) ... With this patch the immediate is propagated, potentially causing the first MOV to be superfluous, which we'd
2017 Aug 13
1
[PATCH v2] nvc0/ir: propagate immediates to CALL input MOVs
On using builtin functions we have to move the input to registers $0 and $1, if one of the input value is an immediate, we fail to propagate the immediate: ... mov u32 $r477 0x00000003 (0) ... mov u32 $r0 %r473 (0) mov u32 $r1 $r477 (0) call abs BUILTIN:0 (0) mov u32 %r495 $r1 (0) ... With this patch the immediate is propagated, potentially causing the first MOV to be superfluous, which we'd
2015 Feb 23
2
[PATCH 1/2] nv50/ir: add fp64 support on G200 (NVA0)
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Untested beyond compiling a few shaders to see if they look like they might work. nvdisasm agrees with envydis's decoding of these things. Will definitely get ahold of a G200 to run tests on before pushing this. .../drivers/nouveau/codegen/nv50_ir_emit_nv50.cpp | 94 ++++++++++++++++++---
2017 Aug 12
0
[PATCH] nvc0/ir: propagate immediates to CALL input MOVs
On Sat, Aug 12, 2017 at 3:33 PM, Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> wrote: > On using builtin functions we have to move the input to registers $0 and $1, if > one of the input value is an immediate, we fail to propagate the immediate: > > ... > mov u32 $r477 0x00000003 (0) > ... > mov u32 $r0 %r473 (0) > mov u32 $r1 $r477 (0) > call abs
2018 Sep 23
3
[Bug 108032] New: nv50_ir_lowering_gm107.cpp:326: undefined reference to `nv50_ir::NVC0LoweringPass::loadMsAdjInfo32(nv50_ir::TexInstruction::Target, unsigned int, int, nv50_ir::Value*, bool)'
https://bugs.freedesktop.org/show_bug.cgi?id=108032 Bug ID: 108032 Summary: nv50_ir_lowering_gm107.cpp:326: undefined reference to `nv50_ir::NVC0LoweringPass::loadMsAdjInfo32(nv50_ir::T exInstruction::Target, unsigned int, int, nv50_ir::Value*, bool)' Product: Mesa Version: git
2015 Feb 20
10
[PATCH 01/11] nvc0/ir: add emission of dadd/dmul/dmad opcodes, fix minmax
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- .../drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp | 66 +++++++++++++++++++++- 1 file changed, 63 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp index dfb093c..e38a3b8 100644 ---
2017 Jun 10
1
[Bug 101371] New: GlobalCSE Pass moves phi instructions
https://bugs.freedesktop.org/show_bug.cgi?id=101371 Bug ID: 101371 Summary: GlobalCSE Pass moves phi instructions Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau
2015 Feb 23
2
[Mesa-dev] [PATCH 2/2] nvc0/ir: improve precision of double RCP/RSQ results
Does this give correct results for special floats (0, infs)? We tried to improve (for single floats) x86 rcp in llvmpipe with newton-raphson, but unfortunately not being able to give correct results for these two cases (without even more additional code) meant it got all disabled in the end (you can still see that code in the driver) since the problems are at least as bad as those due to bad
2015 Feb 23
0
[PATCH 2/2] nvc0/ir: improve precision of double RCP/RSQ results
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Not sure how many steps are needed for the necessary accuracy. Just doing 2 because that seems like a reasonable number. .../nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 42 ++++++++++++++++++++-- 1 file changed, 39 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
2015 Feb 23
0
[Mesa-dev] [PATCH 2/2] nvc0/ir: improve precision of double RCP/RSQ results
Oh right. I think the NVIDIA blob executes those steps conditionally based on the upper bits not being 0x7ff (== infinity/nan). I should do the same thing here. [FWIW I was able to test the nv50 code last night and that one's a total fail for rcp/rsq... will need to port that over to my nvc0 and debug there.] On Mon, Feb 23, 2015 at 8:24 AM, Roland Scheidegger <sroland at vmware.com>
2015 Nov 26
0
NV50 compute support questions
Well, if you remove that assert locally, all compute tests in src/gallium/tests/trivial/compute.c pass on GK106, except the atomic ones. I'm working on the fermi case btw. On 11/25/2015 03:43 PM, Hans de Goede wrote: > Hi, > > On 20-11-15 17:07, Samuel Pitoiset wrote: >> >> >> On 11/20/2015 11:36 AM, Hans de Goede wrote: >>> Hi Samual, et al, >>
2015 Nov 26
0
NV50 compute support questions
On 11/26/2015 01:21 PM, Hans de Goede wrote: > Hi, > > On 26-11-15 09:42, Samuel Pitoiset wrote: >> Well, if you remove that assert locally, all compute tests in >> src/gallium/tests/trivial/compute.c pass on GK106, except the atomic >> ones. > > Do you mean the: > > Assertion `pres->target != PIPE_BUFFER' failed. > > or the: > >
2015 Nov 25
0
NV50 compute support questions
On 11/25/2015 03:43 PM, Hans de Goede wrote: > Hi, > > On 20-11-15 17:07, Samuel Pitoiset wrote: >> >> >> On 11/20/2015 11:36 AM, Hans de Goede wrote: >>> Hi Samual, et al, >> >> Hi Hans, >> >>> >>> In >>>
2015 Nov 26
2
NV50 compute support questions
Hi, On 26-11-15 09:42, Samuel Pitoiset wrote: > Well, if you remove that assert locally, all compute tests in src/gallium/tests/trivial/compute.c pass on GK106, except the atomic ones. Do you mean the: Assertion `pres->target != PIPE_BUFFER' failed. or the: Assertion `tex->defExists(0) && tex->srcExists(0)' failed. assert? Or is the first one not present for
2005 Jun 03
2
How Shorewall acts on localhost traffic
I have 1 NIC with an IP address of 192.168.1.10 >From my understanding, Shorewall is suppose to allow all localhost traffic by default (as long as no fw->fw rules are defined). Is this correct? Will Shorewall automatically recognize both 127.0.0.1 and 192.168.1.10 as localhost addresses or does it need to be configured? My problem is with running Apache Tomcat. When shorewall is
2015 Nov 25
4
NV50 compute support questions
Hi, On 20-11-15 17:07, Samuel Pitoiset wrote: > > > On 11/20/2015 11:36 AM, Hans de Goede wrote: >> Hi Samual, et al, > > Hi Hans, > >> >> In >> http://cgit.freedesktop.org/mesa/mesa/commit/src/gallium/drivers/nouveau?id=ff72440b40211326eda118232fabd53965410afd >> >> you write: "This compute support has been tested by >> Pierre
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work